Eboy
S K i D R O
-> T H E L E A D i N G F O R C E
proudly presents
Making History II The War of the World v1.0.14 Update
RELEASE DATE : 31-07-2010 PROTECTION : Serial
GAME TYPE : Strategy DISKS : CRACKED UPDATE
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the update release information:
Making History II The War of the World v1.0.14
1.0.14 Release Notes
- This update should fix the reported no-nations bug, and adds
some much-needed airbases to regions that started with
cities containing Aircraft Plants (thanks Ian!).
- Future content updates and verifications that fail will also
now say so.
1.0.13 Release Notes
New Features
- Some memory optimizations to reduce memory footprint
- Some improvement in end of turn processing time
- Made content updating more robust
- Changed MPU production in regions to save fractional MPUs
(so small regions can take more than 1 turn to produce an
MPU)
- Air unit Patrol order now unfogs regions on it's path
- Updated Region Supply Rate behavior
- Initial penalty will now be lower if the region shares
religion, culture, and/or ethnicity with the new controller
- All economic activity in the region (food, resource, and
city production) is now penalized by this value
- Removed per turn costs from research projects and built the
costs into the research maintenance
- Added ability to annex a puppet (from the puppet nation
panel)
- Suppress region revolt in garrisoned regions
Bug Fixes
- Fix bug that allowed a resource producer to be dismantled
multiple times if you click fast enough, which resulted in
negative resource production
- Destroy air units when their airbase gets destroyed
- Fixed potential crash bug when exiting after loading a saved
game
- Fixed bug that sometimes caused ideology levels to go
negative
- Fixed cost and duration properties for National Programs
- Fixed bug that caused air units to stop at the nearest
aribase each turn rather than going as far as they can reach
- Fix use of National Stability MPU growth modifier
- Print correct value for RegionResupplyPenalty in food
modifier strip on Region Production panel
- Fixed bug in Sabotage Region
- Cancel Upgrade projects for resource producers that get
destroyed
- Puppets are now liberated when the master nation is
destroyed
- Fixed display of move arrow when moving out of port to a
non-adjacent sea region
- Fixed logic that caused air groups that couldn't carry
atomic bombs to get and empty right click option for them
- Updated Finance Panels to reflect new income/spending
categories in the game
- Add tooltip to terrain icon
- Added in some missing research/project icons
- Alphabetize the regions in the Territorial Transfer panel
- Delay showing decision points and popup notifications until
end of turn processing is finished (and they can be
interacted with)
- Fix clicking on puppet in Subordinate Nations list selecting
the puppet nation
- Fixed bug that would inhibit sea invasions if a land path
existed, even if the land path couldn't be used (no military
access)
- Puppet nations will now refuse to transfer all their regions
to the master nation
- Added more checks to prevent puppets from declaring war
- Fixed bug that was causing diplomatic relations to be
ignored in some AI evaluations
- Balanced behavior that caused nations to oppose the
aggression of other nations
- Improved AI use of resource improvement upgrades
- Improved use of research
- Continued work on economic behavior
- Update the AI unit build logic (fewer Militia!)
- Improve handling of naval supply and resupply
- Fix bug that could cause AI not to research in cities where
it could
- Fixed merge bug that could stall AI processing
Content
- Fix error in display name of region Sakashima Islands
- Add tooltip to puppet icon in Puppets and Colonies list
- Changed pre-req for Jet Propulsion Lab to Turbo Jet Testing
- Added Farm Upgrades
- Fixed some missing academy pre-reqs to a couple of projects
- Added carrier planes to carriers in TGQ, BFW & LDOP
- Added BiPlanes to be allowed on Carriers
- Add missing French Carrier in LDOP
- Swapped Hydrogen bomb icon for Fission bomb as the Atomic
Bomb image
- Added farm slots to a region in Peru
- Modified Research Tree to correct wrong location of Anti-Air
project
- Balanced food producer output values
- Fixed spelling of Sunderban Delta
- Updated food maintenance costs
- Fix Chinese armies and air forces in Tibet
- Add armies to Kuwait and Qatar
Launcher
- Save on Options page now returns to main menu
- Fixes to multiplayer option setting
Install Notes:
1. Unpack the included rar files.
2. Run MakingHistoryIISetup-1.0.14.12318.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game
Additional Notes:
You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]