Eboy
S K i D R O
-> T H E L E A D i N G F O R C E <-
proudly presents
Sins of a Solar Empire Entrenchment v1.04 Update
RELEASE DATE : 03-10-2009 PROTECTION : Stardock PA + Triggers
GAME TYPE : Strategy DISKS : CRACKED UPDATE
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the update release information:
NOTE: This is a cumulative update - you can install it on any
game version.
Update v1.04 Changelist
WARNING: This update will invalidate existing save games.
Gameplay / Balance:
All Factions -
Fixed bug where purchasing capital ship levels would give you
a refund.
AntiMedium damage type's modifier vs. Medium armor reduced
from 150% to 133%.
AntiVeryLight DamageType's modifier vs VeryLight armor
reduced from 150% to 133%
Cruiser carrier strikecraft build rate penalty when enemies
are in the gravity well reduced from 15% to 10%
Reworked the tactical targeting AI to make smarter range
targeting decisions (this is particularly prominent when
putting short-range ships against long-range ships, such as
Heavies vs. LRMs).
Starbases now account for their deployment cost when
determining their refund value.
TEC Faction -
Kol Battleship:
Gauss Railgun range increased from 5,000 to 6,500.
Gauss Railgun damage increased from 300/550/800 to
325/650/975.
Gauss Railgun now also debuffs the target, reducing its max
movement speed by 50% for 10 seconds.
Akkan Battlecruiser:
Colonize is now guaranteed to spawn its listed number of
resource extractors, subject to that many unoccupied resource
asteroids being available.
Colonize now grants 1/2/3 free resource extractors instead of
0/1/2.
Colonize now also increases resource extraction rate of that
player's extractors at that planet by 33%/66%/100% for 360
seconds.
Sova Carrier:
Fixed bug with Embargo that caused it to not block cargo ship
jumps at levels 2 and 3.
Rapid Manufacturing duration increased from 45 to 90 seconds.
Rapid Manufacturing cooldown increased from 120 to 180
seconds.
Rapid Manufacturing orbit body's ship and structure build
rate bonus increased from 30% to 300%.
Now starts with three squadrons and tops out at eight at max
level.
Heavy Strike Craft armor bonus increased from 1/2/3 to
2/3.5/5.
Heavy Strike Craft damage bonus increased from 10/20/30 to
12/24/36.
Missile Batteries antimatter cost reduced from 125 to 70.
Missile Batteries cooldown reduced from 50 to 35.
Dunov Battlecruiser:
Magnetize now interrupts abilities that are being channeled.
Shield Restore description amended to remove implied
secondary effect.
EMP Charge now no longer requires the ship to be facing its
target before it can be fired.
Cobalt Light Frigate:
Max hull points increased from 600 to 635.
Max shield points increased from 350 to 370.
Max speed increased from 800 to 825.
Turn rate increased from 3.3 to 3.7.
Sabotage Reactor range increased from 5,000 to 6,000.
Krosov Siege Frigate:
Fleet supply cost reduced from 14 to 12.
Hit points increased from 450 to 510.
Shield points increased from 225 to 255.
Planet bombing damage increased from 21 to 25.
Planet bombing damage increased from 21 to 31.
Heavy Fallout is now an activatable ability with autocast that
can now be toggled on or off, and has a cooldown of 15
seconds.
Heavy Fallout population growth reduced from -30% to -8%.
Heavy Fallout now stacks up to 10 times.
Kodiak Heavy Cruiser:
Weapon range increased from 2,750 to 3,150.
Proximity Mines
Build cost reduced from 640/160/65 to 510/130/55.
Fixed bug that caused Proximity Mines to erroneously affect
the end of game stats.
Javelis LRM
Fixed bug with Cluster Warheads which severely impacted its
utility.
Advent Faction -
Halcyon Carrier:
Adept Drone Anima reworked - now grants 1/2/3 extra squadrons
instead of 1/2/3 extra strikecraft per squadron.
