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Castrol Honda SuperBike World Champions (c) Intense Entertainment Inc.
Suppliers....: OpenGL Release Date...: 05/30/98
ISO TYPE.....: BIN/CUE Game Type......: Racing Sim
# of Disks...: 19 x 15mb Game Rating....: 85%
REQUIREMENTS: P133, 16mb RAM, Win95, Directx 5, 3D Card, 32 Mb HD
RELEASE NOTES
Officially licensed and developed with the 1997 World Champions, Castrol
Honda Superbike World Champions is a blistering motorcycle racing sim.
Every aspect of the 1997 World Championship winning bike, the awesome
190 MPH 160 BHP Honda RVF-RC45, is simulated.
To win the championship you will have to master the bike and its setup
for every track. Multiple options are included to allow complete control
of the simulation environment, from the level of the computer opponents
to tire wear and whether or not an accident will put you out of the race.
Game Features
- Developed in Association With Castrol Honda World Superbike Team Race
Engineers and Riders
- Race On High Speed G.P. Circuits, Twisting Street Circuits, and Honda's
Own Test Track In Japan.
- Multiple Game Modes Including World Championship Simulation, Practice
Mode and Trainer Mode
- Customizable Difficulty Levels From Novice to Ace.
- Split Screen And Network Play For Head To Head Action.
- Full Control Of Bike Setup Using Real Data Supplied By Honda Race
Engineers.
- Enhanced For All Graphic Accelerator Cards Including High Res True
Color Mode
- User Configurable Joystick, Keyboard and Mouse Controls
- 100% Realistic Wheelies, Endos, Jumps, Skids and Crashes
- Multiple Game Views Including On and Off Bike
- Full Race Replay Emulates Real TV Camera Angles
- World Tracks Feature 190 mph Bends, Chicanes, Hump Back Bridges, Kerbs,
Tunnels and Pitlanes
- Total Control Of Game Realism and Bike Damage Options
RIPPED
Nothing! It's an ISO!
Installation:
Unrar and use DAO HONDA.CUE to make the CD.
GROUP NEWS
Note: The past week has been quite pathetic since our release of UnReal. It
has been to say the least EXTREMELY lame with all these people coming
in and accusing us of releasing #1 - a fake and #2 - a crc'd release.
Both accusations are quite stupid. First of all - the volume of the
CD is NOT wrong. We checked 2 individual 'STORE BOUGHT' copies and
both had the same label. Secondly, it is NOT our problem if the
someone couriers our release and causes CRC errors. EVERYTHING is
tested before it is released. That is all I have to say, and to all
the none believers and supporters - "BUY YOUR OWN FUCKING ISO's"!!!
And why did we release UnReal? Well, after about 12hrs of seeing 1 or
2 rars and a bunch of empty promises one of our guys took initiative
and released it so that the public could have it before UnReal II was
released. If a group can't get their act together and release it
under 12hrs then what's the point.
Also, we at ISOCD98 (and many others) laugh at the latest response
to UnReal from other groups. They feel that titles should be called
in advance. That is quite hilarious. How can you call a game in
advance? HEH - if that's the case then we call Quake3 and Half-Life
NOW!!!
- nuff said.
*ISOCD Members in Alphabetical Order*
HFM, Kilmar, Krighton, Mad|Man, Neuron, OpenGL, Thrak, Turbo][, Uvi0lence,
Void_Mast and CableTNT
GREETINGS
To CIFE - BoltzISO - RiscISO and Kalisto.