P R E P A R E T O B E U N L E A S H E D ! ! Heroes of Annihilated Empires v1.1 GERMAN UPDATE CRACKED (c) CDV Release Date : 04-12-2007 Protection : Custom Release Type : CRACK Game Genre : RTS/RPG Scene Note: Before we introduce you to this release, we would like to comment the issue with Joint Task Force update. 4 days after our cracked update, came a so-called proper release from Razor1911. As we can actually congratulate them on making the cracked EXE nearly 2 megs smaller than ours, we simply cannot agree with the proper reasons that were made up by them. What was wrong with it, you ask? Well, here's a quick list: * Different sections names. Sure, but WTF this has to do with the overall working of the game/crack? Please take note, that your way for rebuilding data is *not* the ONE & ONLY way to do. * Unfixed code & the "proof". WRONG! Razor used one of the best tricks around. If one puts some code fragment in the NFO, 90% will say "Oh yes, they are right, they put this very, very important code piece, so they are surely right!" Sadly, the written code is absolutely useless & meaningless for the game itself (the fact that we had zeros in the place you mentioned was a consequence of a different rebuild), but nevertheless it looked cool & soooo pro. * Our crack was working flawlessly & we took some handful of time to test it thoroughly. Too bad that a group of such a great past couldn't just admit it & made those pretty cheap proper reasons to let them "win" this release. At this point we would like to thank all nukers/siteops that actually took time to test the game & our crack to see that it was working perfectly and thus - nuking the invalid proper. If you did else, please take your time to test both releases as you should have already & then check their dates. Enough said. To Razor1911: We have absolutely nothing against quality & proper releases and we bet that you have not also. How about making a REALLY NEEDED PROPER then for crashing crack of Virtua Tennis 3 v1.1 (check the uhoh.jpg screenshot; as a tip - the crash occurs when playing in Versus Mode with a customized character)? We're sure it will be more useful than the Joint Task *FARCE* release :) Now, please enjoy our newest crack for Heroes Of Annihilated Empires :) Since it's based on a different & absolutely harmless protection and expect 100% Starforce-free gaming & significantly faster launching of the game. Release Notes: PATCH 1.1 RELEASE NOTES Changes/Additions: * Arrows of elf-archers and werewolves in human form have bigger dispersion and slightly lower flight speed. * Bottle with poison now adds splash damage. * Auras of all heroes modified, new hints added. Many auras act as abilities (see Text\ADD\new aura.txt). * Lich fires with bigger dispersion and less splash damage. * Damage radiuses lowered, so are some probabilities and flight speeds - Fire Magus - Cold Magus - Earth Magus - Air Magus * Zeppelin damage radius decreased * Yotun scatter added, damage radius decreased * Dracolich damage radius decreased, chance to scare increased * Parameters, prices, chances of item drops for almost all items have been modified. A more vivid distinction between classes (warrior, ranger, mage) integrated. * Cooldown of Altars with bonuses decreased, so are their bonus values * Grenade - stuns * Landmine explosion radius increased * Lightning Storm damage type and force to Heroes modified. Heavily depends on hero s level * Summon frequently summoned, but in low number of rats * Plant wall frequently summoned, but in low numbers * Anti Magic - cooldown changed to 30 (from 65), duration increase based hero s level lowered * Fireball damage changed * Freeze percentage of damage against flying enemies decreased to 40 (from 70) * Holy Light moved to 3rd level drop. Is dropped from strong mages * Magic Seeds dryads life time limited to 8 minutes * Absorb Magic - Cost changed to 300 (from 500) * Acid - Cost changed to 500 (from 800) * Control now can be used on enemy-Controlled units * Deceive Death duration increased, parameters changed * Disease higher damage and more frequent, affects hero for 8 sec (instead of 4) * Siccativus lasts for 16 sec (instead of 10) per 40 (instead of 50) damage. Hero s magic protection has bigger impact * Fairy Dust Cooldown changed to 65 (from 45), duration decreased to 20+0.25 (45+0.33) * Clairvoyance mana cost changed to 40 (from 50), cost 200 (from cooldown -2000 * Petrification lower damage percentage against flying enemies - 40 (from 70), gives higher regeneration and spikes (100% returns from damage suffered) * Ghostly Prison - Cost changed to 300(from 500) * Hurricane damage against flying enemies