Roy/SAC - ORiGiN PRESENTS - - WORMS: ARMAGEDDON (C) TEAM-17 - Supplied By : CYPHER & ][ce Release Date : January 28, 1999 Cracked By : DaJackal Game Genre : Arcade Worm Combat Packaged By : EViL LiMEYS Protection : OFD's SAFEDISC'D ASS! File Format : ACE # of Files : 47 x 2.88 MB : Requirements: P100, WIN9X, 32MB RAM, DIRECTX 6 AND A SVGA GFX CARD O R i G i N ] RELEASE iNFORMATiON JTS #2 News Flash: Just The Slags: Part Deux! Read on to see why SKILL & HEMP HOODLUM are lame, and why SKILL is the LAMER behind Just The Facts CLASS charts. Notes: WORMS: Armageddon will see Worms as we know and love it going out with a bang. It enhances the original award-winning gameplay with barmy new weapons, game-enhancing new features and much improved multi- and single-player gaming modes. We have also set up WORMNET, a free worldwide IRC-style network to make playing online easier and more accessible. Martyn Brown, development director at Team17 informs, "Worms has such a cult following that even after Worms 2, more ideas and requests for a sequel just kept flooding in. We decided to let the original Worms concept go out all guns blazing with a final, totally over-the-top game incorporating everything that's ever been asked for and more." Is this WORMS finally 3D ?: "It's the end as we know it". However, there is no 3D version in development, and will not be until several difficult problems are overcome. We have looked at it for two years and remain unconvinced. I hope it demonstrates our belief in the game that we haven't looked to 'cash in' with a quick and nasty 3D version. But we really think that Worms in the form as it is now, has been stretched as far as it can be with Worms Armageddon. And Now For Something Completly Different :) JTS News: Yes fellow ELiTES, it is SLAGGING time AGAiN! This time its the turn of SKILL dictator leader of CLASS, the person who publishes Just The Facts. And HEMP (HUMPADICK) HOODLUM. REDNECK SKILL and HUMPADICK claimed in their dupe of SIM CITY 3000 - CLS that ours was BETA. Well the ORIGIN release of SC3K is FINAL and we shall now prove it. Not only we will prove its FINAL but we shall also show how the CLS release is not only a DUPE TWICE, but a RAPE as well. We shall show this by not only our views, but by the FUCKTION rules as well!!! Now HUMPADICK (a SKILLESS lackey) claims his DUPE is FINAL and different and he cracked their version. Well we were surprised when we saw this total act of LAMENESS. But we thought we would look at their .exe file to see what the differences were, if any. We now hand you over to Light Bringer one of the most talented coders in the scene. He will provide forensic evidence showing that there is no difference between our version and HUMPADICKS, except a few bytes of text which are nothing to do with the game and GAMEPLAY. Evidence From: Light Bringer Whoop CLASS released a "Sim City 3000 Beta to Final Upgrade". Wow what a release! Well I must say I was about to shit in my own hat and wear it, as I promised I would do if ours was beta. What did fortune make me say to myself? Let me check their "Final" before having any shit drip on my head. I did a short "fc /b" (by the way I wonder how many guys in the scene know what fc.exe does; I will explain anyway: fc /b does a byte by byte compare between two files). So I renamed the ORIGIN "sc3.exe" to "sc3.ogn" and the CLASS "sc3.exe" to "sc3.cls", put them in the same dir and typed "fc /b sc3.cls sc3.ogn >output". Let me show you the contents of the "output" file: Comparing files Sc3.cls and SC3.OGN 000000BF: 55 00 000F8FC8: 54 00 000F8FC9: 68 00 000F8FCA: 65 00 000F8FCB: 20 00 000F8FCC: 33 00 000F8FCD: 30 00 000F8FCE: 20 00 000F8FCF: 64 00 000F8FD0: 61 00 000F8FD1: 79 00 000F8FD2: 20 00 000F8FD3: 65 00 000F8FD4: 78 00 000F8FD5: 70 00 000F8FD6: 69 00 000F8FD7: 72 00 000F8FD8: 61 00 000F8FD9: 74 00 000F8FDA: 69 00 000F8FDB: 6F 00 000F8FDC: 6E 00 000F8FDD: 20 00 000F8FDE: 6F 00 000F8FDF: 66 00 000F8FE0: 20 00 000F8FE1: 74 00 000F8FE2: 68 00 000F8FE3: 69 00 000F8FE4: 73 00 000F8FE5: 20 00 000F8FE6: 70 00 000F8FE7: 72 00 000F8FE8: 65 00 000F8FE9: 2D 00 000F8FEA: 72 00 000F8FEB: 65 00 000F8FEC: 6C 00 000F8FED: 65 00 000F8FEE: 61 00 000F8FEF: 73 00 000F8FF0: 65 00 000F8FF1: 20 00 000F8FF2: 68 00 000F8FF3: 61 00 000F8FF4: 73 00 000F8FF5: 20 00 000F8FF6: 65 00 000F8FF7: 78 00 000F8FF8: 70 00 000F8FF9: 69 00 000F8FFA: 72 00 000F8FFB: 65 00 000F8FFC: 64 00 000F8FFD: 2E 00 001078A8: AA A7 001078AA: BA B1 001078AC: BC B7 001078AE: BC A9 001078B0: E8 E5 001078B4: