P R E P A R E T O B E U N L E A S H E D ! !
Eufloria v2.04 RIP
Release Date : 28/03/2010 Protection : Steam
Release Type : RIP 22x5.00MB Company : Omni Systems
Release Notes:
Eufloria is an ambient game of space exploration and conquest that
employs surprising themes of plant growth and bio mechanical evolution.
The game allows the player to explore a beautifully realized universe
rendered in a style that is both unique and compelling. Eufloria's
aesthetics are reminiscent of children's books like "the little
prince" and the gameplay is supported by an original ambient
soundtrack by Brian Grainger.
Gameplay revolves around conquering asteroids in space and using their
resources to literally grow and nurture new semi-organic plants and
creatures to do the player's bidding.
The player is pitched again several teams of AI opponents that all vie
for the same resources and can offer fierce opposition.
A single player campaign boasting 25 diverse levels
A skirmish mode with 8 highly replayable additional levels
An unlockable 3rd mode with new graphics, and tougher AI
Procedural content that makes each play session unique
A unique soundtrack of over 2 hours of music created by Brian
Grainger, AKA Milieu
Intuitive and almost completely mouse-based interface
Integrated LUA Scripting allowing for enormous modding potential, to
allow for additional user generated content
VERSION 2.04:
- Fixed routefinding problems from 2.03, and added drawing from Lua
VERSION 2.03:
- Added screenshots on F9.
- Fixed AI not planting flowers on Dyson trees.
- Fixed seedlings not attacking high-altitude enemies attacking trees.
- Fixed laser mine sending crash
- Asteroids can be moved in script at runtime with
asteroid:MoveBy(x,y) and asteroid:MoveTo(x,y) (Cannot be moved out of
world bounds)
- Add flowers and mines to asteroids with script commands
asteroid:AddFlower(), asteroid:AddFlower(faction) and
asteroid:AddMine(), asteroid:AddMine(faction) (returns object created
or nil)
- Query number of present flowers, mines with
asteroid:GetNumFlowers(faction) and asteroid:GetNumMines(faction)
- Access present flowers, mines with asteroid:GetFlower(faction) and
asteroid:GetMine(faction) (may return nil if none present)
- Send flowers and mines with flower:SendTo(asteroid) and
mine:SendTo(asteroid)
- Set attributes on any game entity (asteroid, seedling, tree, mine,
flower, etc) using SetStrength, SetSpeed, SetEnergy results are
untested and may not work as desired
- Add seedlings of a particular type to any faction on an asteroid
with asteroid:AddSeedlings(number, faction, energy, strength, speed)
where attributes are from 0.0 to 1.0
- Remove seedlings from asteroids using
asteroid:RemoveSeedlings(faction, number) which will remove random
seedlings up to amount number' or the currently present population
VERSION 2.02:
- Intel graphics bug fixed!
- User levels can now have any filename.
- Enemy AI now uses flowers properly.
- Fixed crash when clicking flowers/mines through the UI.
- Fixed captured enemy flowers not enhancing trees.
- Fixed AI planting flowers on Dyson trees before they were allowed to.
VERSION 2.01:
- Main menu music crackling fixed!
- Custom levels should now work
- Mythical Chapter 6 on completing all single player levels
- Portuguese added as a language option.
RIPPED: Nothing
Install Notes:
1. Unpack the release with WinRAR or equivalent
2, Install game with unl-e204.exe
3. Start game with Eufloria.exe
4. Enjoy!
Additional Notes:
Game require Microsoft Visual C++ 2008 Redistributable Package:
http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-43
91-8a4d-074b9f2bc1bf&displaylang=en
Remember to support good games!
Unleashed salutes all friends of the family, contacts and competition!
" Oprah on summertime yet? "