FairLight DOX Division Presents:
Ghost Recon Patch #2 1.2.10.0
Cracked by: FAIRLIGHT : : Release Date: March 27th 2002
Packaged by: FAIRLIGHT # of Options: N/A
Type: [ ] Manual/Reference Card Type: Strategy FPS
CD/Box Covers
Walkthrough
Strategy Guide
Cheat/Trainer
[x] Patch
Number of archives: 10 x 5mb
INFO
This patch was created to address problems experienced by and concerns
voiced by the Ghost Recon community.
You must install the same language version of the patch as your copy of
Ghost Recon.
WARNING
Replay files from a previous version of Ghost Recon will no longer work
once the patch is installed.
However, saved campaigns and other settings WILL work without problems after
patching.
GENERAL
-Rocket launcher is now visible on character when not in use
-Removed limit on number of campaign state files
-Added support for mapping additional mouse buttons
-Increased tolerance of reticule IFF rollover
-Tuned ai investigation behavior
-Prone ais will no longer attempt to switch to rocket launcher
-Input mapping fix to avoid getting stuck in command map mode
-Decorations are no longer lost when viewing a replay in campaign after
action
-Auto-assignment of combat points now always assigns all points possible
-Fixed a crash when trying to view a replay with none selected
-Fixed a listing error when deleting replays
-Fixed a problem with the simulation not registering a fired burst
-Added a check to prevent the game from losing mouse focus
-Changed the naming convention for screenshot files
-Tweaked the binoculars animation to line up with the character s head
-Cosmetic improvement to the model for the m16m203
-Slight improvements to several textures, including groundcover,
spotlight, vehicle shadow, and handheld objects
SOUND
-Added team male voice 3
-Software sound option added for legacy hardware (must set
SoundInSoftware to TRUE in options.xml)
-Shell music playback reworked
-Sound effect positioning corrected
-Heavy wind sound now dies down in buildings
-Many sound effects tweaked
-Sound propagation through portals improved
-Updated vehicle and footstep sound generation
MULTIPLAYER
-Now interoperable with the Desert Siege mission pack
(can join DS servers created with the mp1 mod inactive)
-Added a leaderboard, accessed with B by default, which displays
scoring information and time remaining
-Multiplayer uniforms are now assigned per company, not per
platoon
-In team respawn games, players now respawn at one of three
zones near their starting bases
-Respawn in solo games is now less likely to place players near
enemies
-Improvements to multiplayer stability, especially in high lag
-Rematch feature added to allow server to re-launch the game
quickly with the back button in the after action screen if no
new players are waiting
-Added HTML stat generation to after action (missionstats.htm)
-Added class-based combat stats to the multiplayer actors
-Shell characters now hold non-firearm items properly
-Ownership of the central zone is indicated by company color
on the command map in team hamburger hill
-Coop mission failure due to insufficient demo charges or
rockets now accounts for respawns and arcade mode
-Removed the unnecessary reset of the multiplayer briefing that
interrupted scrolling
-Added the -serverscript command line option to specify a
server configuration
-Fix for inability to launch multiplayer game after server
aborted during previous launch
-Improved vehicle state updates in multiplayer and replays
-Prevented rare situation resulting in the appearance of
unlimited ammo in team and solo multiplayer games
-Vehicle headlights now appear properly on clients
-Fixed the display of map/mission name in the multiplayer
briefing tab
-Fixed loophole allowing certain cheat codes to be active in
multiplayer
-Fixed server crash involving shooting sensors in a respawn
game
-Fixed a cheat involving peeking
-Fixed a cheat involving the perform action button
-Fixed client drops due to an unreliable system clock
-Geometry cheats removed from M14 Mountain
MODS
-Added support for shotguns
-Improved mod support for new strings, sounds, and shell
graphics
-Added ability to specify character attachment models
-Added character scaling
-Can now specify initial stat points for campaigns
-Armor values, when specified in the combat model, are now
handled properly
-Added support for multiple unlocked hero sets
-Fixed memory leak related to modding kit restrictions
-Multiplayer actor files are now properly updated when mods
are active
-Can no longer create multiple campaign states with the same
name
-Kits can now be properly overridden through the mods system
-Mods settings should now always revert to defaults if the mods
settings file is not found
-Active mods display code rewritten to avoid rare shell crash
bug
-The SoundVol editor has improved mod support
-Command map zone color can now be set through scripting
-Company colors can be queried through scripting
-Corrected the display of circular zones on the command map
-Campaign outro movies can now be specified in scripting
INSTALL
- intstall GR_English_Patch_2.exe
- copy the exe from crack dir into game dir overwriting the old exe.
Greetings to our friends in groups such as:
CLASS, BACKLASH, KALISTO, GENESIS
Kindest regards - FairLight DOX 2002