E1 E3 001078B6: E9 E8 001078B8: F9 F0 001078BC: BC B5 001078BE: E9 F6 001078C0: FD E2 001078C2: F6 00 001078C4: B8 00 001078C6: E4 00 That is a huge difference, isn't it? Well, let me explain what's up with this difference. The first thing at 000000BF, that 55 hex byte, won't do anything to the game since it is in the header. The bytes from 000F8FC8 until 000F8FFD... guess what they mean if you "translate" them into ASCII: "The 30 day expiration of this pre-release has expired.". That's nice of them to leave that in the final. Stupid programmers can't do a good cleanup of the final code. We at ORIGIN, removed that from the .exe. I suppose you already know why. We've got hundreds of complaints about the game maybe being a beta. If we would have left that message there, we would have probably got thousands of complaints. On the other side, what if we removed it? The text is not referenced from anywhere in the code. That means that the game does not use the message. If the game programmers are not able to cleanup their code, we at ORIGIN shall do it for them =). (Its called QUALITY class!). Now about the last 14 bytes: Here is the version displayed in the ORIGIN release: "SC3KBeta102991.1"; and here is the version displayed in the CLASS "final": "SC3final1230981.rc2". The first thing that pops up in my eyes is that the ORiGiN release has the last three compared bytes 0. Why is that? If I look at the strings, the CLASS one is 3 bytes longer. What a coincidence. Did I just say 14 bytes? Well the strings are actually longer than 14 bytes. How is this? The CLASS version string is 19 characters long and the ORIGIN one is only 16 characters long. Well those characters are only the difference, notice the offsets. Look at this: OGN CLS ASCII OGN ASCII CLS STR OGN STR CLS 0010789C: 49 49 I 0010789D: 00 0010789E: 44 44 D 0010789F: 00 001078A0: 3A 3A 001078A1: 00 001078A2: D6 D6 S 001078A3: 00 001078A4: B1 B1 C 001078A5: 00 001078A6: EB EB 3 001078A7: 00 001078A8: A7 AA K 001078A9: 00 001078AA: B1 BA B 001078AB: 00 001078AC: B7 BC e 001078AD: 00 001078AE: A9 BC � t 001078AF: 00 001078B0: E5 E8 a 001078B1: 00 001078B2: E1 E1 1 001078B3: 00 001078B4: E3 E1 0 001078B5: 00 001078B6: EB E9 2 001078B7: 00 001078B8: F0 F9 9 001078B9: 00 001078BA: EE EE 9 001078BB: 00 001078BC: B5 BC 1 001078BD: 00 001078BE: F6 E9 001078BF: 00 001078C0: E2 FD 1 001078C1: 00 001078C2: 00 F6 001078C3: 00 001078C4: 00 B8 001078C5: 00 001078C6: 00 E4 001078C7: 00 Now I think it's obvious. The huge difference between the CLASS "final" and the ORIGIN "TRUE FINAL" is that the "final" has the pre-release message and a different version. Now for this difference CLASS released a DUPE. Yes, a DUPE. What the heck? I do not say that CLASS modified the version string, nor do I say that they used our crack, I just say that if I took 10-15 minutes of my time I could modify that version string to say "CLASS.sux0rs". Actually, if you know what ASCII is and know how to add and subtract, you can write "CLASS.sux0rs" yourself in your own copy of Sim City 3000. Well, after comparing the files I tried to use QuickView on both the .exe files. Guess what I found: "Time Date Stamp: 36898d1a" was in both .exe files. Nice. I keep wondering what that means ;) As a final note I hope i did not "mutilate" the English language too badly. And I assume that if CLASS expects problems with anything in the ORiGiN release, they should expect the same problems with their release. Could it be that they are newbies and don't know how to use "fc.exe". But I can't know this and I am almost sure there are a few people in CLASS that do know the way it works and also know what fair play is. Evidence From: Light Bringer As we can see there is no difference at all GAMEPLAY wise. The only difference is a few strings which are not used within the game at all! However we decided to go back to the cracker of this fine game to see what he had to say about the CLS dupe. Evidence From: Merlijn (DVNISO) As anyone, I was curious about the "store final" release of SC3K. I downloaded the "beta to final" update and compared it to our version. I noticed some differences: - We removed the "prerelease, beta" text to avoid ragging and shit. This text was present in the class release. But most important: the code segment was identical!!!! This means that the actual program was identical to our version. This is something I did not expect! In this code segment, I patched 3 bytes to do the cd-check thingy. The class version had the exact same 3 byte