avh!<CRG>
P r o u d l y - P r e s e n t s !
SHOGO MAD v2.2 Patch Cracked (c) Monolith
Supplier : KuudenTappaja Release Date : 03/11/1999
Cracker : SixKiller Publisher : Monolith
Ripper : n/a Release Type : Patch
Packer : SixKiller 3D Acceleration : D3D / 3DFX
Protection : CD-Check Release Size : 03 x 2.88mb
Language : English Rating : [ -] 90 %
Requirements: CLASS's release of SHOGO MAD
D e s c r i p t i o n
New Features in 2.2 patch:
- Added support for DirectSound3D, A3D and EAX using the Miles Sound
System. Use the 3DSound button under Advanced in the Shogo launcher to
gain access to 3D Sound features. Please see the section on 3DSOUND
for more info on how this works.
- Added extended joystick support. There are several new .cfg files in
a \Joysticks directory in this patch. Many different types of joysticks
are covered, including the MadCatz PantherXL. Please see the section
on JOYSTICKS for more info on how this works.
- Added support for AMD's 3DNow! technology (thanks to Jayeson Lee-Steere
at AMD for helping us implement support). If you have an AMD 3DNow!
compliant CPU, you can enable this feature by selecting d3d3dnow.ren
under the Display button in the Shogo launcher. Enabling this feature
should provide about a 5%-15% speed improvement. NOTE: Enabling this
feature on non-AMD hardware may cause unpredictable results.
General Bug Fixes / Updates:
- Fixed several bugs with MultiTexturing. This should now work on TNT
and Voodoo2 cards (enabling this feature may or may not provide a
speed improvement, depending on hardware and drivers). Also added
'Enable single-pass multi-texturing' to the Advanced options in the
launcher. Check this option to enable the feature.
- Updated version # to include 2.2.xx, where xx is the build #.
- Changed internal engine version numbers so engine now checks before
allowing old versions to connect to newer versions.
- Added an "incompatible version" error message when an older client
(eg, 2.1) tries to connect to newer server (eg, 2.2.xx). However, when
a newer client (2.2.xx) attempts to connect to an older server (2.1),
a "Disconnected from server press Enter to continue" error message
will appear on the client.
- Updates to ShogoSrv.exe and server.dll--fixed a few crash bugs and
memory leaks, so these should be more stable now.
- Fixed some collision/physics bugs related to pushing player/objects.
- Fixed server from creating too many id's, which could cause an invisible
player bug in multiplayer.
- Fixed host-crashing when hitting frag limit (only happened during hosted
games).
- Fixed a bug causing an occasional crash on exit.
- Fixed some missing resource messages getting sent to console regardless
of debuglevel.
- Fixed a bug related to internal string messages, which could have caused
some random crashes.
- Fixed several Shogo (game) memory leaks that may have caused server crashes.
- Fixed internal Shogo (game) bug that could cause rare crashes on special fx.
- Fixed an AI firing bug that was causing them to be a little less accurate.
- Fixed a loading level bug that caused slow level loading.
- Fixed a bug with calling MID_AFFECTPHYSICS where the object getting the
function could possibly remove itself from the list being used by
the engine.
- Fixed GetDeviceObjects so it gets objects for all joysticks, not just the
first one found.
- Fixed a few typos in the launcher and game.
- Added recommended settings for the ATI Rage 128.
- Fixed bug that caused ShogoSrv to not register with the Shogo website
unless the srv_send.txt file existed.
- Updated main readme.txt file to include all previous updates.
- Updated Shogo Online Manual (shogo.hlp) to contain more information
about multiplayer games, online resources, GameSpy, and general gameplay.
- Fixed game settings not getting saved when you hosted a multiplayer game
from within the menus.
- Added "High Ping/Modem" update rate choice to multiplayer wizard.
Sound-related Fixes:
- Added delay between main Character dialog so they don't overlap/cut-off.
May cause longer pauses between character dialog in Single Player.
- Fixed sound bug where you couldn't hear your own weapon fire if there
were a lot of sounds happening around you (this happened a lot in
OF_MadSkillz w/many players).
- Made Major Character dialog sounds during cinematics play locally
(inside the player's head) so they have full volume--this fixed volume
drop-off caused by 3D positioning, but will remove left-right positioning
during cutscenes.
- Fixed bug where server wasn't correctly telling client what sounds to cache.
- Fixed server-side sounds not getting unloaded properly between levels.
This caused the server to run out of object id's.
- Added replacements for a few stereo files (could have caused some problems
with 3D sound enabled).
- And all the fixes from previously released shogo patches.
NOTE: You only need the shogo game, so you don't need previously released
SHOGO patches! This is FULL 2.2 Patch!
- SixKiller
I n s t a l l a t i o n
* Just unzip, unace ( ace32 x shogo22.ace X:\shogo\ ) & Enjoy!
B l o o d y - C r e w
Alex - Alien - Antzo - Anvilhed - BodyCount - clone
CoCoo - MaD-29 - MrHoly - MrNaZu - SixKiller
B T - 2 0 0 0 - N e w s
* Mass clean up made in our group hopefully everyone is happy ;)
* We are looking for talented crackers, software suppliers & fast sites
/ shell accounts.
G r e e t s
S P E C I A L - G R E E T S
Goes to all the lamers of FUSION, releasing lame dupe patches like Top
Gun 1.1 Patch Repack By Microprose (repack in your ass) & Grand Touring
Large Patch 2!
G R O U P - G R E E T S
RC - INSTANT REMEDY - PARADIGM - RAZOR 1911 - CLASS - ORIGIN - SIEGE
C o n t a c t i n g
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