1 9 1 1 <JED>
Razor 1911 Proudly Presents:
Half Life *FINAL* ISO
(c) Sierra Studios
Supplied By : The Punisher Release Date : Nov 14 1998
# of Disks : 42 X 15 MB
Game Type : FPS System Type : WIN95/98
Packed By : Toast 3D Acceleration : D3D/3DFX
Requirements: P166, DirectX 5+
Game Notes & Crack Information
Game info:
Half-Life combines the visceral action of legendary action games like
Doom with great storytelling in the tradition of Stephen King. Half-Life
blends action, drama, and adventure with stunning technology to create a
frighteningly realistic world where players need to think smart to sur-
vive.
Throughout the game, both friends and foes behave in sophisticated and
unpredictable ways, as a result of Half-Life's powerful and innovative
artificial intelligence. The intensity of the game also reflects the
strong storyline, created by novelist Marc Laidlaw. Of course there's
also a variety of exciting multiplayer scenarios, and an easy-to-use
Storyline:
Deep in the bowels of the Black Mesa Federal Research Facility, a
decommissioned missle base, a top secret project is underway. A portal
has been opened to another dimension, and human science has never seen
anything like the world on the other side.
You are Gordon Freeman, a young research associate in the Anomalous
Materials Laboratory. You have limited security clearance and no real
idea of just how dangerous your job has become, until the morning you
are sent alone into the Test Chamber to analyze a strange crystalline
specimen. A routine analysis, they tell you. Until something goes wrong.
Is it sabotage? An Accident? Or is it something you did? All you hear
is screaming; all you see is spacetime shattering. The next thing you
know, the entire Black Mesa Facility is a nightmare zone, with sirens
wailing and scientists fleeing in terror from the things their co-
workers have become.
As Gordon Freeman, you must enlist the help of traumatized scientists
and trigger-happy security guards to get through high-security zones,
sneaking and fighting your way through ruined missle silos and Cold
War cafeterias, through darkened airducts and subterranean railways.
When you finally come in sight of the surface, you realize the inhuman
monsters aren't your only enemies-for the government has sent in
not you.
When even your own species turns against you, maybe you'll be glad to
see another portal beckoning. But then again, on Earth you have allies
while on the far side of the portal, nothing at all is familliar except
the sense of danger.
Save the Earth? Well, maybe. But that's a pretty low priority compared
to saving your own skin.
Features:
* Half-Life monsters are remarkably - even terrifyingly intelligent.
Our proprietary AI has them running in packs, assessing threats and
showing a marked distaste for suicide runs. You'd better think as
fast as they do.
* The Rendering Technologies developed, allow all the features that
be visible for users with only 16-bit color video. They are an
integral part of the gameplay and not just eye candy. Of course
if you do have Open-GL, Direct3D or MMX hardware, things will
look mind-boggingly cool.
* The Skeletal Animation System lets us create monsters that are more
spectacularly menacing than ever before. Half-Life monsters have the
highest polygon count, and the most fluid and complex motion ever
seen in an action game.
* Joining a multiplayer game is no fast and easy, thanks to Half-Life's
powerful interface. Find your friends, choose the type of game you
prefer and let our master server do the rest. Choose from a variety
of multuplayer gameplay scenarios, and use our decal technology to
mark your territory with a personal or clan logo.
* Hazard Course training area for practicing movements, special
maneuvers, and weapons use.
* Seamless level transitions
* A variety of real-world, experimental and alien-world weaponry
* 32 player internet/LAN support.
* Worldcraft 2.0 level editor support
' There it lies ' (Karl Frederich Gauss, age 10)
It seems the famous propgandists at CLASS really goofed up their 'final'
release of HALF LIFE. The CLASS release is in fact, BETA.
HL EXE 1,044,480 11-03-98 5:15p hl.exe
The above is the .exe for the RAZOR release. The RAZOR release is build
742 while the CLASS release is 738.
HL EXE 1,042,944 11-01-98 10:01p hl.exe
The above is the EXE for the CLASS release. The following quote,
"The most sensical games group around..." decided to put out a beta.
Over the limit of the agreed upon FACTION at that.
In response to clASS accusing us of not being quality minded, I'd like to
point out that we spent an extra 20+ hours on SIN to get it under the
agreed limit, keeping everything in the game intact and staying to the
strict guideline we agreed upon. A real quality minded group would have
just put an ISO of the game out if you weren't interested in the credits.
To rebute the accusation that we are in this for the points, who can
compete in a monthly review written and maintained by class leaders? Its
nothing more then your own propaganda machine, I'm interested in seeing
how you score your legendary fuck-up of Half-Life.
Enjoy another fine release, from your favourite group RAZOR 1911.
P.S. RAZOR is proud to unveil our new web site! Please check it out
at www.razor1911.com
Toast - RAZOR 1911
Usage information and notes:
THIS IS THE ISO RELEASE OF HALF LIFE - RAZOR DOES NOT HAVE A SEPERATE
ISO DIVISION, SO DO NOT ASK TO JOIN! RAZOR will CONTINUE to bring you
QUALITY rips, and SOMETIMES we may decide to do ISO's! This does NOT
mean that we are ABANDONING rips! Nor does it mean we are taking up
ISO's on a full time basis! - the end! =)
Unrar this, then burn it like you would with any bin+cue ISO.
We included Miramax of clASS's key generator for your convenience and ours
Leave it to Miramax to do the only good thing in class's release of HL.
Wolverine - [RAZOR 1911]
Razor 1911 Greetings
Group : Hybrid, Origin, Paradigm, clASS, PWA, DrinkorDie, Siege, RiSC
People: The Punisher, Pitbull, Beowulf, Shinobi, Horde, Minister, CWQ,
Cool Hand, The Candyman, Line Noise, Fabulous Furlough, Martial Artist,
TSA, Trainman, Fallen Angel, Garoto, Fkrueger and Big Boss.