patches. This is kind of unexpected as I do something with the "getdrivetypea" windows API that few other people do: Original code: call GetDriveTypeA cmp eax,05 (05 means cd-drive) jnz offsetMy crack: call GetDriveTypeA cmp eax,03 (03 means harddisk) jnz offset It's possible they came up with the same solution, but it's unlikely. I remember that the 2 other byte patches where somewhat unregular too. But class had the same patches here 2. My guess is that they are full of shit. I don't really care if they (ab)use my crack, but the fact that they have must mean only one thing: they knew the exe's where identical! Another remark about the size of their release. They shrunk it to 50 disks. As you can remember, we could have done the same but decided not too. The only way this game comes below 50 disks, is if you fuck around with the quality of the sound or remove some of the sfx. I'm curious what class did. Whatever it was, it is probably in violation of their own fucktion rules. How lame can you get? What has happened with Class and their quality? Merlijn Evidence From: Merlijn (DVNISO) As you can see not only is the GAME the same but the CRACK is the same as well! We are not going to say they STOLE our crack as we can never know for sure. But one thing is for sure and that is HUMPADICK the cracker of the CLS DUPE, has not been known for his cracking skills. Where as Merlijn is KNOWN throughout the scene as being one of the best crackers around and equal to almost anyone else. Also more evidence comes in the fact that one top scene group did an IND release at 50 discs and stated that the ORIGIN version was indeed FINAL. So you see not only did CLASS DUPE once but they also DUPED the IND which we consider a RAPE as SFX sound is missing from it. Thus the CLS DUPE is in fact a DOUBLE-DUPE and a RAPE as well! Now the evidence that is presented here is from ORiGiN members, we admit this totally up front. But we have also shown how other crackers, from other groups can check this for themselevs. So you see we are not trying to HIDE anything, unlike CLS who are trying to HIDE everything! But to prove this beyond a doubt we shall refer you to the FUCKTION rules, rules which SKILL and CLASS profess to abide by. Rule 8 is the rule we shall examine first: 8.In regard to games distributed in the United States that are LATER distributed in Europe or vice versa under the same or different name / publisher. These games if released AFTER another group's release are counted as DUPES unless it can be proven that there is a clearly noticeable PLAYABLE difference in the latter release (eg. new levels, enhanced graphics, or other new features). As you can see it clearly says PLAYABLE difference. Something the CLS DDR (DOUBLE-DUPE RAPE) does not have. There are no PLAYABLE differences. So, as you can see the CLS version is a DUPE. But now let us look at rule 3 from the FUCKTION rules co-developed by SKILLESS. 3. Sound effects WILL and MUST be included. Well CLS ripped out loadsa SFX sound in order to RAPE the DDR version to the 50 disc FUCKTION limit, thus this is what is known as a RAPE. So as you can see the USA leadership of class, SKILLESS and HUMPADICK have no morals about DUPEING and DOUBLE DUPEING and RAPING other groups QUALITY releases. In fact CLS were actually finalised this month on one of their releases so, it is they who should be accused of releasing BETAS if anyone should be! CLASS have many cool members, like CATMAN for who suggested we should look into the CLS dupe this way. But the leader, SKILL dictates the group policy and his bum chum HUMPADICK helps to keep the propaganda going, when SKILLESS has no GUTS to come speak for himself. It is not surprising that no CLS cracker, that usually cracks for CLS, cracked this DDR. Maybe that was because none wanted to be involved with such LAMENESS. But if these people continue to stay in CLS then they will have to accept that the LAMENESS of SKILL and HUMPADICK will tarnish them as well. And it is for these people that we feel truly sorry. But the biggest LAMENESS of this whole situation is that the scene had to suffer endless debate about the status of our SC3K FINAL. This cannot be put down to ORIGIN, as we did claim within the NFO that this was the FINAL version and indeed at the same time a senior class frog said the same. Also DDR files filled the many sites with crap and lameness from class. This also trickled over into the ISO seen where an old name was ruined by HUMPADICK as well. It is often claimed that