iks!ttn PROUDLY PRESENTS Stubbs the Zombie in Rebel without a Pulse Aspyr Media RELEASE DATE :: 11.27.2005 PROTECTION :: Securom 7.00.0002 SIZE :: 56x15mb MEDIATYPE :: CD FORMAT :: BWI/BWS/BWT/BWA Stubbs, a zombie who'll tug at your heartstrings and tickle your funnybone even as he's tearing the living guts right out of your body. This former traveling salesman trades in his briefcase for your braincase as the leading man in Wideload's first game, Stubbs the Zombie in "Rebel Without a Pulse". In this game, players take on the role of the rebel himself Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The game's tongue-in-cheek humor, innovative combat and strong storyline keep Stubbs the Zombie's gameplay as bizarre and unpredictable as its namesake. On his quest, Stubbs lurches his way through numerous large and visually captivating indoor/outdoor environments in and around the gleaming city of Punchbowl, PA, a city built during the Eisenhower administration to show off the ultra-futuristic technology of the 21st century. Stubbs' brain-eating adventure brings him through bustling shopping districts and verdant farmlands to battle mad scientists, rural militiamen and the world's deadliest barbershop quartet. His enemies have shotguns, tanks, and all manner of futuristic weaponry. All Stubbs has is his own rotting corpse, a distinct lack of pain or conscience, and the ability to turn foes into zombie allies. What begins as one zombie's search for revenge quickly escalates into an all-out war between the living and the dead - but this time it's the zombie fighting for truth, justice and the redemption of true love. Yes, it's a love story too. 1.) Unrar, Burn CD1 Using BlindWrite 4.5.7 (disable Autoplay in Options), burn in DAO PW at 4x, click "YES" when asked if you want to physically include BWA information. If mounting in DT4, remove or hide all IDE drives. 2.) Be sure to install with CD2 and CD3 from either BC or NOGRP images and have fun :) Proper Notes: This was a most interesting release, It seems that Securom modded Securom 7.00.0002 to have IDE Priority, to prevent those pesky emulators and loaders from working. This really is not as dramatic as nogrp nfo made it out to be. All this new Securom does is it scans the drives on your system to see if any IDE drives are present. If there are IDE drives, Securom forces you to use those drives to verify image. This does not affect people burning the image as emu-burn, twinsector or plex 1:1. Thus, This new Securom means that groups MUST image Securom in BLINDWRITE FORMAT for proper burning, as now emulation requires machines with none or hidden IDE drives. Groups really should be doing this in the first place and stop being lame with alcohol 120 on Securom. Its very stupid for nogrp to release an alcohol image that only works mounted when all ide drives are hidden or disabled, when they could have imaged the game in BWClone format so the end user can choose to either burn the image, and totally bypass the IDE priority, or mount it and disable their IDE drives. Not only did NOGRP/BC release a Securom A120 release, they released a screwed up A120 MDS. Both Their image lacks a decent MDS file. The MDS file was soo messed up that bwabuilder was unable to open the NOGRP MDS file, and the only reason the clone ran was because DT4 had to fake the MDS since their MDS never worked right. As for BC MDS, there was horrendous topology recorded in their MDS file. This is usually caused when the computer is being used during the MDS reading procedure. More specifically, the mouse being moved around and clicked. Seems making proper MDS files doesn't require a lot of random button clicking ;). Our image is in BW Format so that you are able to burn the image (1:1 or not) to get around the IDE prioritizing. You also will not have to worry about nonworking future patches since MiRROR image is flawless and will create a most excellent burn. Mounting is also possible, and verification is faster since our BWA is good and the image itself is in proper format. Maybe if the NOGRP peeps would stop bashing bwclones and pasting old ancient MISQUOTED text, written to be MISLEADING, from the cdfreaks forums, and start figuring out why MiRROR is soo insistent on using bwclone instead of a120, they'll actually learn something. Our Stubbs the Zombie was imaged and bwaed from a retail release, and we triple tested both the retail and our BWClone to find any evidence of starforce-like protections. Other than IDE drive prioritizing, This game really isn't protected with anything more than Securom 7.00.0002 modified to pick on people who like to emulate clones. So instead of nogrp attempt to learn what is different about Securom, and maybe figure out why we do things different from other grps, they instead just release a improper bad image and bash superior cloning methods without even trying it. Also, NOGRP's nfo has a lot of mistakes, and myths around it that really need clearing up. The cdfreak's quote - found here: http://club.cdfreaks.com/showthread.php?t=64370& - was truncated halfway in nogrp nfo, namely the part that says "But, of course, typically for a post on alcohol's site, they neglect to mention that there has not yet been any securom 4.8x game