nerv+F0sT
Deviance
Conquest of the Aegean Update 1.37 (c) Matrix Games
RELEASE.DATE .......... : 10/2006 :: SUPPLIER ........ : Dana/DEViANCE
RELEASE.SIZE .............. : N/A :: PACKER .......... : Dana/DEViANCE
PROTECTION ..........: MD5-Serial :: CRACKER ......... : Dana/DEViANCE
This patch fixes all bugs reported with the initial release build,
including the crash to desktop ( CTD ) bug in the resupply code. Many
minor issues have been addressed as well. Please see the items below
for more details.
In addition we have taken this opportunity to enhance the aggression
of the strategic AI and fine tuned a number of the scenarios. AI
controlled sides will now be a greater challenge. Their forces will
tend to launch attacks sooner and more often and call off attacks
less. The code that prioritises and culls strategic objectives has
been overhauled. So the AI is more likely to keep pushing for enemy
controlled objectives. The force allocation routines have been
revised, so a better force mix and percentage of force is now assigned
to each strategic objective.
The Attack code has also been revised. A complex attack ( ie one with
subHQs ) in line formation will now see up to three subHQs in each
assault line and their units will now be spread on a pro-rata basis
across the frontage. This results in a more even application of force
across the entire assault line, with no gaps ( well at least
initially, though enemy fire can still cause units to retreat and gaps
to appear but that is combat ). You will only get a second assault
line if you have four or more subHQs assigned to the attack. This will
form up behind the initial assault line and continue past the
objective. Again it can support up to three subHQs abreast.
During the attack and when advancing longer ranged direct fire units,
such as armour, are now more likely to halt and fire as soon as the
enemy is within their effective range. This "stand-off" capability
reduces the likelihood of armour rushing headlong into enemy infantry
and exposing their flank armour to short range AT weapons. It is a
more realistic simulation of how armour was employed in WW2.
Note that the Run Until feature is not available in multiplayer.
1 . Unrar
2 . Burn or mount
3 . Install the update, use the following serial:
4 . Play and enjoy, you might die tomorrow
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In fact, we BUY all our own games with our own hard earned and worked
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love game originals. Nothing beats a quality original. Support the
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