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Legend of Grimrock Update v1.1.4 (c) Almost Human Games
04/2012 :..... RELEASE.DATE .. PROTECTION
DISC(S) .. GAME.TYPE ........: Adventure/RPG
Changelog:
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos and broken english
- removed check that disables high texture resolution setting when running
low on video memory (some graphics drivers seem to report available video
memory incorrectly)
- quick save/load
- volume sliders
- to avoid confusion autosave & quicksave slots can't be renamed anymore
- adjusted gui layout and camera fov so that user interface elements do not
overlap with important screen areas on non-widescreen displays
- invert horizontal mouse option
- camera bobbing option (only available by editing the config file manually)
- configurable tooltip delay (only available by editing the config file
manually)
- frame rate limiter (set to 120fps but can be changed by editing the config
file)
- custom character portraits
- bug fix: very long map marker notes without spaces in them causes the
automap to crash
- bug fix: editing a map marker that is on the same exact spot as a marker
on the other map page edits them both at the same time
- bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item doesn't work reliably in high resolutions such
as 2560x1440
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- bug fix: saving the game crashes if all save game slots are full and the
autosave slot is deleted or unused
- bug fix: Fighter's Challenge doesn't open if there's an item in front of
the door (only applies to new games, existing save games still have this
bug)
- bug fix: saving the game just after the end fight creates a corrupted
save that can lead to crashes and the end sequence not getting triggered
correctly
- bug fix: auto pickup doesn't pick up the correct amount of ammo in some
rare circumstances
- bug fix: standing on stairs and turning with the mouse, followed by a
turn using q/e keys is buggy
- bug fix: when a monster is damaged, experience point text sometimes (very
rarely) flash in a square where a monster has been killed
- bug fix: trying to load a save game that has just been deleted manually
from the file system (e.g. in Windows explorer) crashes the game
1. Unrar.
2. Install the update on top of the original installation dir or standalone.
It contains the full, updated game. Don't let the installer version tag
fool you, it's v1.1.4.
3. Play the game.
4. Support the software developers. If you like this game, BUY IT!