released that cannot be copied by the twinsector [Blindwrite] method. Needless to say the post also neglects to mention that there is no reason whatsoever to suppose that Sony won't target RMPS emulation so as to render that type of copy useless too in the event of an update patch. Still, if you really want to make copies that only work with emulation when, in most cases, it's possible to make copies that don't need it, [he means 1:1 exact clones that dont depend on emulation that is easily blacklisted, and actually work as if it was bought from the store] well who am I to argue?" Also note that the Twin sector method BWCloning has been used since 11.14.02.Unreal.Tournament.2003.BWClone-FTFiSO & 11.29.02.No.One.Lives.Forever.2.CD1.BWClone-FTFiSO came out. it hasn't been blacklisted or stopped since. BTW, note the date from the cdfreaks post itself, when it was last edited says 20-02-2003, February 2003!!! The post doesn't even adress 1:1 plextor premium cloning (which is TOTALLY DIFFERENT form twin sector method) because it was noted months before plextor 1:1 was even added to blindwrite 4.5. If you burn Bard's Tale with the twinpeaks method on a liteon drive or similar, the game will still work, its been years since twin sector method was conceived, and it has not been stopped since. Same for the Plextor 1:1 Method, unstoppable. Blindwrite IS a better format than A120, simply because A120 does not burn 1:1 securom, at all. Let me explain, The Plextor method uses rate variation techniques, which basically reads in the bwa, and as its burning the disc, it burns some sections deeper than normal, just like a retail securom disc. You can make a working MDS/BWA file from a plex 1:1 burnt securom disc. You CANNOT do this with anything burnt in a120, nor can you do this with twin sector burn method. If you can make a working bwa from your burnt copy, then, and only then, is it truly a 1:1 CLONE of the original. This is why we image in blindwrite format, we make sure all our images can be burnt in 1:1 format, first and foremost. Let's Quote the NOGRP NFO: 1) Blindwrite clones might not work if companies patch it in the future, whereas Alcohol would continue to work. " - WRONG, the plex method and the twinpeaks method still work, even on today's securom 7. "2) As Blindwrite is not a true clone, it may not work on some drives." - DEATHLY WRONG, bw is more a clone than a120 is. BWCLONE does not totally depend on emulation tactics, and plextor can burn BWClone 1:1 method. this is more clone than anything out there for securom atm. BWClone also uses twinpeak method as a alternative for people who do not own plextors. BWCLONE works emulated using autoplay similar to RPMS, and lastly, bwclones can work mounted. BTW Anything emulated is NOT a true clone, which means A120 is NOT a true clone. "3) Blindwrite mounted has the same disadvantages as Alcohol, namely that it is subject to blacklisting." - yes, all emulation can be blacklisted easily, at the same time the emulation tools can be updated to counteract this, and this cat and mouse game has been going on for years. "Here are some further reasons in favour of Alcohol. If you are really keen on having a Blindwrite image, you can EASILY use an .mds to .bwa converter (e.g. dpmv.exe) and create a .bwa file to burn as Blindwrite. This means that an Alcohol clone has everything you need to get a Blindwrite image if you choose to. If you only had a Blindwrite image, then you couldn't convert back if 1) or 2) obtained. In those cases, if you have Blindwrite, you are out of luck! Moreover, an .mds made by Alcohol using high precision dpm is in fact better than the .bwa created by Blindwrite. So even if you like Blindwrite, you should use Alcohol to create the .bwa file." - Why bother converting bwa files back and forth? mount the damn thing in a120/DT and play. A120 and DT's virtual drives can recognize bw format as easily as a120 format. Secondly, its really hard to stomach that bwas created by a120 are better than bwas created by blindwrite when you open the bwas in bwabuilder, and compare the bwas for both NOGRP and STUBBS.THE.ZOMBIE.CLONE-bC releases, and how crappy they are, to the bwa from MIRROR Proper and how much better it is. BTW, that bwa file we made is from the retail disc and created in BWAbuilder 4.5.7. "1. With the advent of DTool4, one can easily make mini-images of DVDs. Therefore, clonecds are not superior to clonedvds. Please, newbie group, do your homework before making unsubstantiated claims. " - do YOUR homework and research burning methods on dvds. Notice the lack of any real RAW writing? This is needed for the Twin Sector method to burn, since Twin sector method involves replacing indencies with errors to fool securom into running. Lack of RAW DAO also means Safedisc DVD cannot work burn 1:1 because the Safedisc errros need to be burnt RAW. Also, NO DVD drive has plextor rate variation 1:1. This means Securom DVD CANNOT be burnt 1:1. This is because Plextor modified all drives after the premium to block the rate variation method entirely. Meanwhile, CDS have true RAW writing methods, and the rate variation technique in plextors. As a result, Safedisc CD can be burnt 1:1 and Securom CD can be burnt 1:1, or burnt twinsector. Or