Sword of the Stars Update 1.2.2
(c) Lighthouse Interactive
Protection .......: SecuROM 7.31.0008
Date .............: May 2760 Number of Discs .........: ~
GAME NOTES
~ AI now builds more defenses more selectively.
~ Fixed minor frustum culling bug that would might models
to disappear at the edges of the screen.
~ Liir maneuvering increases.
~ Changes to combat maneuvering to take more advantage of
the vertical field.
~ Boosting plague and AI research now carries additional
risk.
~ Rebel AI changes:
~ Weapon arcs now shown in combat weapon overlay.
~ Improved AI reasoning about when to auto-resolve combat
peacfeully.
~ Improved AI tech research strategies.
~ AI now receives a 5x disposition bonus with an enemy who
auto-resolves combat peacefully.
~ Reviewed AI diplomatic reasoning and fixed a number of
related small bugs.
~ Improved initial AI-to-AI disposition.
~ Modified AI exploration strategy to make better use of
existing scouts by pushing fronts.
~ Modified contested AI colonization to improve
interaction with allies.
~ AI will no longer surrender due to a large chunk of its
empire being lost to a rebellion.
~ Rebel AI changes:
~ Changed color.
~ Added rebel AI conception splash screen.
~ ebel encounters with AI virus/slave technology will
cripple some of its ships.
~ New ship design names.
~ Adjusted output rates.
~ Player who caused the rebellion loses all progress on
current AI research.
~ Defense platforms are now subverted.
~ No longer has to research translation technologies.
~ All AI Command sections act as deep scans for the
rebel AI players.
~ Number of victim's colonies received on its first
turn.
~ Now receives an output bonus on its first turn.
~ Now receives a savings bonus per system on its first
turn.
~ Ship construction cost reduced.
~ Automatically colonizes any undefended systems its
ships encounter.
~ No longer causes combat on its first turn.
~ Combat auto-resolution changes:
~ Added auto-resolve peaceful news event.
~ Now simulates assault shuttle return runs and node
missile tactics.
~ Increased effectiveness versus an undefended colony.
~ Tweaks to planet development effects.
~ Increased waypoint-reached thresholds for ships in
combat.
~ Chat between players in the game lobby and those playing
is now possible.
~ Move line and ruler now display the name of the target
that the mouse is over.
~ Cloaked ships now show up on combat card if a deep scan
ship is present.
~ Escape key now exits credits.
~ Fixed lingering line-break issues in text rendering.
~ Fixed subtle logic bug in random distribution on planet
stats.
~ Fixed lingering logic issues with end-of-combat
detection.
~ Fixed rankings dialog hotkey toggle.
~ Fixed AI targeting versus Liir engine sections.
~ Fixed System Killer combat round is now locked to
exactly four minutes.
~ Fixed trade slider no longer moves when output rates are
adjusted after a colony is developed.
~ Fixed rare bug where AI would suddenly break all of its
alliances.
~ Fixed AI now considers these weapon techs: WEP_PDtech,
WEP_VRFtech, SLD_*.
~ Fixed rebel AI Command section conflicts resulting from
trying to build cloaked and deep scan ships.
~ Fixed Liir CR Antimatter, Antimatter Flicker, AM
Improved Stutter, and Strike Force CNC turret arcs.
~ Fixed rebel AI players are now naturally immune to
climate hazard.
~ Fixed rebel AI players are now naturally immune to bio
weapons.
~ Fixed bug where attackers would not lose locks on
cloaked targets.
~ Fixed intangibility is now turned off when ship retreats
to the back line.
~ Fixed issue with player color rendering with low-end
shaders.
~ Fixed build screen queue sometimes displaying the wrong
ship design image.
~ Fixed auto-resolve now simulates repeated firing of a
siege cannon.
~ Fixed auto-resolve bug where assault shuttles were not
destroyed when the carrier's mission section was
destroyed.
~ Fixed known UI cases where text might not fit (mostly
for localization).
~ Fixed avoidance versus large asteroids in the asteroid
random encounter.
~ Fixed intangible ships will no longer attempt to drive
into the planet.
~ Fixed incorrect puppet master avoidance.
~ Fixed occassional bug where Hiver defenders coming in
through a gate would cause damage to the colony.
~ Fixed planet scaling.
~ Fixed known low end shader issues (including white star
effects).
~ Fixed combat AI not correctly detecting weapon fire in
F/C situation.
~ Fixed bug where planet would not lose missile lock on
cloaked ships.
~ Fixed gradual memory leak in combat network client code.
~ Fixed Human DE Minelayer turret arcs.
~ Fixed rare combat AI crash that could occur when
guarding a deployed gate.
~ Fixed issues with Hiver ships retreating through gate.
~ Hardware audio option now defaults to off for new game
installs.
~ Fixed occassional audio crash.
~ Fixed TTL values for all torpedoes.
~ Fixed excessive collision damage to massive objects
being hit by small objects.
~ Fixed torpedoes colliding with each other when launched
from different ships.
~ Meson shield tech now unlocks shield ship sections.
~ Fixed potential peaceful resolution crash.
~ Fixed Tarkas DN Battle Bridge turret arc.
~ Fixed Hiver DN Battle Bridge turret arc.
~ Added AI missing warhead tech replacements.
~ Fixed AI cloaked invasion fleets not launching.
~ Fixed ships with spinal mounts not turning to face their
targets.
~ Fixed standoff weapon family priorities and set more
intelligent standoff ranges.
~ Fixed team chat.
~ Fixed starmap path errors for fleets originating at an
enemy colony.
~ Added Polish language.
~ Fixed AI special project premature acquisition bug.
~ Fixed sensor screen display issues for ships subverted
by the PM in combat.
~ Fixed bug where random encounters might be autoresolved
peacefully.
~ Fixed bobblehead bug.
~ Fixed asteroid monitor build bug.
INSTALL NOTES
~ Unpack
~ Install the update
~ Copy the crack from the ViTALiTY folder
~ Enjoy this little piece of hell on earth