Eboy
S K i D R O
-> T H E L E A D i N G F O R C E
proudly presents
Supreme Commander 2 Update 13
RELEASE DATE : 16-09-2010 PROTECTION : Steam
GAME TYPE : Strategy DISKS : CRACKED UPDATE
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the update release information:
Supreme Commander 2 Update 13
UPDATE 13 content:
New Features
- Build mode can now be accessed while holding shift.
- Added Safe and SafeMode command line options as a better
alternative to resetting monitor resolution - Using one of
these options will start the game at 1024x768@60hz in
fullscreen and allow the player to change his options to
something else after the game loads.
- Added build mode hotkey for Cybran Mass Convertor. Removed
Ctrl-M key mapping for old Cybran mass convert ability,
which no longer exists and was causing a crash.
- By popular request, reset Season 2 ELO ratings.
- Quitting a game will stop the replay from recording
immediately
Fixes
- Fix for targeting units under the influence of world forces
(ie Magnetron).
- Fix for units becoming unrepairable.
- Partial fix for selected groups of units not all Teleporting
or Jump Jetting when given the order.
- Fix for Space Temple cooldown being activated even if the
beacon was not placed.
- Better handling for units getting stuck in a position when
they try to reclaim something directly underneath them.
- Fix for ACU/engineers going on a walkabout when trying to
build something that overlaps with their current position.
- Fix for some factories and engineers getting XP for killing
things when they should not.
- Fix for units colliding with terrain when boarding a
carrier.
- Fix for not adjusting a units health when it recieves a
MaxHealth buff on non-DLC side.
- You can no longer use the Magnet Pull, Magnet Push, or
Pullinsmash ability while No Rush is active
- Fixed up AI platoon templates.
- Fix for AI platoon sizes.
- Fix for AI platoons "dancing around".
- The AI influence map decay rate for mobile units has been
lowered.
- Fix for AI building too many Mass Fabricators.
- Adjusted how much mass a Mass Convertor adds to the AI's
Resource Manager.
- AI will only build 1 ProtoBrain.
- AI will attack ACUs more in Assassination mode.
Known Issues/Under Investigation
- Pre-1.21 Replays will not function with 1.21.
- Teleporting/Jumpjetting group fix only partially
implemented.
- Memory Management and allocation optimizations.
- Desynch related to VTOL aircraft.
Install Notes:
1. Unpack the included rar files.
2. Run Supreme.Commander.2.Update.13.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game
Additional Notes:
You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]