FEZ.Update.v1.07-FASDOX
FEZ (c) Polytron Corporation *Update v1.07*
Date ..........: 2013-06-20 01 x 05.00 :......... Files
Language ......: Multi 9 - :.... Protection
Update [ ] NoCD/NoDVD Crack [ ] Language Selector
DLC [ ] Cheatcodes [ ] Trainer
Unlocker [ ] Keygen [ ] GameGuide
Savegame Editor [ ] Covers [ ] Manual
Other:
Requirements:
FEZ-FLT
FEZ_v1.05-FLTDOX
FEZ.Update.v1.06a-FASDOX
Changelog:
v1.07
- Fixed a shader link error on Radeon X1300
- Holding left and right rotation buttons will not make the totem level
glitch out anymore
- Removed stray trile in the zu library level
- Added command line toggle for disabling steamworks : --no-steamworks
- Fixed that the "continue game" button would be grayed out if game saved
in gomez's house
- Fixed rare bug related to the audio system
- Fixed occasional texture repeating in the "zoom in" start new game
sequence
- Fixed crash in puzzle rooms when stacking 4 crates on top of each other
- Fixed z-fighting in first person view on some hardware
- Fixed wrong cube model showing up in inventory in a late-game level
- Fixed warp gate viewport shows up always-on-top when seen in stereoscopic
view
- Added invert mouse option in settings file
- Tentatively fixed audio device detection
- Tentatively fixed animated sprites border clamping issue when anisotropic
filtering is forced
- Very tentatively fixed 5.1 audio redirect to 2 channels
v1.06a
- has been released a few hours later and removes the version check for
Intel drivers, which just prevented the game from working on some
systems.
v1.06
- Fixed stuck doors for the weightswitch, owl and waterfall puzzle doors
- Fixed that the New Game+ state would get cleared after exiting the game
without starting a New Game+
- Fixed bug where the save selection would show the red save icon but not
progress to the main menu
- Fixed bug related to music streaming and threading lock usage
- Added CLI flag to address threaded content loading issues:
--singlethreaded
- Fixed stuck dot dialog when getting hurt by a bomb while she's talking
- Added back the missing falling "text" during the hexahedron encounter
cutscene
- Added error messages for unsupported Intel driver versions
- When setting an unsupported resolution, the game now falls back to the
current/native one
- Tentative fix for bugs related to not-a-number floating point errors in
the camera math
- Default menu highlight is on Start New Game+ when it's available, to
reduce accidental save file clearing
- Added a controller vibration toggle in game options
- Fixed rare bug related to the tuning fork puzzles
- Fixed bug where the application data directory is written to before being
created
v1.05
- Fixed the "Error initializing audio subsystem" error
- Fixed the bug where "Continue Game" is greyed out when reloading a valid
save game
- Fixed that map icons did not show up on Intel HD Graphics chips
- Running the game "As Administator" should not necessary anymore
- Fixed random crash bug when loading between levels
- Tentative fix for transitioning to levels in the background while using
endgame feature
- Game now checks for available disc space on start (200Mb required)
- Added CLI flag to disable joystick support : --no-gamepad
- Added CLI flag to assume/force 60fps : --force-60hz (this is equivalent to
the MonoGame DLL hack that's been going around)
- Added CLI flag for debug tracing : --trace (please use this when reporting
crashes)
- Fixed sprite alignment of corner ledge animations
- Final cutscene will play even if you glitched your way to more than 64
cubes
- Added tentative support for retroactive or glitched/non-unlocked
achievements (Steam)
- Fixed cloning/duplicate/infinite anti-cube glitch
- Game should not force a resolution that is not supported by the display
device on first run
- Added slightly broader support for Intel HD cards with outdated drivers
- NOTE : The "Debug Log.txt" file is now located in %APPDATA%\FEZ\, the one
in the FEZ directory is stale and won't be written to
v1.04
- Tentative fix for missing world map icons on Intel HD Graphics 3000 and
4000 cards
- Added experimental CLI flag for variable timestep (--variable-time-step),
may break game physics, try at your own risk!
- Fixed possible crash during loading screens
- Fixed window scaling problem when using higher Windows DPI settings
- Fixed leaderboard crash with unmapped characters in usernames
- Game no longer forces 1280x720 resolution on first run if it's not
supported
- Sound effect volume setting now applied when starting game
- Fixed possible crash with music buffering
- Fixed problem where doors would remain closed forever after exiting or
crashing out of a level
- Tentative fix for invisible pages in tome
- Number of anti-cubes now capped at 32, if you somehow manage to find 33!
v1.03
- Fixed crash-on-load errors for systems with Turkish regional settings
- Fixed possible crash when accessing video settings
- Fixed wrong letterboxing when going fullscreen with some 16:9 resolutions
v1.02
- Fixed memory leak for OpenAL buffers and sources
- Fixed music-related crash in all puzzle rooms with the "Knowledge" music
track
- Fixed "invalid entry point" error when changing resolution or exiting the
game with older OpenGL GPUs
v1.01
- Fixed random crash issue when starting a new game
v1.0
- Initial release
Gomez is a 2D creature living in a 2D world. Or is he? When the existence
of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a
journey that will take him to the very end of time and space. Use your
ability to navigate 3D structures from 4 distinct classic 2D perspectives.
Explore a serene and beautiful open-ended world full of secrets, puzzles
and hidden treasures. Unearth the mysteries of the past and discover the
truth about reality and perception, in this phenomenal puzzle-platformer!
URL: http://www.fezgame.com
URL: http://www.gog.com/gamecard/fez
NOTE: Game language is English, German, French, Italian, Korean, Spanish,
Traditional Chinese, Japanese and Portuguese
1. UnRAR
2. Run update
3. Play the game
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