Eboy
S K i D R O
-> T H E L E A D i N G F O R C E
proudly presents
Supreme Commander 2 Update 10
RELEASE DATE : 30-05-2010 PROTECTION : Steam
GAME TYPE : Strategy DISKS : CRACKED UPDATE
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the update release information:
Supreme Commander 2 Update 10
Fixes
Fixed a crash when performing a game save on Campaign mission
17, "Surface Tension".
Fixed UI exploit allowing ACU duplication.
Fixed a skirmish/multiplayer crash when AI was attempting to
use a Space Temple that had previously been destroyed.
Fix for AI hangup while targeting for Artillery and Tactical
Missile Launchers at extreme range.
Fix to AI withholding resource reservations for construction
units that have died.
Fix for AI factories getting stuck not building.
Fix for rare game crashes related to the AI resource manager.
Improvements
Introducing the new advanced "AI Overlord".
The AI Overlord can now direct multiple AIs in team-wide
attacks and defenses against priority targets and threats
(Easy AI will not participate in Overlord operations).
The AI Overlord can merge disparate AI platoons for game
operations (Easy AI will not participate in merged platoons).
Added Main Menu buttons for viewing the ranked Leaderboards
and the Global Chat Room.
AI can send and respond to distress calls from nearby AI
allies.
AI can notify AI allies about priority threats such as Nukes
and Artillery.
AI will now perform evasive maneuvering in close combat to
mitigate damage from unguided munitions (micro).
AI will now redistribute excessive resources from the "Slush
bucket" late game.
AI improvements in evaluating potential Landing Zones.
AI can now mix Experimentals with Conventional units into
platoons on creation.
AI now considers mixed group strength when dispatching attack
groups.
Added larger AI platoon sizes to accommodate mixed platoons.
AI will now build transports sufficient to handle extended
mixed platoons.
Engineer platoons will now use Route threat checking when
finding a place to build mass extractors.
Lowered Engineer extractor platoon threat threshold.
Install Notes:
1. Unpack the included rar files.
2. Run Supreme.Commander.2.Update.10.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]