FairLight DOX Division Presents:
Don't Starve Update June 11th (c) Klei Entertainment
Cracked by: FAiRLiGHT : : Release Date: 12-06-13
Packaged by: FAiRLiGHT # of Options: N/A
Type: [ ] Manual/Reference Card Type: Crack
CD/Box Covers
Walkthrough
Strategy Guide
Content
[X] Patch
Number of archives: x
Update Notes:
Update Notes - June 11th
NEW THINGS TO DISCOVER:
- Peaceful rock lobster herds roam the gloomy depths.
- Bunnymen turn into beardlords when your sanity is low.
- Ever wonder what's right below a tentacle? MORE TENTACLE!
- The invasive Lureplant will taunt you with its delicious veggiemeat.
- Eat exotic cave bananas!
- Ferns! You can burn 'em!
- More colourful mushtree varieties.
- Stalagmites come in more varied shapes.
NEW THINGS TO CRAFT & USE:
- The vampiric BatBat.
- The marginally useful Compass.
NEW MAP GENERATION FEATURES:
- Gaze into the abyss in the caves!
- Cave walls are prettier.
- Cave layouts are... caveier.
TUNING & FIXES:
- Time passes aboveground and belowground, independent of your current
location.
- You can regenerate a cave from its entrance (just for testing!)
- Crops can grow underground, if you keep them lit.
- Added a proper "Always dark" preset to levelgen.
- Equippable items remember which slot they are from.
- Snurtle Shell Armour will now cause enemies to lose interest in you if you
hide for over 5 seconds.
- Plantables can't be planted on nonsensical ground types.
- Added toggleable "notebook mode" and "small texture mode" options for
lowspec machines.
- Fixed some bad mip chains that were causing trouble for some graphics
cards.
- Fixed libegl crash that was happening for some old Intel cards.
- Iceboxes can be place closer together.
- Fixed pig torch crash.
- Fixed spoilage stack exploit.
NEW MODDING FEATURES:
- New sample mods, "sampleprefab" and "samplecharacter", which includes an
art template for character skins.
- Reworked the loading of textures and other assets so you no longer have to
use package.path, LoadPrefabDefs, LoadPrefabs, or prefabs.xml
- This does require the use of PrefabFiles and Assets in modmain.lua, see
the sample mods for an example.
- Can overwrite basically any asset just by putting it in the same relative
path in a mod folder.
- Lots of improvements to error reporting, and generally more helpful errors
when something isn't working.
- Crafting menu tab spacing is now dynamic, so adding a new entry to
RECIPETABS will automatically align the tab bar.
- Container widgets can have a custom background image specified.
- World gen scripts can now be overridden from a mod. Time to make some
crazy places!
- Mods now have access to luasockets on windows. (dun dun DUUUUUN!)
Instructions:
- Unrar the update.exe and run it ( point to your installation folder
if required )
/TEAM FAIRLIGHT
Kindest regards - FairLight DOX 2013