Neverwinter Nights 2 Update 1.06.973 (c) Atari
Protection ......: SecuROM 7.33.0006
Date ............: June 2760 Number of Discs .........: ~
UPDATE NOTES
New Features
Custom Content
~ Several new UI customizability features. Among them,
users can now set textures on UI objects via script, and
users can set the state of progress bars via script.
~ Spells that have multiple casting modes can now be cast
from items (i.e., protection from evil, meteor swarm).
Scripting
~ Many new script functions have been added.
~ SetGUIObjectTexture()
~ UIObject_Misc_ExtractData()
~ UIObject_OnRadial_DisplayCustomRadial()
~ UIObject_Input_ActionTargetScript()
~ GetInfiniteFlag()
~ SetInfiniteFlag()
~ GetKeyRequiredFeedbackMessage()
~ SetKeyRequiredFeedbackMessage()
~ GetPickpocketableFlag()
~ SetPickpocketableFlag()
~ GetTrapActive()
~ SetWillSavingThrow() (Used for Doors and Placeables
only)
~ SetReflexSavingThrow() (Used for Doors and Placeables
only)
~ SetFortitudeSavingThrow() (Used for Doors and
Placeables only)
~ SetLockKeyRequired()
~ SetLockKeyTag()
~ SetLockLockDC()
~ SetLockUnlockDC()
~ SetLockLockable()
~ SetHardness()
~ GetHardness()
~ GetAreaSize()
~ SetUseableFlag()
~ GetPlaceableLastClickedBy()
~ SetGUIProgressBarPosition()
~ IntToObject()
~ ObjectToInt()
~ Placeables now have an OnClick event. This event will
fire whenever a user clicks a placeable, regardless of
whether the user can currently path to it.
~ EffectSetScale() can now be used to scale creatures non-
uniformally along different axes.
~ SpeakOneLineConversation() now has a volume parameter
that understands Whispers and Shouts.
~ GetAttribute() now takes a parameter called
nBaseAttribute=FALSE. If made TRUE, then the value
returned will be the creature's BASE attribute instead
of total.
~ CreateItemOnObject() now has a 4th parameter that allows
users to set the tag of the created item.
Toolset
~ Undo and Redo now work for Terrain, Grass, and Water
painting.
~ There are several new hot keys that alter Brush size and
pressure in the toolset:
~ [ Brush size down 1
~ Shift + [ Brush outer size down 1
~ ] Brush size up 1
~ Shift + ] Brush outer size up 1
~ - Pressure down 10%
~ Shift + - Pressure down 25%
~ = Pressure up 10%
~ Shift + = Pressure up 25%
~ The Flatten tool has been modified to more gradually
slope between its inner and outer height. Additionally,
a Pressure setting has been added to the tool to
determine how rapidly it applies the change, and the
Inner value is now capped at 0 instead of 1.
~ A new Cliff_08 texture has been added.
~ Higher resolution normal map have been added to the
Cliff_04 and Cliff_05 textures.
Bug Fixes
General
~ Greater Weapon Specialization (Light Hammer) will no
longer show up as Greater Weapon Specialization
(Flail)
~ The Dedicated Server will now load modules from
directories as well as from .mod files. To load a module
directory from the command line, use the following
parameter: -moduledir <module name>
~ Specular Lighting has been improved. Shiny objects
should now look better than before.
~ Trees and Objects that fade no longer lose their
directional light shadow when faded out.
Scripting
~ ActionRest() will now properly utilize the
bIgnoreNoRestFlag parameter.
~ EffectHeal() can now restore the HP of doors and
placeables.
~ SetTrapActive() now works on Doors and Placeables as
well as triggers.
~ SetOrientOnDialog() now functions properly.
~ ExportAllCharacters() and ExportSingleCharacters() will
write to the server vault.
Effects/Spells/Domains
~ Bestow Curse now reduces all of the target's ability
scores by 3 rather than 2.
~ Energy Drain no longer allows a saving throw.
~ The War Domain has been renamed to the Fury Domain, to
allow future implementation of a more D&D-accurate War
Domain.
Fixes from v1.06 Beta:
~ The Turn Undead ability will now function properly.
~ Druids, Rangers and Clerics w/ Animal Domain can
properly select their animal companions.
~ The toolset will no longer throw an unhandled exception
when bringing up the Will Not Buy and Will Not
Sell... dialogues on store properties.
2DA Changes
The following 2DA files have been changed in v1.06:
~ ambientmusic.2da
~ appearance.2da
~ crafting.2da
~ disease.2da
~ doortypes.2da
~ iprp_bonushp.2da
~ iprp_monsterhit.2da
~ soundset.2da
~ spells.2da
~ terrainmaterials.2daW
~ visualeffects.2da
INSTALL NOTES
~ Unpack
~ Run the updater
~ Copy the crack from the ViTALiTY folder
~ Bow to our lord, our leader, our prince