Eboy
S K i D R O
-> T H E L E A D i N G F O R C E <-
proudly presents
Elemental: War of Magic v1.01 Update
RELEASE DATE : 24-08-2010 PROTECTION : Stardock Activation
GAME TYPE : Strategy DISKS : CRACKED UPDATE
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the update release information:
Elemental: War of Magic v1.01 Update
- Lots of new seed maps (particularly for medium and large)
- Enemy Unit caching modified so that they are released from
the game after death (this should address the "game gets
slower over time" issue some have reported)
- In tactical battles, the camera will only move IF the unit
is off screen
- Fixed a crash related to city tiles on DirectX 11 based
setups with a game within a game
- Removed non-terrain based tactical battle bonus modifiers
(an interesting idea but unintuitive)
- There are technologies that will spawn more shards on the
map.
- Fixed tactical heal spell to ensure that it doesn't do any
0 point healing.
- Fixed issue that caused failed spells to say "miss"
- Disabled the use of the L8 texture format to use the
A8R8G8B8 format as it was incompatible with certain video
cards and causing the game to crash (fog of war issue)
- Worldly knowledge renamed to "Tech Knowledge" to be
consistent with the manual.
- Fixed a crash related to children being born during a
reloaded saved game that could cause a crash on 64-bit
machines
- Fixed a crash related to reference counting on the Dynasty
screen that happens on 32-bit Windows XP machines
- Tactical Battles now support edge scroll
- Fixed a buffer overrun issue that caused random crashing on
SSD SATA drives while saving a game.
- Cosmetic fix to the object tool in th map editor
- Fixed a bug that would cause the goodie hut graphics not to
be removed when they were no longer relevant.
- Fixed minimap bug where unhiding and dragging the minimap
without first resizing it would cause the map part to get
offset from the rest of the minimap window, leaving it blank
- Fixed bug on loading a game or starting a new game within a
game where clicking on a city would leave its resource tab
blank until it was clicked on again
- Improved performance of units joining into an army
- Hooked up the draggable window showing the list of players
who have requested a new turn or not in multiplayer,
automatically shows up in multiplayer but does not get
filled or ever unhide in single player [NOTE: Multiplayer
servers will NOT be enabled until AFTER day 0]
- Fixed crash related to very very fast machines loading up
data.zip before initialization causing data to not be fully
enabled which would result in a crash when the object in
question was accessed.
- Ice Bolt spell removed
- New spell: Stab of Ice, short range spell, causes enemy to
lose turn in addition to damage.
- Sion Unit given special abilities and rebalanced
Install Notes:
1. Unpack the included rar files.
2. Run Elemental.War.of.Magic.v1.01.Update.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]