Eboy
S K i D R O
-> T H E L E A D i N G F O R C E <-
proudly presents
Supreme Commander 2 DLC Infinite War Battle Pack / Square Enix
RELEASE DATE : 17-10-2010 PROTECTION : Steam
GAME TYPE : Strategy DISKS : DLC
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the game release information:
Get ready for some awesome new features and upgrades developed
by Chris Taylor and the team at Gas Powered Games - The
Infinite War Battle Pack for SUPREME COMMANDER� 2 featuring a
whole host of new maps, units, experimentals, tech tree
upgrades, and boosts for PC!
Maps:
Way Station Zeta (4 player map) This installation sits high
above the surface of Gradius IV. Decommissioned after the
Seraphim invasion, it served as a staging area for Cybran
forces during the Infinite War.
Rigs (4 player map) Many years ago, people harvested organic
fuel from pockets beneath the seas of Pegasus II. Companies
erected massive rigs that now sit on the surface of the water.
It takes a cunning balance of sea and air to control the mass
that remains on these ancient platforms.
Etched Desert (8 player map) As water on this desolate
landscape receded due to decades of environmental exploitation
on its surface, mass rich deposits were discovered among the
remaining eroded mesas. With plenty of area to explore and
hide, the battles here have raged for millennia.
Desolatia (2 player map) This tiny island can be found in
the most remote parts of the Hermetic Seas on Trexxa VI. Its
average seasonal temperatures reach well below zero, making it
uninhabitable by humans. Its mass deposits, however, give it
unparalleled military value.
Seraphim Isles (8 player map) The Isles were discovered by a
second group of settlers who made contact with the alien
Seraphim race. Legend has it that the two coexisted for many
years; others claim the Seraphim eliminated them on sight.
Nothing remains today of either race but the mountain in the
center of the primary island holds a forgotten mystery for
Coalition scientists.
Igneous (6 player map) The islands called Igneous were named
for their strange rock formations. They remain one of the more
"alien" regions on Rigel II, and one of the less popular areas
for colonizing even though they're rich in mass deposits.
QAI Labs (2 player map) Located high above the surface of
Pollux IV, this is one of the many test environments used by
noted technology company Quantum Visionworks, a division of
QAI Industries.
Tourneydome (8 player map) Among relics of a city that
stretches to the horizons lies an arena where the Coalition's
best do battle. A system long abandoned by the Coalition, when
commanders enter, only one leaves.
Units:
Cybran Monkeylord: Experimental Spider Bot: The beloved
SUPREME COMMANDER experimental makes its return with a legged
creature that features a powerful laser mounted on top of the
body. If this unit makes it to your base, you're already dead.
UEF Aegis: Experimental Shield Generator: A large bubble
shield that covers an entire base. The shield has high health,
but if knocked down it has to be manually recharged at a high
energy cost.
UEF Super Triton: Experimental Dreadnought: This
ultra-battleship is bristling with humongous cannons but is
only able to fire a medium distance, unlike the regular
Battleship which has a long range. These weapons do extreme
damage, but having to get close enough to use them is its
weakness.
UEF Jackhammer: Experimental Assault Artillery: This hulking,
direct fire cannon on wheels' drives up to an enemy base and
must unpack before firing. Once it unpacks it gains advanced
defense (like hunker) reducing damage taken and allowing it to
fire. The primary cannon has a slow rate of fire, with a long
charge up, but does incredible damage (potentially knocking
down multiple shields with a single shot)
UEF Field Engineer: Mobile Repair and Support Unit: The UEF
Mobile Repair and Support unit is a mobile engineer that has a
basic direct fire turret as well as a repair arm. It is unable
to build new structures, reclaim or capture, so its strength
lies in its ability to accompany and quickly repair nearby
allied units.
UEF Research Converter: Research Conversion Facility: This
structure provides the option to generate Research directly
from accumulated mass. It is highly inefficient, but produces
an instant boost to research.
Illuminate Sooprizer: Experimental Gunship: The Illuminate
Mega-Gunship offers a devastating direct-fire alternative to
the Darkenoid. It does not have any anti-air capabilities
focusing on ground based damage and increased survivability
against surface threats.
Illuminate Illuminator: Experimental Intel Gathering Station:
The Overhorizon Radar provides flawless Vision and Radar in a
huge radius. However, it has a tremendous energy cost to
activate, and a long cooldown period.
Illuminate Buhbledow: Experimental Shield Destroyer: The
Shield Smasher is a ballistic EMP missile designed to knock
down all enemy shields in a wide area. It has a long enough
range that it can cover most of the map. The blast does
insignificant damage to structures and units.
Illuminate Shotja: Sniper Bot: The sniper unit is a medium
ranged, mobile hover unit. It has a single, high damage shot
with a long cooldown. Its weakness is its low rate of fire and
slow movement speed.
Cybran Recycler: Mass Reclaimer: Similar to the Loyalty Gun,
the Mass Reclaimer has a medium range and automatically
reclaims nearby wreckage. It is unable to reclaim living
units, however.
Cybran Cicada: Experimental Cloak Generator: The Cicada is a
mobile mini-experimental that, when activated, hides all units
nearby from both vision and radar. This makes the units
completely invisible to an opponent. The Cicada has a high
energy cost which lasts for less than a minute before
recharging. The complex unit lacks only the ability to cloak
itself while in operation.
Cybran Intellitron: Air Scout: Lightly armored and unarmed,
but with advanced vision and radar. Allows for quickly
scouting remote areas of the map. Very fast to outrun
anti-air.
Cybran Boomerang: Nuclear Missile Defense: This structure is
placed in a base to defend against nukes. When incoming nukes
get in range, they are reprogrammed and sent back to their
origin. It has a low rate of fire and can be overwhelmed.
Redirected nukes spoof enemy Anti-Nukes, making this a deadly
structure to overlook when scouting for Nuke targets.
Research Boosts/Upgrades:
Research is focused on diversifying the factions while
maintaining each faction's identity.
UEF:
Upgrade: Naval Transportation
This naval tree upgrade allows experimental transports to
carry naval units.
Upgrade: Speed overdrive
This short duration ability gives select land units a burst of
speed for an energy cost.
Boost: ACU Veterancy Rate Increase
Boost: Structure Build cost for ACU: decreases cost of
structures for ACU.
Boost: Structure Regeneration
Illuminate:
Upgrade - Tank Torpedo weapon
Adds a torpedo weapon to the Illuminate tank, allowing it to
hit submarines or other naval units from a distance while on
water.
Upgrade: Structure Sacrifice
Adds an ability to all structures, allowing it to be
sacrificed. When sacrificed, all units nearby are instantly
healed.
Upgrade: Amphibious Structures
Nearly all ground structures can now be built on water.
Upgrade: Air Teleport
Adds an ability for air units to teleport short distances.
Boost: Air Health II
Cybran:
Upgrade - Naval Jump Jets
The Cybran navy gets even more amazing with the Naval Jump Jet
upgrade. At the end of the tree and incredibly costly, this
upgrade allows Cybran Naval units to traverse any terrain with
ease.
Upgrade - Vision persistence on Long Range Artillery
This upgrade adds a vision radius to long range artillery
shells. When a shell impacts the ground or a shield, it leaves
behind a small vision ring, allowing you to see into the enemy
base.
Boost - ACU Increased Build Rate
Boost - Air Build Time reduction
Install Notes:
1. Unpack release
2. Run Supreme.Commander.2.Infinite.War.Battle.Pack.exe
3. Install into your main Supreme Commander 2 folder
4. Play the game
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