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MYTH PROUDLY PRESENTS:
Echelon Wind Warriors (c) Capcom
RELEASE SIZE : 61 * 2.88MB RELEASE DATE : 05/2003
PROTECTION : cd-check
[Release Notes]
READ THIS NFO PROPERLY & UNDERSTAND IT!
Support the software companies. If you play this game BUY it!
Game Notes:
Set in 2351, players assume the role of major Jason "Wolf" Scott - one of
the best Galactic Federation pilots - and work within their flight to
achieve mission objectives. This first-person action game puts the player
in tension filled white-knuckle combat over lush alien landscapes and
towering cities as a member of an elite fighting force. Echelon: Wind
Warriors uses a proprietary 3D graphics engine that allows for spectacular
effects, such as dust and particle effects, highly realistic environments,
beautiful landscapes, detailed building models, more than 30 types of
friendly and enemy craft, 100 vehicles, and over 100 additional objects.
In addition to several single-player campaigns, Echelon: Wind Warriors
will support several multiplayer options including deathmatch and co-op
modes in a variety of game types.
Sequel to the very succesful echelon storm released 2 years ago.
Game Features:
* Spectacular 3D graphics allow for highly realistic environments and
photo realistic landscapes, detailed building and vehicle models, and
special effects such as dust, particle, and lighting effects.
* Continent sized game environments feature more than 250 different types
of vehicles and structures deployed on a massive scale
* Powerful command-and-control function that allows you to call in other
craft, ground units (NEW!) and anti-aircraft (NEW!) for support in
completing mission objectives
* Craft are equally easily joystick and mouse controllable - thanks to
the innovative "Echelon-style" mouse control mode
* single player campaign featuring more than 40 well-balanced missions
* playable and non-playable units
* types of weaponry including the deadliest plasma rockets
* and elaborated system of multiplayer mode will include dedicated
server support, new multiplayer arenas, chat and many more
Ripped:
movies and speech
Read this NFO properly!
[Install Notes]
1. Unzip.
2. Unace either manually or use our installer. If you unace manually
and see a Crack.ace, unpack that into your gamedir too.
3. Run Setup.bat to decompress gamefiles.
4. Start the game with Game.exe
5. Read this NFO properly!
News & Application
You think you can contribute to the scene too? You have one or more
talents in:
- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, design firm, language translation company, packing company
store etc). You don't need a fast internet connection for the above!
- supplying NEW unreleased store/shop games BEFORE, yes that's BEFORE
the store release date & have a fast UPLOAD 300k+ internet connection
and time to spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!
- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or StarForce or Laserlok. You must be
able to code in assembly language.
- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
StarForce. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.
- are you able to write YOUR OWN source code to unpack & repack
game related major file format types such as MPQ, MIX & WAD?
And can you also identify most major big-file formats(files
that contain more files) by looking at the hex byte code of
the header for that file? Do you know what reindexing is in
regards to game .exe's and can you do it? And can you turn
your OWN source code written in ASM/C/C++ for the above tasks
into executable group tools? And do you also have 50K downlink
for downloading new game formats to write tools for? You must
send example code of your work with sources on major file
formats for depacking/repacking. Existing/stolen source will
not be allowed!
- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!
If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.
And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread any release,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did!
[Group Comment]
"Always ahead of the CLASS!"
[Contact Details]
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WWW : NEVER (WE DON'T USE WEB & WE DON'T WANT ONE
MAIL :gods*mythelite*com (READ NOTES ABOVE FIRST)
UPDATED [13/JAN/2003]
Support the software companies. If you play this game BUY it!