Project_Temporality_Update_v1.010-FASDOX
Project Temporality (c) Defrost Games *Update v1.010*
Date ..........: 2014-07-01 10 x 05.00 :......... Files
Language ......: English - :.... Protection
Update [ ] NoCD/NoDVD Crack [ ] Language Selector
DLC [ ] Cheatscodes [ ] Trainer
Unlocker [ ] Keygen [ ] GameGuide
Savegame Editor [ ] Covers [ ] Manual
Other:
Requirements:
Project_Temporality-FASiSO
Project_Temporality_Update_v1.006-FASDOX
Project_Temporality_Update_v1.007-FASDOX
Changelog:
v1.010
- After almost 4 years of development it was embarrassing to have the launch
overshadowed by technical issues. We want the game to stand for it self on
it's own merits. So we are really sorry for our jump crazy players who
have been having troubles but hopefully they will all be resolved now.
- All menus can now be navigated with a controller
- Anyway except for those issues at the bottom these are all the issues that
has been reported to us so we hope you will all enjoy the game now.
- Breathing sound in level 14 turned of even if you return to menu
BUG FIXES:
- Characters do no longer fall through floors due to air gliding along
objects.
- Characters do no longer fall through floors when jumping in above an
object on a second level floor.
- Characters do no longer fall through floors when managing to jump in the
crack between a blocked and non blocked area.
- Characters now always land correctly so jumping in towards the edge of an
object and a wall doesn't result in perteptual animation and the character
falling through the floor if applied continuously.
- Collision detection fixed so you cant jump through stairs.
- Controller input has been tweaked to make it less sensitive as default and
around the y Axis
- Fixed Resolution display in options so it will show the proper one in all
cases.
- Fixed incorrect convex hull collision that could cause character to get
stuck inside objects.
- Fixed so that you can't take both of the keys on level 13
- Full Controller support
IMPROVEMENTS:
- Keyboard rebinding
- Looking for the odd one button might not work the way it's colored like
- New Features
PERFORMANCE IMPROVENENTS:
- Railings do no longer hug characters
- Spinning lights for motion detectors now match motion detection area
better
- The game automatically switches to controller friendly UI/Texts/
Tutorials if a controller is connected.
- The game changes default camera behavior to a player following camera if
a controller is connected and used (so mouse input wont be affected)
- The game now allocates much less memory on the fly which will lead to less
garbage collection which will result in a smoother game-play experience on
lower CPU's
- Things pushed to the next patch
- When the player collides with an object he will no longer get stuck but
instead neatly slide against it creating a much smoother game-play.
- You should not to be able to land on moved platforms anymore.
OTHER:
- We are sorry about the movement issues as it has affected a lot of people
and was due to a last minute fix that didn't got tested properly (they way
we play the issues doesn't appear and we didn't use external testing for
that small fix)
v1.007
- Adjustmentto several levels in the game.
- Fully working controller support.
v1.006
- Fixed rare case of platform getting stuck on level 6
v1.004
- Fixed extremely rare issue with button not triggering on specific frames.
- Fixed issue with 3+ presses of the same button in combination with certain
time manipulation
- Timer warning sounds is now only for the last 3 seconds.
- Various small puzzle fixes.
- Levels now rotate through multiple songs.
v1.003
- Fixed erroneous images on some journals
- Various small puzzle fixes
v1.002
- Changed erroneous hint text on level 4.
- Small changes to Temporality field hints for better pacing
Project Temporality is a third person Action/puzzle game developed around
streamlining the concept of single player cooperation. You still solve
problems using multiple clones of yourself, but instead of starting over
from the beginning or any other fixed position with each clone, you can
spawn them at any time you like. This removes most of the waiting usually
associated with synchronizing clones in this kind of games. We also removed
the frustration of having to replay entire puzzles involving multiple
timelines by simply allowing you to seamlessly move backwards to any point
in time.
We do it like this because we want to make it easy for you to perform the
solution for the puzzle once you have figured it out. No waiting or trial
and error with timing. To us this is the natural evolution of time based
gameplay, born out of the frustration of having played puzzles you find the
solution for in 15 seconds but that still takes a long time to actually
solve due to not getting the timing perfect.
In Project Temporality you don't have to spawn your clones until you really
need them. There is, however, a twist. When you spawn a new clone, you lose
control over the old one and instead assume control of the new. This means
that you can no longer use any item you picked up before you cloned. In
other words, you have to be certain that you get the right clone to the
right place.
You solve puzzles by manipulating elements of the world like doors, force
fields, lasers, mirrors, elevators or platforms. You control their behavior
by pressing buttons. Different button-types have different limitations.
Some elements require you to carry a special item to be able to manipulate
it. You also need to avoid falling to your death or touching anything
electrified while avoiding lasers and plasma bullets.
URL: http://www.defrostgames.com
URL: http://www.desura.com/games/project-temporality
URL: http://store.steampowered.com/app/290320
NOTE: Project_Temporality-FASiSO was v1.001, game must be already updated to
v1.007 for this update to work correctly.
- UnRAR
- Run update and install
Tired about all the self-made CD/DVD images made from download versions of
the games? Our games are made from physical sources if possible - like in
the good old times and how we think it should still be done. In our opinion
digital download versions should be tagged as such or at least it should be
noted in the nfo. Also we think that physical sources never could be dupes
of digital versions as well as CD versions are no dupes of DVD ones. All
old and still active scene rules proof that we are right (the new S.I.R
rules from 2009 and 2010 are not signed by any scene group and are not
active because of that).
We bring you games that other groups do not do. We are different, like us
or hate us. You think some games that we release are crap? We do not care
because we think that scene means that every game should be released.
To rise the quality of our releases we now try to make all our releases
both in normal image format (bin/cue or iso) as requested by the scene
rules and also in clone (Alcohol 120%) format.
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