Ferrex MYTH
MYTH IS PROUD TO PRESENT :
Dirt Track Racing 2 (c) Infogrames
RELEASE SIZE : 46 * 2.88MB RELEASE DATE : 07/2002
PROTECTION : CDChecks
[ RELEASE NOTES ]
READ THIS NFO PROPERLY & UNDERSTAND IT!
Support the software companies. If you play this game BUY it!
Game Notes:
Capturing the exact experience of competition, Dirt Track Racing 2 straps
you in the driver's seat with a realistic racing simulation like you've
never seen before!
Get down and dirty on the track with a faster class of vehicles and
progress through various series from hobby stock to the late models.
Dirt Track Racing is back! Offering an extreme style of exciting gameplay
that made its predecessors so successful! With new tracks, mind blowing
graphics, intense special effects, amazing sounds and introducing a new
class of cars to race, the Modifieds . And if that's not enough, DTR2
will be backwards compatible, meaning the racetracks of Dirt Track
Racing and Dirt Track Racing: Sprint Cars will work for Dirt Track
Racing 2.
Game Features:
- Race 3 classes of cars! Choose from the Stock, Modified and Late
models!
- Extreme realism! A graphically enhanced fresh look to all vehicles!
- 14 original tracks! Race on oval, D-oval, tri-oval, egg shaped and 3
all new figure-8 layouts!
- Replay function! Watch your race again and really learn the track!
- Spectacular effects! Exhaust smoke, flames, lighting and particle
debris!
- Career and resource management mode! Purchase or upgrade new vehicles,
rise up from Street Stocks to the powerful Modifieds, do repairs and
more!
- Real world physics and handling
- Training, practice, Quick-race, Championship, and Career Modes
- Spectacular collisions and dramatic visible damage modeling
Ripped:
Movies
Read this NFO properly!
[ INSTALL NOTES ]
1. Unzip.
2. Unace either manually or use our installer.
3. Run Setup.bat to decompress gamefiles.
4. Start the game with DTR2.exe
5. Read this NFO properly!
[ NEWS + APPLICATION iNFO ]
You think you can contribute to the scene too? You have one or more
talents in:
- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, design firm, language translation company, packing company
store etc). You don't need a fast internet connection for the above!
- supplying NEW unreleased store/shop games BEFORE the store release
date & have a fast UPLOAD 300k+ internet connection and time to
spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!
- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or Copylok or Laserlok. You must be
able to code in assembly language.
- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
Copylok. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.
- you are a Unix guru with good Ansi-C software developing knowledge
and understanding how to prevent network security vulnerabilities.
That means you must be able to code to ansi-c guru level. And you
must also have a good coder perspective of hostbase and network
based intrusion detection systems. You should be able to code tools
to generically prevent stack and heap buffer overflows on unix in
Ansi-C. And Be able to code tools to look after a group of systems
and code sniffing avoidance tools. And you can configure a system
in ways to prevent packet sniffers and "man in the middle" attacks.
- supplying linux bnc shells to the group (for free).
They should have 2mbit MINIMUM link. We shall require flexible
control over the shell. Root access on the box with dynamic
ident such as midentd for bncs. All boxes must have legitimate
IP's, they should not be running NAT or a firewalling system
that will constantly interfere with the link. Ideal shells will
have multiple vhosts, reasonably good uptime (20+ days), and a
low system load. Public shells such as JEAH.NET or similar with
25+ load averages and 3 day uptimes are not acceptable. The more
reverse ips you have the better. We are only interested in LEGIT,
NON-HACKED/CARDED shells. These shells will be used only for the
purposes listed above and will NOT be used for any kind of
'dump site' or for spreading any kind of releases. We are NOT
interested in modem, cable, or DSL shells. The shells should be
up 24/7 with minimum downtime for upgrades, etc and should not be
overloaded with processes. We check!
- are you able to write source code to unpack & repack game related
major file format types such as MPQ, MIX & WAD? And can you also
identify most major big-file formats(files that contain more
files) by looking at the hex byte code of the header for that
file? Do you know what reindexing is in regards to game .exe's
and can you do it? And can you turn your OWN source code
written in ASM/C/C++ for the above tasks into executable group
tools? And do you also have 50K downlink for downloading new game
formats to write tools for? You must send example code of your
work with sources on major file formats for depacking/repacking.
Existing/stolen source will not be allowed!
- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!
If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.
And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread anything,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did!
[ RELEASE COMMENT ]
"Enjoy!"
[ CONTACT ]
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MYTH DOES NOT USE IRC TO PUBLISH FILES, NEVER!
MYTH DOES NOT USE ICQ OR MSN, NEVER!
MYTH DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
MYTH DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
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MYTH DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
MYTH DOES NOT TELL TO OUTSIDERS HOW TO CRACK/TRAIN
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MYTH DOES NOT TELL HOW OTHERS GET OUR FILES!
WWW : NEVER (WE DON'T USE WEB & WE DON'T WANT ONE
MAIL :GODS*MYTHELITE*COM (READ NOTES ABOVE FIRST)
NFO LAYOUT + HEADER BY FERREX OF SUPERIOR ART CREATIONS
[ UPDATED ]
[ ON 07/JUL/2002 ]
Support the software companies. If you play this game BUY it!