ORIGIN starts trouble. Well this is not true, we actually avoid it. But if attacked we shall always defend ourselves against the LAMENESS of the scene. And we shall always, yes always FINSIH IT! Now back to SKILLESS and his LAME JTF charts. ATM the coder of JTF has claimed that SKILL only collects the NFOS for JTF and that someone else types the fiction. Well we think ATM has been lied to by SKILLESS. And as per usual we shall prove it! A recent chat between CYPHER and HUMPADICK in a public channel on IRC was as follows: <hrmph> skill gives you points out of pitty <<< Spelling HUMP! <CYPHER> Hump: So you admit SKILL does the charts :) <hrmph> did i ever NOT admit it? As you can see the admission by the personal bum chum of SKILL and the arrogance in which the charts are run, 'pitty'. Shows that the REDNECK SKILLLAME does indeed do the charts, and lies to others that he does not! For those who missed the previous facts about JTF we present them once again for your enjoyment! SKILL, not content with his crew CLASS ruling the horsy game releasing scene, has decided to use his ideas in Just The Facts as a propaganda device for promoting his group. This would not be so bad. Except he does not put his name on the charts, and he claims that they are independent and objective. How do we know he does the charts? Well even his own group members say so! The code is even coded by, a CLASS member, ATM for SKILL, as he cannot code himself (LAMER). SKILL is the LAMER behind Just The Facts. Now let us examine the propaganda he uses to make his group number #1 month after month in Just The Facts. Last month in December, ORIGIN released the most awaited major games and many other releases. Yet, we finished second by some way! We are very surprised by this. So, we decided . to look at how these charts are calculated to see if it all added up. First of all, we are surprised to see the scores given for the games we released. For example, Football Masters 99 got 4.5 points where as Player Manager 98-99, a similar game, got only 4.0 points. Maybe because Football Masters 99 is a superior game? No, actually it is inferior. A better score would be Football Masters 99 4.0 points and Player Manager 98-99 5.0 points, but then what would SKILL know about games from LIMEY land. It is so long since he had any! We also thought the score for Magic and Mayhem is a bit stingy as well; it deserves at least 8.0 points. Starsiege: Tribes is a . major release, and it should get 7.5 points at least, if not more! The . inaccuracies within SKILL's bullshit confounded us more when he managed to forget all about our Thief trainer that we did. This shows the lack of . care for other groups' work. Also, the biggest thing that we laughed at is his minus points for the Gangsters Trainer fix. Well, this makes us laugh as many trainers get released these days that do not work correctly, if at all, and, at least, we bothered to re-release it. But, that is not why we . laughed. We laughed because it BREAKS his own rules. As it clearly states, points will be deducted for GAME releases, not TRAINERS. In other words, he cannot keep to his own bullshit. No changes there from SKILL GIMP. But, the biggest surprise is our Pinky and The Brain release. We had called the company that made this game, and they said themselves that it is . Adultware. So, this is obviously a piss-poor attempt at fixing the points so CLASS can win, as it is the only way they could that month. His fixing even by his own fucked up rules lost ORIGIN at least 9 points, if not : more, that month. Which would have made ORIGIN the top group for that : month by his own fucked up rules, of course. Now let us examine the same treatment he applies to his group CLASS. Biggest surprise is the score for War of the Worlds; it received 8.5 points. Apparently, according to SKILL, this is same as our Thief, which is voted Innovative Game of the Year 1998 by the TRG readership (review scores which he also publishes). Well, we have to say that this game is nowhere near as good as Thief; it is not even in the same ballpark. We would give it the same score as our Rival Realms, a similar game, which received 7.0 points and that is being fucking generous. Next is Snowmobile Racing, a game with only 4 levels; thus, we give it one point for each level, unlike his whopping 5.0 points. The next joke is Top Gun: Hornet's Nest also from CLASS with 8.0 points. Well, this game is not regarded as a major flight sim by anyone except SKILL. Our Ultra Fighters