Now starts with three squadrons and tops out at eight max
level.
Anima Tempest reworked - now spawns 60 strikecraft (increased
from 30) and all its strikecraft gain a 25% increased chance
dodge for 75 seconds.
Rapture Battlecruiser:
Fixed Domination so that ship counts in stats are properly
changed when this ability is used.
Revelation Battlecruiser:
It is now possible to attack targets affected by Reverie.
Clairvoyance cooldown changed from 20/15/10 to 15/15/15.
Clairvoyance duration increased from 50/100/150 to 90/120/150.
Clairvoyance antimatter cost reduced from 80/70/60 to
70/60/50.
Guidance can now only be cast on ships with abilities that
have cooldowns.
Guidance autocast now only selects targets with abilities that
are presently cooling down.
Disciple Vessel:
Max hull points increased from 400 to 425.
Max shield points increaesd from 425 to 450.
Max speed increased from 800 to 825.
Turn rate increased from 3.3 to 3.7.
Steal Antimatter range increased from 3,000 to 6,000.
Purge Vessel:
Build cost reduced from 730/100/80 to 630/90/75.
Fleet supply cost reduced from 14 to 12.
Max hull points increased from 385 to 435.
Max shield points increased from 300 to 340.
Planet bombing damage increased from 21 to 31
Iconus Guardian:
Repulsion cooldown increased from 8 to 20 seconds.
Repulsion activation cost increased from 20 to 90 antimatter.
Repulsion antimatter usage rate reduced from 6 to 4 per
second.
Domina Subjugator:
Turn rate increased from 1.65 to 2.25.
Destra Crusader:
Weapon range increased from 2,750 to 3,150.
Solanus Adjudicator
Damage increased from 55 to 60.
Hull points increased from 860 to 980.
Shield points increased from 490 to 560.
Build cost reduced from 1,210/235/160 to 1,050/175/140.
Homing Mines
Deployment cost reduced from 660/150/80 to 530/120/65.
Advent Deliverance Engine:
Reworked buff to avoid very bad slowdowns when multiple shots
were fired at one planet.
Vasari Faction -
Kortul Devastator:
Power Surge reworked - now restores 25/35/45 shield points per
second instead of boosting shield regeneration rates
75%/150%/225%.
Attack rate bonus is unchanged.
Disruptive Strikes may now be triggered by its pulse beam
weapons.
Disruptive Strikes chance to be applied per attack reduced
from 35% to 25%.
Disruptive Strikes antimatter removed increased from 10/20/30
to 12/24/36.
Disruptive Strikes ability cooldown rate penalty increased
from 15%/30%/45% to 16.7%/33.3%/50%.
Disruptive Strikes now acts as an interrupt.
Jam Weapons reworked - enemy fighters that move within range
of the Devastator while Jam Weapons is active will have their
weapons
disabled. Previously only those fighters that were within
range at the moment Jam Weapons was triggered would have their
weapons disabled for 30 seconds.
Jam Weapons range changed from 3,500/5,000/7,000 to
4,500/5,500/6,500.
Jam Weapons cooldown changed from 15/15/15 to 40/35/30
seconds.
Jam Weapons duration reduced from 30 seconds to 20 seconds.
Skirantra Carrier:
Now starts with three squadrons and tops out at eight at max
level.
Scramble Bombers antimatter cost reduced from 80/65/50 to
50/40/30.
Scramble Bombers cooldown reduced from 60/50/40 to 40/30/20.
Jarrasul Transport:
Nano-Disassembler armor modifier reduced from -2/-4/-6 to
-1.5/-3/-4.5.
Nano-Disassembler damage rate reduced from 30 to 25 hull
points per second.
Nano-Disassembler duration increased from 20/30/40 to
25/35/45.
Antorak Marauder:
Distort Gravity now grants an increase to turn rate of
25%/50%/75% in addition to its other effects.
