Presents
Counter-Strike: Source Updates Patch 10
Release Date : 28-02-2005 Protection : Custom Steam Crap
File Count : 08x15MB Game Genre : Action / FPS
Release Notes:
This update will fix the temp version out of date error and
such things like that!!!
Get update 5, 6, 7, 8 and 9 first. After that add this update!
Online play will not be working anymore (It DOES work with HL1 accounts)
So you have to play on cracked servers... (There are enough)
Playing with HL1 accounts is not smart, they might get banned in the future
if they notice it! You have been warned!!!
Run in Offline-Mode to join cracked servers. (Default settings are offline)
Steam fixes:
New hostage rescue map cs_compound
Added Source version of de_train
Upgraded version of the CT player model
Location names are shown in radio/team chat, and under the radar
Server tickrate can be specified with -tickrate
Added radio command aliases
Added mp_humanteam cvar [any | ct | t] (forces human players onto
specified team - useful for humans vs bots)
Added new "match" mode for bot_quota -- If bot_quota_mode = "match",
bot count = (human count) * bot_quota
Bots no longer automatically
follow humans (bot_auto_follow now defaults to 0)
Bots are balanced before humans with mp_autoteambalance
Bots can open simple +use doors
Bots change their names to match the prefix when bot_prefix changes
Several improvements to bot behavior when paths become blocked --
solves problems specific to cs_havana
Bots won't throw grenades if something is blocking their throw
Bots are better at only breaking objects that are in their way
Fixed bug where a bot occasionally "dithered" rapidly between two or
more targets without firing
bot_kick and bot_kill console commands use the bot's base name without
the bot_prefix
de_piranesi - bots avoid the breakable crates better.
A bomb exploding just as the round restarts no longer kills players
at the start of the next round
Grenades being thrown when the player dies no longer disappear
Increased mp_limitteams bounds to 0-30, where 0
will disable this functionality
Players' arms and hands can be hit by bullets now
Target ID font is proportional, and it doesn't resize incorrectly
after a resolution change
Overviews don't show player locations when mp_fadetoblack is on
Players with spaces in their names can be selected in the spectator GUI
Observers can change their name at round restart
Throwing a grenade right at round restart no longer results
in holding a "ghost" grenade viewmodel at respawn
Fixed a bug where snd_mixahead was not working properly.
Should fix some sound popping problems for certain sound hardware
when running at a low framerate.
Added support for a new surround sound buffering technique that streams
six discrete channels instead of using DirectSound3D.
Use snd_digital_surround in the console to enable this.
This allows for support of Dolby Digital 5.1 on nForce2 hardware
Allow mp3 playback at rates other than 44100Hz.
Temporarily disabled SourceTV beta for backend changes
Fixed screenshots/save games being saved in the wrong place
Fixed hang in rcon server
Fixed server crash where banned players could
retry/cancel quickly during connection
Fixed crash when a user specifies a heapsize that is too large
Fixed "play" command crashing on dedicated servers
Fixed bspzip'd assets in maps not loading properly
Added FCVAR_CHEAT to r_shadowids
HLTV port/server can be completely disabled
by command line parameter "-nohltv"
Fixed "exec" exploit that used ":", "\\", and ":" in the paths
Fixed exploit with "record", "bench_start", and "logsdir"
ENJOY!
Install Notes:
1. Unpack the updated Files with WinRAR or WinACE
2. Copy over the files located in the /Files directory
3. Delete the files & folders listed in important.txt
4. Have fun!
(Make sure you have Steam.dll renamed to Steam.dll.off)
Report bugs togaben*valvesoftware*com
Thanks to all! (You know who you are!)
nico!NoGrp