cH!pC/RiGOR
Total Annihilation (c) GT Interactive
Cracker : Grudge aka ROD Release Date : September 17, 1997
Supplier : Night Vision Oper. System : Windows 95
Stripper : Grudge & Night Vision Protection : BIG Compressed Files
Packager : Rufus Game Type : C&C Clone
P100, 16MB RAM, 220MB HD, DirectX
oOo Release Notes oOo
Total Annihilation is the next generation in real-time strategy gaming.
Its technological and graphic advancements, including true 3D terrain
and real-time 3D rendered units and buildings, make it the most
challenging and visually stunning real-time combat game around.
Large and diverse maps transport players across radically different
landscapes such as lava worlds, ice planets, desert valleys, artificial
metal worlds, alien tundra, towering mountain peaks and vast,
island-dotted oceans. Mega-maps for 32Mb and 64Mb users made of
thousands of screens promise hours, even days, of multi-player
campaigns and battles.
With true 3D weapon trajectories, holding 'high ground' isn't just a
saying. Lob shells over the side of the hill, and destroy defenseless
attackers. Long range 'Bertha' cannons have the ability to bombard the
enemy half-way across the world.
Players can drive true 3D tanks up mountains, into valleys and even
underwater. Units are made of hundreds of individually articulating
parts. Cannons recoil and vehicles shake after each hit. Aircraft
wings fold and unfold on take-off and landings. Because each vehicle
is 3D rendered in real-time, aircraft can bank gracefully during turns
while under-belly cannons rotate to track targets.
Extensive water units such as submarines, rocket boats, aircraft
carriers and fast attack craft give Total Annihilation a whole new edge.
Entire campaigns and battles can be mounted from the water. Amphibian
tanks actually drive underwater, allowing players the opportunity to
wait for the right moment to surface and attack. Aircraft may be
deployed directly from carriers in order to attack enemy bases across
the sea.
Total Annihilation brings new scope, depth and meaning to real-time
war gaming. Prepare yourself.
Only CLASS could bring you the BEST of the C&C Clones... when it comes
right down to it, Conquest Earth has NOTHING on this game. It just
doesn't even COMPARE. Enjoy this release, and expect MUCH MORE from the
the hands down BEST PC Games group, CLASS!
oOo Install Notes oOo
To install, type: UNRAR x -v TA.RAR C:\TA\ and this will install the
game. To play, simply run TOTALA.EXE from the installed directory.
In order to play in Multiplayer or Skirmish mode, you must download the
43 disk Multiplayer Map add-on.
oOo Crackers Notes oOo
This anticipated title required some special attention to be transformed
into a downladable release. Although many groups would have you believe
that CLASS is only capable of rushing QUANTITY titles out to you, we
once again demonstrate the abilities that make us the number one group
around today. This game came on 2 CD's, with 300MB contained in
compressed data files. Countless hours have been spent playing, testing
and manually extracting the files which are necessary to play the game.
I have left the files uncompressed for two reasons. Firstly, it makes
the game load a lot quicker which I'm sure you'll all appreciate.
Second, it gives you access to files that were previously hidden from
you, so you can alter variables like you could with the RULES.INI from
Red Alert. Anyway, I'll leave you to enjoy this fine game!
- Grudge
oOo WANTED oOo
Due to the overwhelming amount of feedback we got about artists, we are
going to try this again. First, we are looking for people who can
supply HARDWARE to our group. Most importantly 3DFX Cards, MMX Chips,
and Hard Drives. If you think you are able to help out, contact us ASAP
to be rewarded. Second, we are looking for DEMO's (4k, 64k, even 4MB if
they are good enough) with a CLASS theme. The DEMO Scene and our Scene
used to be tightly knit. Today, you are lucky if anyone knows what the
DEMO Scene is. We would like to change that, and give the DEMO Scene
some much needed exposure, especially here in the USA. Lastly, we just
wanted to thank everyone for all the positive feedback we have received
over the past few weeks. It's nice to know our work is appreciated. So
if can help us out in any way, don't delay, contact us today at the
following E-Mail address: skill*giblets*com
APPLICATION INFO
Interested in joining? We are looking for talented new members to help
us fill the ranks! If you fall within any of the following categories,
you might just be what we're looking for:
* If you work for a software developer, distributor, or publisher!
* If you can supply unreleased games, utilities, or even hardware!
* If you work for an ISP, or other provider of shell accounts, etc!
* If you feel that you have anything else that might be of value to us!
NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.
CONTACT INFO
Should you wish to make contact with our members, we can easily be
reached via this method...
E-Mail (USA&Europe): classpc*hotmail*com orskill*giblets*com
NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.