Phase Out Hull reworked - in addition to its existing effect,
it now deals 200 shield damage to enemy targets or restore 200
shield points to friendly targets upon their return from phase
space.
Vulkoras Desolator:
Deploy Siege Platform cooldown reduced from 55 to 20.
Deploy Siege Platform antimatter cost reduced from 100 to 35.
Deploy Siege Platform spawned platform duration reduced from
180 to 65.
Disintegration reworked to harm the hull, shields and
antimatter of the target while restoring the Desolator -
Deals 150 damage per second to hull only.
Deals 150 damage per second to shields only.
Depletes 20 antimatter per second on the target.
Restores 120 hull points per second.
Restores 120 shield points per second.
Restores 15 antimatter per second.
Ravastra Skirmisher:
Max hull points increased from 700 to 740.
Max shield points increaesd from 440 to 465.
Max speed increased from 800 to 825.
Turn rate increased from 3.3 to 3.7.
Interference range increased from 5,000 to 6,000.
Reintegration duration reduced from 40 to 20 seconds.
Reintegration repair rate increased from 8/12 to 16/24 hull
points per second.
Reintegration cooldown reduced from 75 to 60 seconds.
Karrastras Destructor:
Fleet supply cost reduced from 14 to 12.
Max hull points increased from 420 to 475.
Max shield points increased from 255 to 285.
Planet bombing damage increased from 23 to 33.
Serevun Overseer:
Turn rate increased from 1.65 to 2.25.
Stilakus Subverter:
Distortion Field range increased from 6,000 to 8,000.
Distortion Field antimatter cost reduced from 150 to 130.
Turn rate increased from 1.65 to 2.25.
Disrupt Shields can now target structures and starbases.
Skarovas Enforcer:
Weapon range increased from 2,750 to 3,150.
Reintegration duration reduced from 40 to 20 seconds.
Reintegration repair rate increased from 12/18 to 24/36 hull
points per second.
Reintegration cooldown reduced from 75 to 60 seconds.
Vasari Hangar Platform:
Phasic Trap now works and has increased range and duration
after further research upgrades.
Sivuskras Ruiner:
Mine deployment costs reduced from 710/170/85 to 570/135/70.
Lasurak Transporter
Adjusted linear velocity to 450 (mistake from previous patch).
Kanrak Assailant - Fixed bug with Charged Missiles which
severely impacted its utility.
Graphics and Effects:
New skybox! Blair's favorite!!! (Actually, it isn't new, but
up until this point it was only used in screenshots. There was
a bug in the data referencing that kept it from being selected
in-game until now.)
Sound / Music:
Sound Fixes -
AnimaTempest
EMPBlast
ReactiveNaniteArmor
NanoHullRepair
User Interface / HUD:
Amended descriptions for research labs.
Modding:
Now shows error message with info when textures don't match up
to make it easier for modders to track down the offending
textures and what is wrong with them.
New BonusMaxSquads buff modifier type.
Revised random name generation of capital ships and starbases
to use string prefixes defined in player entities directly
rather than a prefix type. (This allows modders to have custom
names per faction)
Fixed bug where spawning too many pirates would cause a crash.
Spawn ship info with count instead of just raw entitydefnames.
New BuffInstantActionType::ApplyBuffToSelfWithFilter.
Fixed bug with renderShield option not working.
Misc:
Optimized various situations that could occur late game and
slow the game down unnecessarily.
Fixed crash if autorecord.cache is somehow set to read-only.
Fixed corrupt save game bug.
Fixed potential graphics crash. Updated shaders so they're not
broken by the March 2009 DirectX.
Fixed various rare crash bugs.
Install Notes:
1. Unpack the included rar files.
2. Run sins_entrenchment_1.04_update_english.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BREWERS - RADIKAL - POSTMORTEM - 0x0007
RELOADED - ENiGMA - FAIRLIGHT - ELECTRIC DRUGGIES - AVENGED
ADDONiA - TEDOX - HATRED - TNAL - DAWN - ReUnion
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]