1 9 1 1 <JED>
Razor 1911 Proudly Presents:
Rainbow 6: Rogue Spear v2.05 Update *Cracked*
(c) Redstorm Entertainment
Supplied By : MossyOak Release Date : Nov 23 1999
Cracked By : MrMaxon Protection Type : CD-Check + RTP
# of Disks : 2
Game Type : Swat System Type : WIN9X/2000
Packed By : MrMaxon 3D Acceleration : Yes
Requirements : ORiGiN's release of Rainbow 6: Rogue Spear
Game Notes & Crack Information
What's new in v2.05?
- The special keyboard keys (arrow keys, numeric keypad, etc.) can once
again be remapped under non-English versions of Windows.
- Rogue Spear should now run under Windows2000.
- GameSpy support has been added. As part of this, the behavior of the
"Announce Server" option has changed. If this option is checked, your
game info is broadcast to the GameSpy master server.
- The server will no longer pause until the armpatch timeout has expired
while waiting for clients who have armpatches turned off.
- Support has been added for users with multiple network connections to
choose which connection to use for a multiplayer game.
- The problems with the "Lock Teams" option should be cleared up.
- The blank dialog that a client received when joining a full game should
now display the proper message.
- Clients who disconnect during the loading sequence will no longer crash
if they reconnect while the game is still in progress or in the results
screen.
- The armpatch timeout was reduced to 30 seconds meaning laggy clients
will not delay multiplayer game starts for more than that period of
time.
- Clients that disconnect during the loading sequence will no longer
delay the game start until the armpatch timeout has expired.
- Clients who disconnect and rejoin before a game starts will no longer
delay the server until the armpatch timeout has expired.
- Hitting escape during a multiplayer loading sequence will no longer
cause a hang or crash.
What's new in v2.04?
- Found and eliminated some bandwidth hogs in multiplayer.
- Fixed the pink areas and bad text on Permedia 2 cards.
- Fixed the crash when playing back a replay that was recorded with
AutoRun turned on.
- Fixed a potential lockup if a player jumps off a ledge while AIs are
following.
- The "Invert" option on the joystick remapping screen should work
correctly now.
- Fixed auto-aim being turned on when the player attempts to switch teams
during the early stages of a death motion.
- Players who join while a game is ongoing no longer send their
armpatches immediately but rather wait for the next game to start.
This fixes the problem of players joining during the action causing
a lag for everyone.
- Added a new multiplayer only map called "Bunkers".
- Fixed the short freeze that occurred when selecting "Mission Orders"
from the briefing screen.
- Replaced "Ready To Continue" messages on multiplayer results screens
with ready indicator in player list.
- Server can force the game to continue past the results screen after a
multiplayer game instead of waiting for all players to click continue
by pressing the forward arrow a second time.
- Disable the observer mode key when running a replay.
- Kick out terrorists in terrorist hunt / lone wolf farther if they are
in the same room as the insertion zone / base. If they are in a
different room, they can be anywhere. This reduces the incidents of
terrorists starting off right in the team's face.
- Adjusted which weapon skill was used at what zooms. Full
submachinegun zoom now uses full assault skill, instead of using
a bit of sniper skill.
- AIs will now call "Clear!" once they have cleared a room.
- Changed the Steyr AUG to use the rifle reticule to stop confusing
players.
- Removed the intermediate zoom level on the G36K.
- Changed the "if you are zoomed, you can only walk" to be "if you are
zoomed more than an MP-5 can zoom, you can only walk". This is 3X.
- Loosened some of the server-side gunshot validation checks to lessen the
penalties for high-ping players.
- Improvements to the camera code to eliminate some cases of the camera
being outside of the world after dying.
- Added support for Creative's EAX.DLL so more players can get EAX
effects.
- Improved the support for foreign keyboards in the remapping screen by
detecting keys that are in a different location from a US keyboard.
- The forced time delay between trigger pulls is no longer increased
if you are wounded.
- Character scaling in the X and Z directions is now capped between 0.1
and 1.0 to avoid a cheat that allowed players to run faster than they
should.
- The Rommel.CXP file now goes through the mod system properly so it
can be edited as part of a mod.
- Fixed some bad character models in the Train Yard Lone Wolf and
Terrorist Hunt missions.
- Changed default player selection on multiplayer results screens
to be local player instead of first player.
- Updated formatting and contents of multiplayer RSResults*.log files.
- Added an option to RSConfig to force fullscreen and run DXDiag. Added
some system information.
- Reduced problems with flashing during loading sequences.
- Loading screens will continue to animate while waiting for others to
finish their loads instead of stopping the animation and appearing to
freeze the system.
- Multiplayer games will not start in cooperative multiplay until all
active and observer players have finished loading.
- Disconnecting users in a multiplayer game will no longer alert
terrorists with a death noise.
- Server locks the game temporarily during the countdown sequence to
prevent other users from joining and halting the game start.
- Fixed a number of problems with text being truncated or cut off
improperly.
- Custom armpatches no longer show up on some terrorists in multiplayer
terrorist hunt missions.
- Fixed problem with some characters causing the truncation of the rest
of the string (most common with higher ascii, accented characters).
- Ten lines of chat are now allowed.
- Chat will now wrap if it is longer than the width of the screen.
- Eliminated "ghost" Rogue Spear task on taskbar when you quit game.
- Fixed the body armor assigned to certain terrorists.
- Made some cosmetic adjustments to the rangefinder portion of the
binocular reticule.
Install Notes & Rip Information
Unzip, unace into your existing Rogue directory (e.g. C:\rogue)
If you want install EAX 3D-Sound support run EAXUnified.exe
- MrMaxon / RAZOR 1911
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