FTL.Faster.Than.Light.Update.v1.03.3-FASDOX
FTL Faster Than Light (c) Subset Games
Date ..........: 2013-06-15 32 x 05.00 :......... Files
Language ......: English - :.... Protection
Update [ ] NoCD/NoDVD Crack [ ] Language Selector
DLC [ ] Cheatcodes [ ] Trainer
Unlocker [ ] Keygen [ ] GameGuide
Savegame Editor [ ] Covers [ ] Manual
Other:
Requirements:
FTL.Faster.Than.Light-CPY
Changelog:
v1.03.3
Tuning:
- You can now retrieve crew from a room when teleporting even if they are
shooting at a door or walking, limit of 4 per teleport
- If you're carrying the Crystal alien from the stasis pod, the Rock
Homeworld map will start with the appropriate quest marker to for the
beacon that leads to the Crystal sector
- The Crystal Lockdown bomb is now available as a drop (from enemies or in
Stores) in Rock sectors
- Shield Skill will level up when the shields absorb a hit, not when they
recharge. This prevents turning the shields on/off to level up.
Major Bugs:
- Fixed: Bug that would sometimes cause an enemy ship not to get hit by
asteroids in an asteroid field
- Fixed: Bug gave double rewards after victory when player teleporter was
broken and crew 'used the shuttle'
- Jumping will now immediately provide invulnerability to solar flares,
incoming boarding drones, and beams
- Can no longer open the ship upgrades screen in hostile situations using
the hot key
- If the boss is destroyed, at that point game over will be blocked and your
victory is assured even if your ship is exploding.
- Blast Door health will properly regenerate on safe (no current boarders)
jumps
- Boarding Drones will no longer be hit by projectiles after they've
successfully landed
- Boarding Drones will no longer be destroyed upon Boss Ship Super Shield
regeneration
- Waiting in a nebula will no longer remove the sensor dampening effect
- Fixed: Sometimes enemy boarders wouldn't pursue any targets and just
stand around.
Minor Bugs:
- Drones should no longer fly "into" the shields and fire past them.
- Dying crewmembers will stay dead if you Save & Quit + Continue. They will
also remain unselectable and unmovable as soon as dying animation starts.
- Will no longer open the store / allow repair in the rare situation that
you have 0 hull and should be dead
- Credits + Victory screen won't close if you accidentally tap a key - only
escape will close it
- Missiles/lasers/asteroids/etc. will no longer collide with bombs since
they are technically 'interior' objects
- The event where your crewmember goes crazy will have the correct race/name
after going crazy
- You won't be able to waste your money choosing pointless repair choices at
the repair station event
- Beam Weapons can now correctly cause breaches, but that will not come
standard to current weapons to preserve balance so it's just for modders.
- Interior console glow fixed to display correct colors for crew levels
- Combat/Defense drones will properly trigger blue event options
- Drone / missile counts can no longer go negative
- Modding to have more than 4 shield bars will no longer make asteroids
ridiculously terrifying
- Crew will no longer continue repairing a breach if the room is on fire,
the fire will take the correct priority (as the animation shows)
- More grammar/typo fixes and minor animation/image polish
v1.03.1
Changes:
- Colorblind mode (available in options) makes many color pallette changes
and adds additional symbols to help out our colorblind players. I
apologize for the delay in getting this into the game!
- Hotkeys added for many actions in the game, customizable from within the
Options menu
- Indicator for when the enemy is attempting to jump away (and if it's able
- Cloaking will automatically cooldown in non-danger situations
- You can now pause using the middle mouse button
- Orange room borders for very low O2 have been replaced with hazard stripes
on the floor
- Ctrl+click (customizable in Options) when aiming will allow you to specify
a single weapon to auto-fire (or not auto-fire if auto-fire button is
toggled)
- Minor balance change: System Repair drones power requirement reduced to 1
Major Bugs:
- Cloaking will provide the +60 evasion even if you don't have a pilot
- Beams will correctly damage crew (and start fires if the Fire Beam)
- Odd numbered Shield Systems will now properly repower after ionization
- Tough Little Ship, Astronomically Low Odds, and all of the Crystal Cruiser
achievements fixed
- Repair/Anti-Personel Drones will always properly disappear whenever
unequipped (or sold) - this will let you unequip them to make room for
repair men if you system is destroyed
- Potential fix for rare crash when selecting weapons
Minor Bugs:
- Fixed: Zoltan Bonus power wouldn't update while paused for drones
- Federation Cruiser Artillery cooldown imagery properly updates during
pause
- Fixed: Sometimes incorrectly displays the teleporter/shuttle text when
your crew dies after battle
- All enemies (including boarders) will now have names
- Tooltips will properly clear when events/sub-windows open
- System limits/effects caused by events (or nebulas) update upon arrival,
not after the event
- Cloaking system glow fixed
- Zoltan Trade hub event fixed
- blue option will actually do something now
- Fixed: Quest beacon tooltips were sometimes innacurate
- More Typos/Grammar Fixes
In FTL you experience the atmosphere of running a spaceship trying to save
the galaxy. It's a dangerous mission, with every encounter presenting a
unique challenge with multiple solutions. What will you do if a heavy
missile barrage shuts down your shields? Reroute all power to the engines
in an attempt to escape, power up additional weapons to blow your enemy out
of the sky, or take the fight to them with a boarding party? This "spaceship
simulation roguelike-like" allows you to take your ship and crew on an
adventure through a randomly generated galaxy filled with glory and bitter
defeat.
URL: http://www.ftlgame.com
URL: http://www.gog.com/gamecard/faster_than_light
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