Kerisma for putting this FINAL out.
Razor 1911 News & Announcements
RAZOR 1911 Would like to welcome Beck and Goatass as new members.
We had a bit of a problem with the first iso, so here it is.
Kerisma RAZOR 1911
In lieu of recent events contributing to the breakdown of the now
defunct S.P.A. (Software Piracy Association), a private meeting between the
key contributing and contending groups was held. On October 15th, 1998 an
agreement and compromise was reached between the 3 attending parties, CLASS,
PARADIGM and RAZOR 1911. Let it be known that this type of compromise could
not be achieved under the S.P.A. environment; it took a clean break to
accomplish in a day what had previously gone unaccomplished in 2 months.
The end result being a new council whose sole purpose is to set standards
for the game-releasing subsector of the scene, to be adhered to by all
admitted parties. Represented members of this new council named THE
FACTION, have pledged to abide by the following set of rules created a) to
ensure a quality minded end result and b) to encourage fair play and a
productive competitive environment for involved groups.
The Faction 10 Point Program:
1. The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes.
This equates to a total of 144 megabytes of compressed data or
145,766,400 bytes. Using 2.88 megabyte archives enables us to keep the
standard 8 character filename with a 3 character extension. This will
also help contribute to the elimination of the 'missing disk'
phenomenon, plaguing end-users worldwide. Acceptable compression
formats at this time are ACE or RAR, followed by the traditional
PKZIPing.
2. Every release under this limit will be a functionally and playably
complete game. This means that included will be every component
necessary for the successful completion of the game (every level, track,
course and other NECESSARY component).
3. Sound effects WILL and MUST be included.
4. Intros, Outros and Cut-Scenes should be removed if the size of the
release is 40 x 2.88 disks or more with them included. Intros should
NOT be iuncluded in a Movie Add-On, only Cut-Scenes and Outro (aka
End-Scene) should be included. Animation files, such as .SMKs, should
be "framed" and not blacked out. Re-indexing of large files, should
consist of an actual re-index instead of just creating a file full of
0's, (which doesn't change the actual file size, but allows it to
compress to virtually nothing), thus promoting more quality minded rips
and cracks.
5. Only 2 Add-Ons should be released per game. Each Add-On should be no
more than 25 x 2.88 megabyte archives.
6. A brief outline of what has been stripped from the game should be
clearly stated in the game-release .NFO, as well as information as to
whether or not Add-Ons can be expected.
7. Children's games (aka Kiddie games) and Edutainment software do not
qualify under THE FACTION's guidelines for acceptable releases.
8. In regard to games distributed in the United States that are LATER
distributed in Europe or vice versa under the same or different name /
publisher. These games if released AFTER another group's release are
counted as DUPES unless it can be proven that there is a clearly
noticeable PLAYABLE difference in the latter release (eg. new levels,
enhanced graphics, or other new features).
9. Fully cracked Update Patches and Trainers are highly regarded, though
they are not the responsibility of any group (including that of which
released the original game.) If 2 trainers from the same or different
groups are released for 1 game, this does NOT qualify as a dupe unless
the latter trainer provides no new features over the prior trainer.
10. Admittance to THE FACTION is done on an invite / vote-in basis. The
group invitation must be proposed before ALL current FACTION member-
group representatives, and the corresponding vote must be undertaken by
ALL FACTION member-group representatives. This council operates in a
purely democratic manner and all parties therein have upon joining,
agreed to follow all stated guidelines of this Declaration of Scene
Independence. Today is not only a new dawn in the games scene, but our
Independence Day where differences are at least temporarily put aside
and our unity re-consolidated.
This document was signed & approved on October 17th, 1998 by the following
individuals, representing their respective groups:
Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]
The Gods at Razor 1911 are:
Aggro. August West. Bad Spirit. Beowulf. Big Boss. BoneZ. Bunter
Cockroach. Cyric. CWQ. Drather. Flames. FireBlade. Hetero & WOTW. Jkowall
Juz. Kelt. Manhunter. Minister. MyM. Philter. Pitbull. Pork Chop. Ranger.
Shinobi. Slice. Stone. The Punisher. Third Son. Toast.Wish Bone. Wolverine
The Gods of the Net & BBS Scene:
Brain. Biggy. Fain. Garoto. Kerisma. Morbid.
Mossy Oak. Stix. Wazza
Do you want to be a part of the RAZOR legend?
We are ALWAYS looking for talented PEOPLE to be a part of the RAZOR legend.
Are you able to help in any of following areas:
Do you work for a software house, store/shop, distributor, or publisher?
Can you supply un-released games, utilities, or even some hardware?
Are you working for a fast ISP, or other supplier of shell accounts, etc?
Can you donate something else of value to the group?
Do you want your site/board to be part of the RAZOR legend?
If you run a site/board and are ready to contribute to the success
of the oldest cracking group on the IBM, get in touch with us. All of
our siteops are actively participating in the success of the group, so
if you plan to just sit there and run a board/site, forget it.
** RAZOR 1911 DOES NOT TAKE COURIER APPLICATIONS **
You may reach us via E-mail at:
razorinfo*hotmail*com
Razor 1911 World Wide Web Site
http://www.razor1911.com
Razor 1911 Founder's Web Site
http://www.ifi.unit.no/razor
(Or simply ask to join #RAZOR on EFNET IRC)
SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE (C).
IF YOU LIKED THIS GAME, BUY IT. -*- R A Z O R 1 9 1 1
>>> Release checked by G6Checker v2.0.4 <<<
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| Uploaded on 7/21/2001 at 7:28:12 PM by tk