FairLight DOX Division Presents:
Divine Divinity Update 1.33
Cracked by: FAiRLiGHT : : Release Date: 04/22/03
Packaged by: Heavenspawn # of Options: N/A
Type: [ ] Manual/Reference Card Type: Patch
CD/Box Covers
Walkthrough
Strategy Guide
Cheat/Trainer
[X] Patch
Number of archives: 3
Instructions
Update your existing installation of Divine Divinity to 1.33 using the
included patch, then copy the cracked 'div.exe' into the '\run' directory.
Patch Changes
-Loading of items is now more robust. This was the major reason for
corrupted savegames.
-Instantiation of charm plates fixed clicking twice on a charmable item
will now close it rather than pop up another window. This also prevents
item corruption from happening.
-Fixed bug with passive skills like ranger sight & magic barrier that were
acquired through a bonus on a weapon and which would cause constant
increments of the stats when loading
Story fixes: A lot of the following fixes are only valid if you start a
new game. However, if you don't start a new game, installing the patch
has no adverse effect.
- Fix for being able to enter Stormfist Castle through cellar.
- Fixing for Joram speaking of Mardaneus being sick even after curing him.
- Fix for Maria becoming invisible shortly and having her attitude change
to 0
- Fix for trolls being already dead when arriving at bridge and the guards
being mad for not helping them while the player never saw them before
- Fix for the possibility of drinking the bottle of ale you need to get
for rob
- Fix for the problem where the balin class in the sewers of Verdistis
caused other npc's to become hostile when killing them
- Fixed:Balin scene in prison triggers at the wrong times causing lockups
- Merchants Guild Tingalf quest problem solved.
- Fixed:Becoming a member of the Merchants Guild by paying gold doesn't
work
- Fixed:Slasher scene can go wrong
- Fixed:George killed monologue always plays when entering georges house
- Fixed:Succubus scene problems
- Fixed:Sir Markham problem with dialog starting to soon
- Fixed:Dwarven town crier scene problems when it triggers several times,
and he moved around
- Fixed:Rob dialog, dialog option "I need more time" doesn't disappear
- Fixed:broken wheel quest cannot be solved when doing sewer depot scene
to early
- Fixed:Corinna takes the wine she needs too early
- Fixed:Story problem at graveyard
- Fixed:Problem with key in Dr. Elrath's house: If finding it before the
scene with Dr. Elrath in his house, the key disappears and you cannot
get in his house anymore without lock-picking
- Fixed:Quest log problem broken wheel quest
- Fixed:Zaknadrix dialog option disappears to go to the Pocket Universe
- Fixed:Can kill both Yoram and Otho -> no hint for Goemoe, story hangs
- Fixed:Vampire in cave problem with immortal status during scene
- Fixed:Cannot tell Mardaneus you found Georges murderer in the COS
- Fixed:Stormy weather doesn't stop anymore after defeating the talking
tree
- Fixed:Cannot tell Otho about curing both patients before having talked
to Goemoe
- Fixed:Victor and Antoinette, one of them does not get removed
- Fixed:Timmy region triggering scene is on hill
- Fixed:Malachias, cannot give him gold anymore after meeting him for the
first time
- Fixed:Trevor dialog, can expose Tingalf before receiving quest
- Fixed:Scenes hanging around Aleroth
- Fixed:Council of Seven Scrying scene problems
- Fixed:Key opening several doors problem
- Fixed:Elmer Vignus didn't give the brooch
- Fixed:Receive quest to find George's murderer when finding his body, not
when Mardaneus asks you
- Fixed:Scene hangs in Ionas dungeon when Arhu shows equipment
- Fixed:Entering final dungeon and scene hangs
- Fixed:After godscene game hangs in wastelands
- Fixed:Killing demon of lies with death scorpions prevents the end-scene
from playing
/TEAM FAIRLIGHT
Greetings to our friends in groups such as:
CLASS, BACKLASH, KALISTO, ECHELON, BMI & TITAN
Kindest regards - FairLight DOX 2003
(_04-23-2003