decreased, slow-down of enemies increased to 60% (from 40%), ranged units can fire, but at short distance 230. Greatly decreased damage against structures - 150+3 (from 200+5) * Lightning Storm Cost changed to 1000 (from 800) * Magma Ball - Cost changed to 1000 (from 800), mana changed to 190 (from 150), cooldown changed to 80 (from 40) * Steal Life - Cost changed to 400 (from 800), mana changed to 75 (from 150) * Stone Skin bonus growth on defense increased +0.11 (from +0.08), slow-down decreased to 25% (from 33%) * Storm - Cost changed to 1500(from 800), frequency of lightning and damage decreased, doesn t stun heroes anymore. * Summon Genie - Cost changed to 600(from 800) * Summons Cost changed to 400 (from 300), Mana - 20(from 65), summons a few rats, life time increased * Tornado - cooldown changed to 25(from 40), mana - 300(from 150). If lots of mana available and need be, one can call up to 4 tornados on the enemy base. * Tree of Life - Cost changed to 150(from 300) * Unicorn aura provides +10% to movement speed * Duration of slow-down from Orc Rider changed to 0.5(from 0,75)sec * Druid ability when hit reduces attack -1 (previously -2), defense -2 (previously -3), but the effect of abilities sums up. Slow-down -20%, also summed up. * Poison potion poison effect reduced. Less of speed loss when moving * 5 ultimate upgrades (a unique Upgrade, affects every unit in a nation: provides +1 attack,+1 defense,+6% to movement speed) * Altar and possibility to built summoned units (7 units) inside added * Parameters of archers and Druids changed * Archer attack upgrades changed to +2 (from +3), +2 (from +3), +3 (from * Archer defense upgrades are carried out faster * Upgrades to all mine capacities changed (numbers, cost, quantity of lives provided): +3+4+6+8+14+15 from +5+8+10+12+15+40 * Healing upgrade price changed to Food 100 (from 500), duration to 300 (from 500) * Upgrade +3 attack to fairies - Cost changed to Coal 450 (from 1100) * Fairies speed upgrade made slightly cheaper. * Fleet attack distance upgrade Cost changed to Food 1000 (from 1500) * Druid damage upgrade added (+2 attack) * 5 ultimate upgrades (a unique Upgrade, affects all units in the nation: provides +1 attack,+1 defense,+6% to movement speed) * Altar added, so as possibility to build units summoned inside (7 units) * Mine upgrades modified similarly to the ones of Elves. * Healing upgrade made lower in cost and is faster to accomplish * 5 ultimate upgrades (a unique Upgrade, affects all units in the nation: provides +1 attack, +1 defense, +6% to movement speed) * Altar added, so as possibility to build units summoned inside (7 units) * Upgrades on mines reworked, similarly to the way done for Elves. * Upgrades of Riflemen: Attack 1 changed to +2 (from +1) Attack 2 Cost changed to Coal 350 (from 500) Attack 3 Cost changed to Coal 700 (from 800) Attack Melee 1 Cost changed to Gold 250 (from 400) Attack Melee 2 Cost changed to Gold 400 (from 650) Attack Melee 3 Cost changed to Gold 1000 (from 1500) Defense 1 changed: Iron 200 (from 300) Defense 2 changed: Iron 200 (from 400) * Possibility to view map parts covered by fog-of-war added * Upgrades on Riflemen building speed changed -33% (from -25%) * Nearly all upgrades in the Wizard s Tower are accomplished fast * 5 super upgrades (a unique Upgrade, affects all units in the nation: provides +1 attack, +1 defense,+6% to movement speed) * Altar added, so as possibility to build units summoned inside (7 units) * Upgrades on mines reworked, similarly to the way done for Elves. * Upgrade on necromancer s hit points added (+20). Performed in the Main building * Werewolf attack 2 upgrade changed to +3 (from +4) * Werewolf - attack 2 upgrade changed to +4 (from +6) * Ghost Upgrade 2 changed to +2+2+2 (from +1+1+1) * Ghost Upgrade 3 changed to +3+3+3 (from +2+2+2) * Cost of upgrade to Leech Dragon strength changed - Gold 950 (from 1500) * Healing upgrade now costs less and made faster * Upgrade of all units building speed costs less * Cost of upgrade on number of catapults lives changed - Iron 1250 (from 4750) * Cost of ships speed upgrade changed Coal 1000 (from 1500) * Ships defense upgrade changed to +10 (from +5) * Big 3D units have big weight and will not be shifted by collision of small units (will stop getting trapped and freeze\push) * Spells added to all towers Undead - Necromancy Elves Tree Of Life Ice Cold Arrow Mechanicians - Grenade * Balance on heroes attack speed implemented. Mages now have much higher damage and lower attack speed. * Animations of magic casting and the spells themselves balanced out and systemized (3 types instant, fast, slow). * All ships have a