P R E P A R E T O B E U N L E A S H E D ! !
The Guild v1.2 UPDATE CRACKED (c) JoWooD
Release Date : 01-10-2007 Protection : ActiveMARK
Release Type : CRACK Game Genre : RPG/Strategy
Another Scene notice:
We all know that the scene is full of lesser intelligent people, some are
even dumb as a door. We would like to think, that some of these non
intelligent ones have been in action once again. Nuking our Sword Of The
Stars v1.2.1 cracked update, proved that we're right.
Test the crack and you will find out, that there is no slowdowns, nor has
the crack filled your harddisk with trial files. Where should those trial
files come from? The protected exe never was in any trial mode. Also like
we have pointed out before, then the time from we pre'ed to the first nuke
came, took just a few minuttes, meaning that no real person, ever did a
REAL test of the crack before it was nuked. It's simply a BIG fat lie,
that our crack does any of those things. You really want us to think, that
we would be so stupid not to check the crack? You're truely "lesser"
intelligent.
We demand the monkeys replaced with goats, because we're obviously having
a great deal of monkeys filling in those siteop/nuker positions.
We recommend that you read the .nfo in our previously release, for further
informations on the subject.
Note to VAMPYRES:
Our cracks are free of any loaders, nor does they create any trial files
and we haven't noticed any slow downs at all. If we need to go into any
kind of details, then we will explain it all for you, but if you really
cracked thos updates yourselves, then you would not need to have that
explained.
As much as we love true reversed retail media protected exes like yours
hopefully are, then you're on a long quest. I would tend to call it "the
neverending story" because many crackers use demo, alpha, beta and lesser
hard protected exes to make their cracks. Sometimes groups has even just
used an unproteded exe, from foreign unproteded edition. Some people are
actually really good to cover their work, but good luck on propering all
those games and dox that has been released during the last 2 years.
Keep in mind we do this, because we want to please some people, so that
they don't have to wait years for a working update, if it will be
released at all. One thing we are 100% sure off, that is our cracks works
so you can enjoy the games updated. Who knows, if the "propred retail
media protected games" is truly working, see how often people has
encountered problems, because of a missed trigger. Just check the latest
UBIsoft titles and you know what we're talking about, but again i assume
you're up to date on the issue.
Release Note:
List of bugs fixed in Patch 1.2
multiplayer bugs
- out-of-sync in the window "waiting for players"
- Multiplayer- loading improved
- Memory-leaks fixed
- Internet Lobby-Chat fixed
- the names you give your children are not visible to other players
- Internet game: Out of sync error when host increases the game speed
- out-of-sync after loading a MP-savegame
- out-of-sync when buying a title when camera is not in city hall
- out-of-sync, when a player has completed his/her task
- when a router was used to connect to the internet there could be
problems connecting to a multiplayer game
- privilegues of offices were sometimes hidden after loading an MP
savegame
- out-of-sync, if the previously played singelplayer game had run at
different settings then the MP game
- the host can kick unwanted players with a double click from the
party
- singleplayer savegames were overriding MP savegames and visa versa
- during long periods of play the text colours of the players
sometimes changed
- building names and religions could be different in LAN games
- list of all players currently in MP lobby: enter "who" in chat
crash & BtD
- multiple clicks in the family tree could trigger a crash
- after entering the multiplayer lobby a BtD could occur
- BtD could occur after loading a savegame
- BtD could occur when clicking on the family tree late in the game
- BtD could occur when switching back to the main menu from a
running game
major bugs
- family tree dissappeared when the first generation of player chars
died out
- involved chars left townhall during meetings
- player characters were continuously blocked by conversations with
other characters in meetings with no chance of using their measures
- family members not in the party will now loose far smaller amounts
of money when robbed
- resources did run out on the market
- spying was impossible
- deceased trial attendants recieve punishment for absence
- if a party char was working, after changing the owner all party chars
could work
- the button "don't go" in the dueling message did not function
- deceased office bearers blocked their office for others
- after the measure "Forgive sins" all evidence remained
- expired evidence remained
- evidence against deceased characters remained
- after upgrading to level 3 some buildings could not be entered
- EP & talent problems with chars aquired through marriage
- "pay bonus" lets high level workers work slower
- during a court session it could happen that the decision makers left
the city hall
- "administrate building": AI-master changed from "automatic" back
to "player" after multiple buildings
