asC/Strick9
Deviance
Archangel (c) Jo Wood
CD Count.......: 01 CD Date...........: 10/2002
Protection.....: Securom
READ THIS NFO PROPERLY & UNDERSTAND IT!
Support the software companies. If you play this game BUY it!
** Release Information **
Game Notes:
Groaning, Michael Travinsky recovers consciousness. With a flick of his
hand, he brushes away the crow that has been pecking at his arm.
There is a wretched smell. Michael looks around. He is lying in a sparsely
furnished room. Water is dripping gently somewhere. Diffuse light
penetrates through the nailed up windows. Birds are chirping in the
distance. The only objects in the small room are a smelly straw mat,
a crudely constructed stool and a bowl with obviously stale water.
"Where am I?", "what has happened"? Flashes of pictures streak through
Michael's mind like a film. He has a hazy memory of the road that wound
itself in sharp curves up the mountain. "Snow", murmurs Michael,
"it was snowing!".
And again a memory: Michael sees the thick driving snow in his mind's eye;
he remembers the cozy warmth and the soft humming of the car heating.
Yet another image appears all of a sudden: a beautiful young woman.
Michael asks himself who this person is that he perceives so clearly in his
head? Abruptly, the pleasant appearance of the young lady turns into a
picture image of horror that spreads in Michael's head like a sinister
scarf. Rays of light like thick, lurid fingers appear from the dark of the
night. There is a muffled thud followed by a screech of metal that goes
right through. Michael actually feels how his head bangs against something
hard, how his bones break, how his blood flows from several wounds in his
body. The last fragments that he remembers show an old man with a dirty
baseball cap dragging a lifeless body from the crushed wreck of a car.
After that, Michael only remembers darkness, gloom and cold. Horrible cold.
And the light in the dark. A dazzling, glistening light. A bright spot in
the dark that he was attracted to as if by magic. But why?
Moaning, Michael gets up and reaches for his forehead. "Odd", he says to
himself, "there is not even a bump on my head". Michael examines his body
for injuries carefully and discovers nothing. No scratches, no blood,
no bruises, no broken bones - just his clothes look the worse for wear.
Michael remembers the accident, but why is he not injured? "Strange",
thinks Michael to himself, only to discover with horror that he not only
has no pain, but obviously feels absolutely nothing. Not even the warming
touch of the sun's rays penetrates through the cracks of the boards in the
room. "What is happening here anyway?" asks Michael and opens the door.
Game Features:
- Thrilling and atmospheric plot, set between science fiction and fantasy,
creating a unique world that offers the player unusual conflicts and
characters.
- Player character development is dependent on the players decisions: one
of two character classes can be chosen, offering different abilities
and advantages.
- Three main chapters, divided into several sub quests and dozens of
locations, combine real locations with never seen before landscapes and
fascinating architecture.
- Computer controlled characters get to life. The AI system is not behaving
passive, but is reacting on the players actions and is a vital part of
the plot.
- The best elements of RPG's - character development, exploration,
"thinking" NPC's and Monsters - meet the best elements of action games.
- Epic story with hundreds of audio samples, completely localized.
Install Notes:
1) Unrar with WinRAR.
2) Burn the .cue and .bin with CDRWin or Fireburner.
3) Install the game.
4) Crack will be copied automatically.
5) And then play :)
Read this NFO properly!
DEViANCE Application Information
You think you can contribute to the scene too? You have one or more
talents in:
- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, design firm, language translation company, packing company
store etc). You don't need a fast internet connection for the above!
- supplying NEW unreleased store/shop games BEFORE the store release
date & have a fast UPLOAD 300k+ internet connection and time to
spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!
- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or Copylok or Laserlok. You must be
able to code in assembly language.
- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
Copylok. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.
- you are a Unix guru with good Ansi-C software developing knowledge
and understanding how to prevent network security vulnerabilities.
That means you must be able to code to ansi-c guru level. And you
must also have a good coder perspective of hostbase and network
based intrusion detection systems. You should be able to code tools
to generically prevent stack and heap buffer overflows on unix in
Ansi-C. And Be able to code tools to look after a group of systems
and code sniffing avoidance tools. And you can configure a system
in ways to prevent packet sniffers and "man in the middle" attacks.
- supplying linux bnc shells to the group (for free).
They should have 2mbit MINIMUM link. We shall require flexible
control over the shell. Root access on the box with dynamic
ident such as midentd for bncs. All boxes must have legitimate
IP's, they should not be running NAT or a firewalling system
that will constantly interfere with the link. Ideal shells will
have multiple vhosts, reasonably good uptime (20+ days), and a
low system load. Public shells such as JEAH.NET or similar with
25+ load averages and 3 day uptimes are not acceptable. The more
reverse ips you have the better. We are only interested in LEGIT,
NON-HACKED/CARDED shells. These shells will be used only for the
purposes listed above and will NOT be used for any kind of
'dump site' or for spreading any kind of releases. We are NOT
interested in modem, cable, or DSL shells. The shells should be
up 24/7 with minimum downtime for upgrades, etc and should not be
overloaded with processes. We check!
- are you able to write source code to unpack & repack game related
major file format types such as MPQ, MIX & WAD? And can you also
identify most major big-file formats(files that contain more
files) by looking at the hex byte code of the header for that
file? Do you know what reindexing is in regards to game .exe's
and can you do it? And can you turn your OWN source code
written in ASM/C/C++ for the above tasks into executable group
tools? And do you also have 50K downlink for downloading new game
formats to write tools for? You must send example code of your
work with sources on major file formats for depacking/repacking.
Existing/stolen source will not be allowed!
- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!
If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.
And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread anything,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did!
How to Contact DEViANCE
READ BELOW FIRST OR YOUR MAIL WILL BE DELETED:
DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!
DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!
DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!
DEViANCE DOES NOT USE ICQ OR MSN, NEVER!
DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!
DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!
DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR FILES!
DEViANCE DOES NOT TELL HOW OTHERS GET OUR FILES!
SO DO NOT ASK...
Via the WWW : WE DO NOT USE OR WANT ONE, THANKS.
Via E-Mail :apply*apcsupply*org (READ NOTES ABOVE FIRST).
DEViANCE: SHARPER & FASTER THAN LiGHT!
[NFO UPDATED 07/JUL/2002]
Support the software companies. If you play this game BUY it!
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