Eboy
S K i D R O
-> T H E L E A D i N G F O R C E
proudly presents
Making History II The War of the World v1.0.16 Update
RELEASE DATE : 14-08-2010 PROTECTION : Serial
GAME TYPE : Strategy DISKS : CRACKED UPDATE
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the update release information:
Making History II The War of the World v1.0.16
1.0.16 Release Notes
New Features
- Air units now gain experience for combat
- Add revenue categories for Canned Goods and Fish Products to
Finance panels
Bug Fixes
- Fixed bug that stopped liberation from working when you were
still at war with the previous owner
- Newly liberated nations will pick their historic capital
when possible
- Fixed bug that could cause a crash when wars merge
- Cleanup all treaties when nations are destroyed (fixes save
error)
- Fixed bug that allowed bombing units to bomb a region even
though they should have been killed by AA
- Fixed bug that sometimes blocked dismantling of city
buildings and region improvements
- Fixed bug that sometimes sent decision point for dismantling
resource producers to the wrong nation (fixes save error)
- Fixed bug that would sometimes cause the game to stall when
annexing a puppet
- Added new notifications
- AA damage/destruction
- Aerial combat damage/destruction
- Coastal Defense damage/destruction
- New Dismiss All button for notification paper
- Added jump target button for top of notification newspaper
- Used new utility values to build bars in summary panel
combat bubbles
- Switched flags in combat bubbles to be attacker/defender
instead of you/other nation
- Fixed display of Angolan flags
- Region worker and digger will be idle if the project is
stalled for lack of resources
- Added sorting to Trade Deals panel
- Added more notification background images
- Exposed infrastructure hit percentage in encyclopedia unit
pages
- Updated model for trade interdiction
- Improved choosing of factories to build
- Fixed bug that could cause the game to stall when land
invasions merged
Content
- Added missing airbases
- Made AA and Coastal Defenses much more effective (they
weren't very effective at all)
- Tuned build times of region improvements
Launcher
- Fixed Next buttons in multiplayer
- Fixed autosave for multiplayer
- Added a confirm dialog box to deleting saved games
Known Issues
- Multiplayer load still fails - fix coming next week
1.0.15 Release Notes
New Features
- Add Trade Partners and Interdiction data to Trade Routes map
view
- Selecting a nation will show trading partners, routes used,
and interdiction data from last turn
- Major update to liberation behavior
- Players may now liberate any regions they control without
waiting for wars to end
- Player may now choose which regions to liberate when
liberating a nationality
- Bump money transfer buttons up to start at $10,000 rather
than $100
- Stop auto-transferring regions to allies when a nation joins
an alliance
Bug Fixes
- Fix crash that occurred if city output was modified to 0 by
penalties
- Fixed occasional crash when alliances merged
- Fixed crash that could occur when a city building was
destroyed
- Fixed crash that could occur when a research building was
destroyed
- Fixed crash that could occur when a resource producer was
destroyed
- Fixed rare crash when a nation is destroyed
- Fix some inconsistencies in the farm production numbers
between outputs/improvements/tooltips
- Modified bomb hostile units behavior to be settable only
when hostile units exist in a region, and to cancel if no
hostile units remain
- PT Boat shotting direction fixed
- Fixed bug in ranged attack that let all units attack
without range restrictions
- Fixed bugs in use of missile units
- Fixed bug that allowed units (including ships at sea) to
resupply even when not in supply
- Fixed ICBMs to be able to deliver atomic bombs
- Fixed bug in handling of arms and oil when a unit is
destroyed
- Fixed bug that prevented units from getting initial oil
when created
- Fixed bug that could cause a negative value trade deal
to be reported
- Fixed bug that could cause food revenue to go negative
- Add terrain Modifier page to Encyclopedia
- Add jump to Terrain Modifiers page to terrain icon in
region panel
- Reworked Stability Modifiers on Government Panels
- Game Over panel now pops up when player is conquered in
single player games
- Wrap flags on Wars panel
- Display Region Supply Penalty on city IPUs
- Format numbers on end game screen
- Fill in Idle MPUs on Region Statistics panel
- Change computation of victory % for tooltip on engagement
bar
- Added Tool tip for Unemployment in Government Panels
- Sort nationalities in the Government Nationalities panel
- Fixed region workers to always be above ground
- Update popout notifications panel background
- Tweak region panel text for transportation improvements
- Add movement modifier value to tooltip on transportation
improvement on small region panel
- Improved attack logic
- Improved logic for choosing units to build
- Start using military access ports for fleet resupply
- Improved opportunistic expansion target selecting
- Fixed some naval unit bugs that caused units to get stuck
- Fixed rare bug that would stall game
Content
- Added Food Processing Plant Industry Building
- Added 2 new money generating city outputs tied to Food
Processing Plant: Canned Goods & Fish Products (only port
cities)
- Added Canneries research project back into game as a pre-req
to the Food Processing Plant
- Fix Decals for SW Africa
- Modified Completed Research to account for new Canneries
project
- Region Nationality icon to display Regional Nationality as
opposed to Owners Nationality
- Increased texture quality on units
- Fix typo in Oil Refineries description
- Edited String Display to swap Eastern & Western Nepal region
names
- Altered Historic Regions data for Egypt & UK
- Tuned naval unit movement points
- Updated terrain movement and combat modifiers
- Update transportation improvement modifiers
Launcher
- Added support for loading saved multiplayer games
- Currently all players must return and choose the same
nations
- More improvements to content updating
Known Issues
- Tooltips on Units in Engagement panels are incorrect
- Air units flying missions from carrier units in engagements
will draw mission arrows from wierd location
Install Notes:
1. Unpack the included rar files.
2. Run MakingHistoryIISetup-1.0.16.12612.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game
Additional Notes:
You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]