asC/Strick9
Deviance
Mobile Forces (c) Rage
Supplier....: Team Deviance CD Count.......: 1 CD
Protection..: SafeDisc 2 Date...........: 05/2002
ALWAYS READ THIS NFO PROPERLY
** Release Information **
Game Notes:
Mobile Forces offers all you'd expect from a 1st person shooter and more,
the player takes a control of a wide range of vehicles, armed to the teeth
with special weapons across a range of contemporary, military styled city
locations.
Crafty tactics need to be combined with a quick trigger finger if you're
going to survive. Find out if you have what it takes... Built on Epic's
Unreal Engine technology.
Game Features:
* Twelve levels, including docks, shopping malls, mexican outbacks,
ice bases, army boot camps, storm drains, railyards, warehouses.
* Eight different game types, including Safe Cracker where you must
infiltrate the enemy base, blow open the safe and steal the gold bars.
And a trailer-capture game where you have to push the vehicle physics to
the limit to beat the opposition to an explosives trailer, hook it up to
your own vehicle and tow it to a detonation point.
* Multiplayer support.
* Nine weapons, each with alternative firing mechanisms - ie with the
shotgun, either barrel can be fired individually, or both at once.
Machine gun can be fired quickly in normal mode, or 'accurate aim' mode
can be switched to for more precise aiming - but slower reload speed.
Laser Trip Bombs can either be thrown to activate them as proximity
mines, or attached to walls/doors/vehicles as strategic traps.
* Players choose how many weapons they want to arm themselves with - but
being armed to the teeth weighs you down, so some players choose to
only take a pistol and get a substantial speed advantage. Essentially,
it's a class system (Ref: Half Life), but one where players can change
'class' mid-game rather than being stuck with a character until you die.
* Vehicles. At the moment four different vehicles, but we're hoping to have
the time to add quite a few more. Players can choose either to drive a
vehicle, in which case it's a good idea to have some bots (or other
players in multiplayer) jump in the back seats and blast away at any
opponents you happen to whiz past. Or they can jump in the back of a
humvee a bot/other player is controlling, and do the blasting
themselves.
* The Vehicle physics is very impressive - being programmed by the guy that
did the physics for Grand Theft Auto 3 and Wild Metal Country whilst at
DMA. Vehicle suspension, gears, brakes etc has all been properly
modelled. Vehicles are not just "boxes that move" - shooting out the
tyres makes a vehicle more difficult to control, crack shots try to snipe
the vehicle's petrol cap - resulting in one almighty explosion!
* The game is built on top of Epic's Unreal Tournament and forthcoming
Unreal Warfare technology - graphics hardware is pushed to the limit by
the use of static meshes, poly counts go through the roof with smooth
rolling terrain.
* Gameplay structure has been geared to creating fun replayable levels
(think Tony Hawk, not Quake) that'll have people replaying over and over
just for the surprise of never knowing when the AI will get an opponent
to drive a truck right into your base, with four others jumping
out the back!
* Experienced team - previously been key members of Grand Theft
Auto 1,2 and 3, Wild Metal Country, Silicon Valley, Strikeforce,
F1 Championship 2000 and Lemmings.
Install Notes:
1) Unrar.
2) Burn the .cue and .bin with CDRWin or Fireburner.
3) Install the game (the crack has already been replaced by us).
4) And then play :)
Read this NFO properly!
DEViANCE Application Information
You think you can contribute to the scene too? You have one or more
talents in:
- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, language translator company, store etc.) You don't
need a fast internet connection for the above!
- supplying NEW unreleased store/shop games BEFORE the store release
date & have a fast UPLOAD 300k+ internet connection and time to
spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!
- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or Copylok or Laserlok. You must be
able to code in assembly language.
- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
Copylok. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.
- you are a Unix guru with good Ansi-C software developing knowledge
and understanding how to prevent network security vulnerabilities.
That means you must be able to code to ansi-c guru level. And you
must also have a good coder perspective of hostbase and network
based intrusion detection systems. You should be able to code tools
to generically prevent stack and heap buffer overflows on unix in
Ansi-C. And Be able to code tools to look after a group of systems
and code sniffing avoidance tools. And you can configure a system
in ways to prevent packet sniffers and "man in the middle" attacks.
- supplying linux bnc shells to the group (for free).
They should have 2mbit MINIMUM link. We shall require flexible
control over the shell. Root access on the box with dynamic
ident such as midentd for bncs. All boxes must have legitimate
IP's, they should not be running NAT or a firewalling system
that will constantly interfere with the link. Ideal shells will
have multiple vhosts, reasonably good uptime (20+ days), and a
low system load. Public shells such as JEAH.NET or similar with
25+ load averages and 3 day uptimes are not acceptable. The more
reverse ips you have the better. We are only interested in LEGIT,
NON-HACKED/CARDED shells. These shells will be used only for the
purposes listed above and will NOT be used for any kind of
'dump site' or for spreading any kind of releases. We are NOT
interested in modem, cable, or DSL shells. The shells should be
up 24/7 with minimum downtime for upgrades, etc and should not be
overloaded with processes. We check!
- are you able to write source code to unpack & repack game related
major file format types such as MPQ, MIX & WAD? And can you also
identify most major big-file formats(files that contain more
files) by looking at the hex byte code of the header for that
file? Do you know what reindexing is in regards to game .exe's
and can you do it? And can you turn your OWN source code
written in ASM/C/C++ for the above tasks into executable group
tools? And do you also have 50K downlink for downloading new game
formats to write tools for? You must send example code of your
work with sources on major file formats for depacking/repacking.
Existing/stolen source will not be allowed!
- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!
If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.
And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread anything,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did!
How to Contact DEViANCE
READ BELOW FIRST OR YOUR MAIL WILL BE DELETED:
DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!
DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!
DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!
DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!
DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!
DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR RELEASES!
SO DO NOT ASK...
Via the WWW : WE DO NOT USE OR WANT ONE, THANKS.
Via E-Mail :apcsupply*hushmail*com (READ NOTES ABOVE FIRST).
DEViANCE: ALWAYS FASTER THAN LiGHT!
[NFO UPDATED 22/APR/2002]
Support the software companies. If you play this game BUY it!