- Squads sometimes did not carry out orders
- kidnapped characters sometimes remained in the thiefsguild dungeon
- it was possible to buy large quantities of goods on the market and
sell them at a later point for a much larger sum
- in singleplayer mode the game could freeze between 1432 and 1440
- continuous performance loss during long game session
- in court sessions decisions from judge and owner were not calculated
correctly
- the favour relationship with important dynasties deteriorated during
the course of a game session
- Display problem in the building upgrade interface that prevented
upgrading all levels
- heavy performance loss could occur when too much evidence was
collected in the evidence book
- after selling a cart it could happen that a newly bought one wasnt
displayed
- when robbing a cart the city guard sometimes only attacked one robber
while the others were left unhindered
- characters now run to important appointments instead of walking there
- sometimes the marrage wasnt performed to conclusion and had to be
manually cancelled
- break ins no longer yield 25.000 gold
- if a wooed character is jailed, unconcious or involved in a fight the
wooing progress is now frozen for that time
minor bugs
- in the message for settling disputes a wrong character name was
displayed
- the player recieved messages for failed interactions for family
members
not in the group
- children can no longer be the victims of a pick pocket
- problems with deceased beloved
- when a farmer changes his field the animals remain
- when the mother of a child is not in the party the name of a child
can not be given
- when a party character was working and then removed from the party
he/she continued working
- the AI was inspecting the same business far too often
- wooing display stays up when wooed person is deselected
- when building the smithy a message was displayed which was missing
the heading and the icon
- problems with slider bar in farm productions menu
- when loading a savegame while playing a tutorial, the tutorial texts
would continue to be displayed
- the burglar protection wasnt displayed properly on buildings
- wrong date in diary
- the measure "follow me" will from now on work only for wooed,
employees and family members
- the wedding jingle wasnt played
- in chapter 7 of the tutorial, the last step was not playable
- the money sums in the messages "take a bath" and "dance" are now
displayed
balancing
- divers changes in the robber and thief class
- tax: the tax is now deducted straight away when buying goods, not at
the
end of the round
- dynasty characters can now perform all the measures of their employees
exept for demand ransom spy on building and kidnap
- dynasty chars now gain experience for every hour worked in their
business
except for the robber class
- divers changes in the efficiency of the businesses
- AI now puts more goods on the market
- none player characters now also buy on the market
- the amount of level 1 and 2 goods on the market were reduced on game
start
- the production processes of the tavern were simplified and consumption
brings more profit now
gameplay
- the upper limit of the businesses owned for a title was raised
commoner = 2, citizen = 4, patrician = 8, nobleman = 16, landgrave =
baron = 64
- the wages of employees continuously increase during the game
- the impact of level 2 productivity upgrades for buildings was reduced
- the choices for possible spouses are now limited to a maximum
difference
of one level of office above that of the player char
Multiplayer game
If >The Guild 2< is played via network with an activated firewall you
have
to open the following ports:
- (TCP/IP, UDP) 2801
- (TCP/IP, UDP) 2816
- (TCP/IP, UDP) 30180
If >The Guild 2< is hosted on a computer which is connected to the
internet using a router, experts(!) may proceed with the following
steps:
- activate Universal Plug and Play (UPNP) on the router
- additional Ports: (TCP/IP, UDP) 15666 (Host-/Server-Port)
- include [HostIP="192.168.1.1:2801"] in the Config.ini in order to
define
the locally used ip interface and the port
Install Notes:
1. Install full scene iso or buy the game at a software store.
2 If you got RELOADED's v1.1 crack installed, then run this file:
guild2_patch_us_1xxto120.exe (included)
If you got the clone or just want to install RELOADED's release for
the first time, then install without their 1.1 updated+cracked exe
installed, then run this file:
Guild2_Patch_UK_1XXto120.exe (included)
PAUSE
Wondering how RELOADED will explain that mess;)
PAUSE ENDS!
3. Copy crack over and overwrite.
4. Play
Note: This crack has of course been tested with both the clone by PROCYON,
as well as the RELOADED iso and cracked v1.1 update by RELOADED,
just be sure to read above!
You can now enjoy, this game fully updated to v1.2
Note to all those lame webpages which benefit from the scene, at least
you can respect our work and offer this file as it is. Do not alter
anything at all, nor don't remove the nfo or other files included.
We do this for fun and definitely not to help webpages, who get over
100.000 of visitors a day, so they can make huge profit!
Peace!!
Unleashed salutes all friends of the family, contacts and competition!
" We want the Monkeys replaced! "