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Fallout 3 - Mothership Zeta (German) Addon
RLSDATE... 08-2009
PROTECTION -
DISK(S)... 1 CD/DVD
GAME TYPE. RPG
LANGUAGE. GERMAN
You receive an unintelligible radio transmission which leads
you to the Alien Crash Site. On approaching the wreckage, you
are "beamed up" into the alien mothership, Mothership Zeta, where
you will meet other prisoners who have also been abducted over
the centuries. You must work together to escape.
After being beamed aboard, the Lone Wanderer is the subject of
an alien medical experiment. The Lone Wanderer passes out during
this procedure and awakens in a cell with another abductee named
Somah. She explains that all of their equipment has been taken.
She comes up with a plan of escape - staging a fistfight so that
the alien guards will intervene, then overpowering them. Somah
and the player soon come across Sally, a little girl who was
abducted soon after the Great War, who asks them to help her
escape by destroying the reactor in the room. After freeing her,
she explains that she knows a lot about the ship and will aid
you in turn.
Sally leads the player to a room with several cryo-tubes, so that
the Lone Wanderer can acquire a spacesuit from one of the frozen
abductees, an astronaut. (Unfortunately, he does not survive the
"thawing" procedure.) The suit is needed for a spacewalk outside
the ship to access a teleporter; first, however, the Lone
Wanderer must destroy the generators in three other areas of
the ship in order to provide a distraction. Three of the
abductees will offer to follow you through each of the generator
areas: Elliot Tercorien will follow you into the Cryo Labs,
Somah will follow you through the Robotics Factory, and Paulson
will join you in the Hangar.
After you have enabled the teleporter, the survivors are beamed
to the upper section of the Mothership, where they witness a
demonstration of the ship's Death Ray as a threat to scare them
into surrendering. The player must then fight their way through
the second saucer section which consists of a weapons
laboratory, biological experimentation lab, Death Ray control
center, living quarters, and finally, the bridge. There, the
player and the rest of the abductees must defend the bridge
while at the same time use the ship's weapons to defeat an
attacking alien vessel similar to their own.
Upon defeating the ship, the abductees celebrate and Elliot
reports that in the midst of all of the chaos on the bridge,
someone pushed a button which dropped a beacon on the surface
(at the former Crash Site). This beacon allows the player to
return to the Capital Wasteland or teleport from there to
the Mothership (though much of it is now inaccessible).
More Infos on http://fallout.bethsoft.com/index.html
Install Notes:
**This is an ADDON - make sure you have installed the Main Game
Installer points to the usual addon dir
"c:\Program Files\Bethesda Softworks\Fallout 3\Data"
If you have installed your game somewhere different, change
the path to your needs!
- run setup.exe
- after installation apply the patch "Fallout3_1.7_German.exe"
- run fallout 3 launcher, go to "Datendateien" and check the
hitbox for Mothership Zeta to load this addon and hit OK.
- Play the game
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last updated on: 2009-08-09