how bout a simpler test for simpler minds: Take The.Matrix.Path.Of.Neo.CloneDVD-MiRROR, which is SecuROM 7.00.00.0014 on DVD, and burn it. Burn it in a120, 4x speed. You can even enable RPMS. Once your done burning, install it, then try to play it. It Doesn't work now does it? right, mount it and use SR7, works fine. This means DVDS only work MOUNTED. Now, Take 06.27.05.The.Bards.Tale.CD.Version.BWClone-XMAFT, which has SecuROM 7.00.00.0115, without IDE whoring. Open up everyone's least favorite program Blindwrite, following the nfo instructions to burn it and hit yes to include physicall informations. If you own a Plextor Premium (highly doubt you even heard of) it should burn a fully 1:1 clone, which will work flawlessley. If you own a Liteon or other drives, it will burn a Twin-sectored clone, that will work just as well. Point being, CDS work burnt, burnt 1:1 and mounted, while DVDS work mounted only. Just because it works does not mean its Top Quality to us. All of our releases are above and beyond the requirements, we take pride in this, and as far as were concenred, oher groups that want to release shit quality images is just proper fodder for us. Groups seriously need to get off their hurt egos after a proper, and learn WHY they have been propered. Then when they decide to do another release, they look back and avoid the mistake they did last time. They need to LEARN from their mistake and stop licking their wounds. This is the point of having nukers and propers, to keep the quality up. Some people actually do want quality still. You really want to hurt MiRROR? Start releasing good unproperable not-shit images so we will actually have to be faster. "2. We don't think m0 compression should be propered unless you are racing, as that is just wasting bandwidth." - That's something we both agree on. ST0N3D was a valid release, nothing wrong with it. They beat us on releasing it, and we couldn't find anything wrong with the image itself. Every release should be that good. "3. 'Use serials from other source' is seriously lame. Make your own serials or don't release. " - First, We only say this on releases where its very possible to get your own key. Not every group has keygenners and we simply choose not to leak our tagged keys and expose our suppliers when releasing a game, It is too risky to give away our supplier's keys, hell we don't even ask them for the key to play it ourselves. We had Battlefield 2 Special Forces DVD and CD days preretail, but our supplier had a tagged key. We chose not to release it with the tagged key, simply because we do not have keygenners and we don't want to expose our suppliers. After PCGAME released BF2SF DVD, We released the CD version with use serial from other sources simply because we figured that it is very easy for the end user to go on a dox site and download a 5 kilobyte keygen. For people to whine because they are too lazy to look for the other keys is really pathetic and very unappreciative of the work MiRROR and our suppliers do. Besides, someone has to proper all those bad clones. "4. SFclones are not 'true 1:1 copies.' Otherwise, they would work on burners as well as regular non-burner cdroms just like the original would. " SFCLONES Are 1:1 copies, if you actually read some of the nfos we write, it would say Starforce looks for the ATIP sectors on burnt cds to see if theres anything indicating its a cdr. IF ATIP says CDR with chemical types, SF DONT RUN. RETAIL Discs have no atip information. Since CDROMS cant read atip, it works fine on there. Blame the damned media manufactueres, or actually blame your favorite program Alcohol 120 for writing a ATIP Blocker that sucks soo bad it only works on Safedisc. Maybe if A120 Developer team wasn't whoring emulation soo much then they would have already coded 1:1 methods of burning securom and have better atip hiders for Starforce, but I guess you make more money with a app that is required on all machines to emulate badly imaged clones, than writing an app that makes true 1:1 clones and works on computers that dont have a120 installed. Awesome marketing a120! Also, if youre too dumb to know what ATIP is, look it up on cdfreaks, since you beleive that site more than anything else. Actually, what do you care about making true quality 1:1 clones that don't need emulation? From the way you bitched in your nfo, and made that crap image, it sounded like making proper clones will bring the end of the world and Alcohol with all it's emulation was the second coming of Christ. And lastly, yes we may be a newly formed group, but our members are from much older groups. Its really very childish to bash groups just because they are new, especially since most of these new groups risk a lot so that you can have the best possible quality releases for free. Read our upcoming Q&A for more information and Enjoy this Proper release. OMG SID ASCII irokos <TITAN> MIRROR
Registrierte Benutzer können Text-, Hintergrund- und ANSI-Art-Farbe individuell anpassen!
Es ist 1959 und das Städtchen Punchbowl (USA) ist ein Muster an Fortschritt und Lebensqualität. Zeig den Lebenden, dass Gesetz und Ordnung einen Toten mit einer Mission nicht aufhalten können. Dein F... weiter...
Hast du das verstanden? Ja! | Nein!