faster movement speed * Archers, faster attack rate, higher damage 14 (previously 12), higher building speed 55 (previously 80), lower price. Resources spent on shots added (-1 wood) * Elves buildings damage modifier added x10 * Griffin Life 900 (previously 300), Damage 100 (previously 50), less Cost * Pegasus - Life 600 (previously 200), Damage 45 (previously 40), less Cost * Ent greater splash radius * Unicorn Damage 45 (previously 25) * All neutrals have quantity of gold and Experience given to hero changed * Drops changed from nearly all units. More of potions, less of magic. * Gnoll +20% to running speed * Human mages (4 elements) more HP and damage * Bug with speed of resources procured at different speeds by Mechanics and Ice-folk fixed * Ballistae Life 750 (previously 500), cost to build added, defense from melee units added * Conjurer smaller shot range 700 (previously 900), more costly shots Coal 5 (previously 1), buildings damage modifier added x10 * Enchantress shorter fire range 450 (previously 600), buildings damage modifier added (x5) * Ice Drake Life 1200 (previously 600), Damage 50 (previously 20), cost on crystals added * Ice Golem small splash added, protection from arrows 18 (previously * Mammoth changes Damage 100 (previously 40), protection against arrows 19 (previously 21), buildings damage modifier x7 (previously 15) * Cold Spirit Damage 40 (previously 30), Life 600 (previously 500), buildings damage modifier added (x10) * Yeti protection against magic added 6 (previously 4) * Yotun greater damage, defense changed. * Stream Golem Damage 1 changed to 6 (from 5), Damage 2 400 (from * Iron Golem - Life changed to 768 (from 1024), buildings damage modifier x3 (previously 4) * Tank HP increased to 2050 * Skyer Life changed to 600 (previously 300), Damage 1 500 (from Damage 2 50 (from 30), speed of movement reduced. * Zeppelin - Damage changed to 60 (from 30), buildings damage modifier changed to x10 (from 30) * Grave speed of construction changed to 25 (from 30) * Crypt - speed of construction changed to 40 (from 100) Life 2000 (from 3000) * Main building damage increased * Catapult, speed of movement increased per 40%, construction time 750 (from 1500), heavily reduced price * Dracolich Damage changed to 20 (from 14), Life 600 (from 300), construction time 2000 (from 3000), price increased. Buildings damage modifier changed to x7 (from 15) * Bone Dragon Damage changed to 40 (from 18), Life 1500 (from 500), price increased. Construction time increased. Magic protection increased * Ghost protection against arrows changed to 11 (from 9), price slightly increased * Death Knight price reduced * Leech Damage 1 changed to 9 (from 7), Damage 2 16 (from 15), price reduced * Skeleton Captain Damage changed to 25 (from 20), Cost modified Gold 175 (previously 275) * Vampire - Cost modified Iron 30 (from 50) * Werewolf-Human protection against arrows changed to 6 (from 4) * Werewolf Damage changed to 8 (from 5), Cost modified Coal 20 (from Gold 10 (from 30) * Summoned Archer Damage changed to 15 (from 10) * Mummy price reduced Coal 20 (from 30), Gold 10 (from 15) * All the flying units can see the invisible ones * All greater (limited) units now do not require residential places. i.e. they are going to be built even in case of population cap reached. * Upgrade on running speed now gives hero a bonus of 4,6,8% (as opposed 6,9,12%) * All AI s changed by 70%, better developing, differ in tactics, make new special Upgrades for the entire nation * Multiple of smaller fixes and changes made Bug Fixes * After save AI started doing stupid stuff and trying to go over water * Bug when trying to pull or put on an item, when an enemy or settlement behind the icon - fixed * The possibility to view multiplayer game records added. Once the game is over, the record gets automatically recorded into \Data\Records folder and can subsequently be viewed from the Load menu. Install Notes: 1. Install full gameiso by SiLENTGATE or buy the game at an software store. 2. Unrar and install the included v1.1 update. 3. Unrar and watch our new cool cracktro in the Crack directory :) 4. Unrar the file in Crack directory to your game install directory and accept to overwrite when asked. Unleashed salutes all friends of the family, contacts and competition! " The moral victory is far more delightful! "
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In der packend erzählten Kampagne von Heroes of Annihilated Empires schlüpfen Sie in die Rolle des elfischen Helden Elhant, der seine Heimat vor der Bedrohung durch ein Untoten-Heer zu retten hat. Im... weiter...
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