Doom Reborn Goes Standalone
I've released Doom Reborn now as a standalone version,
with this release this allows a wider range of players to get involved with the project.
I hope this release encourages a lot of other modders, level designers etc to get involved by
making custom levels, if you do, feel free to submit your levels at DoomWadStation.net and in the
mods section on the new Doom Reborn Game page here on ModDB
In this release i've also included my unfinished version of Map10 of Doom 2 so if you're new to level design
in the idTech4 engine i'd suggest opening other levels from Doom Reborn to see how things are done
and try to finish off Map10 to get a feel for it.
I've included Dafama2k7's Pre-Beta Version 1.6 mod in this release and
I've made various tweaks and changes myself to improve lighting in areas where I wasn't happy.
If you're a coder and want to dabble with the source code you can download it here from github
The quick saves patch included is the latest version of the compiled code,
But Brent's old .exe and gamex86.dll have been included by default because weapons carry over
between levels which I felt would be more important for new players, although healthvials don't
work above 100 with Brent's old .exe and gamex86.dll.
If you're a level designer and want to make a mod, something i'd like to see is
a remake of John Romero's new fan made project for Doom called Sigil
or remakes of fan levels over the years for the original Doom
You can find loads from DoomWadStation
I hope everyone enjoys the project,
If you've found a bug that isn't listed in the known issues
listed below using the quick saves patch, report them here.
https://www.moddb.com/mods/doomreborn