Eboy
S K i D R O
-> T H E L E A D i N G F O R C E
proudly presents
Distant Worlds v1.0.4.9 Update
RELEASE DATE : 03-06-2010 PROTECTION : .Net Reactor + Serial
GAME TYPE : Strategy DISKS : CRACKED UPDATE
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the update release information:
Distant Worlds v1.0.4.9 Update
Fifth Official Update
Please Note - This update does create a new save folder,
although it will work with previous saves. You need to
navigate to the previous version save folder to open your
older saves. We recommend starting a new game in order to get
the full effect of the changes and improvements, as some will
not apply to older save files.
Also, this update may reset the automation settings in your
Options screen. Please open the Options screen again to adjust
them to your preference. Apologies for any inconvenience.
Bug Fixes:
1. Fixed additional reported crashes and freezes
2. Fixed a bug that sometimes occurred in retrofitting (was
not completing)
3. Fixed a bug where ships sometimes could not be destroyed
4. Fixed resupply ships not mining fuel
5. Fixed a bug where crash research would sometimes not
produce a breakthrough
6. Fixed a bug where armed civilian ships were attacking
space creatures
7. Fixed a bug where planets, moons or asteroids were
sometimes not being explored
8. Fixed a bug where stars and planets in a system were
sometimes not displaying, even when the system had been
explored
9. Fixed display of long range scanners in galaxy/sector view
so that they always appear in the correct location
10. Fixed a crash when attempt to retrofit ships from the
Ships and Bases screen that do not have a non-obsolete
design for their sub-role
11. Fixed a crash that occurred when an empire is wiped out
and has a mutual defense pact with another empire
12. Fixed a bug when crash research continues after
discovering all tech in an area
13. Fixed a bug that could cause fleets with a retrofit order
to get stuck in the retrofit process
14. Added additional checks to ensure retrofitting of ships
and bases always completes
15. Fixed a problem where defeated empires were sometimes
still briefly appearing in the Diplomacy screen
16. Fixed RepairBots so that they properly fix damage
Game Balance Changes:
1. Capped maximum total corruption at a colony to 75%,
including a 50% cap on Empire-level corruption (the rest
comes from local and distance factors).
2. Slightly lowered the benefits of advanced medical and
recreation tech so that less dramatic bonuses at colonies,
and thus slightly lower tax rates
Automation and AI Improvements:
1. Improved AI ship and base purchasing and suggestions - as a
result empire cashflow should now be more stable and less
likely to go into the red when using automation or
suggestions for build decisions.
2. Troop purchasing AI improved - will not purchase single
troops at colonies when no pressing need for them
3. Better checking for troop maintenance costs, further
lessening chance of economy going into the red
4. Intelligence agent recruitment AI improved - will only
recruit agents when have met other empires, also recruit
less agents
5. Intelligence agent utilization improved. Agents now always
have missions, either counterintelligence or
espionage/sabotage
6. Improved AI decisions around scrapping ships and bases in
both the private and state economies - when economy under
pressure then AI may scrap some private items
7. The AI no longer auto-retires ships for the player, even
when ship construction is fully automated
Other Improvements:
1. Added extra filters in Ships and Bases screen (research
stations, defensive bases, monitoring stations)
2. Made screen resolution check a warning (instead of
enforced) - can still proceed to play at a lower resolution
if you wish, which should allow Distant Worlds to work on
most Netbooks
Install Notes:
1. Unpack the included rar files.
2. Run Setup.exe and install (type anything you at the serial
screen or just press next)
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]