received 7.0 points; we shall give Top Gun the same score. When ORIGIN had released hunting games, SKILL gave those titles only 3.0 points. CLASS had released Trophy Buck; it received 5.5 points. Well, now that we know hunting games are getting full points. We decided to release one hunting title this month, and we expect full points for our Natural Fawn Killers release, like Trophy Buck did. Not to mention Carnivores, also a hunting game, from CLASS received 6.0 MASSIVE points. Then, we come to Luftwaffe Commander, another flight sim, getting 8.0 points. We shall have to reduce that to the usual 7.0 points. In sum, CLASS's unfamiliar, subpar titles received more points than ORIGIN's anticipated, hit titles. But, the biggest lame fuck up from REDNECK SKILL is giving CLASS points for their RECOIL trainer, and, then, stating PARADIGM's release is BETA. Surely, this trainer cannot count as it is for the BETA version. As we can see, it does. Why is this a fuck up? Well, if fixes for trainers get minus points then a re-release for the RECOIL trainer will have to occur for the FINAL version, thus CLASS have lost points for this lame attitude by SKILL GIMP. As they say, what goes around comes around. But, ORIGIN will not be as mean as we believe mistakes happen, so in our view it is no points gained and no points lost! Thus, CLASS would have had 5 less points as a result. The scores originally presented by SKILLESS came to: CLASS +70.5 ORIGIN +65.5 PARADIGM +53.5 With adjusted sensible scores and 20 points deducted for CLASS because of SKILL's CHEATING lameness at trying to make CLASS #1 every month because he is the leader, the score now comes to a sensible, realistic score: ORIGIN +74.5 PARADIGM +53.5 CLASS +45.5 Also, I am sure if PARADIGM and RAZOR checked their releases over the month/year, they would find SKILL LAMER has fucked them on a regular basis. Now some may say this is sour grapes by ORIGIN. Well, it is not. It seems we are not the only ones who think his charts are REDNECK crap because even his own friends in CLASS do not rate his poor excuse for charts. PROZAC has stated he wants to start his own charts. At least, he has the guts to put his name on them! There will be the usual crap in Just The Facts next month about how SKILL LAMER is not the guy and rubbish like "oh no mon ami it is not poor Mr. Skill" and so on. But, it is a known fact in the scene that he publishes that piece of trash, Just The Facts. Just The Facts = SKILL = LAME REDNECK FUCK Just The Facts? More like Just The F00LS! LiMEYS R US O R i G i N ] iNSTALL iNFORMATiON Unzip it and then run the installer or manually unace it (you know how by now :) and then run REGSETUP.EXE to setup the reg entries and then run WA.EXE to play........... On some soundcards you may hear a clicking noise repeating in the background, if this is the case make sure the ambient sound is switched off in the options...... And BTW.. OFD YOUR ARSE IS MINE NOW FOOL!!! :P DaJackal O R i G i N ] GROUP NEWS & GREETiNGS ORiGiN NEWS: ORiGiN is STiLL looking for GOOD FREE HARDWARE suppliers. Contact us NOW! : ORiGiN is looking for GAME SUPPLiERS in North America, United Kingdom, and Germany. Contact us NOW! ORiGiN will always PAY back the full retail cost of any originals supplied . to the group because we believe you do not get something for nothing! We are also looking for MEMBERS in the ARABiAN GULF. Contact us NOW! Please feel free to contact us about any NEW ADDONS, ORiGiNALS, or PATCHES. Only officially licensed and authorized ADDONS are accepted. JOiNiNG ORiGiN: . ORiGiN is ALWAYS looking for talented PEOPLE to be part of the team. : We need people to do any of the following: . Do you work for a software house, store/shop, distributor, or publisher? : Site-Ops must do more than run a site; can you help in other ways? : Do you work for a fast ISP and/or can supply fast shell accounts? We are searching for quality phreakers; are you a BB guru? Can you supply un-released games, utilities, or hardware? All trainer gods, can you do MEGA trainers for ORiGiN? Can you donate something else of value to the group? Group Greetings: AVALON - CORE - DEViANCE iSO/PSX - FUSiON - iSOCD99 - iSOLATiON - KALiSTO . SAC - SKELETON - UCF2000 - X-PRESSiON Special Greetings: Al Capone, Big Balls, Dutchman, Gambler, Hoppermania, Marauder, Markgoh, Merlijn, Shinobi, Tech, Toast, and everyone who called Mirage People Greetings: Angwee, Animal & Dogfriend, ATM, Beep, Beowulf, Bluewater, Boltz, Butcher, Cyric, Devil, DDT, Fallen Angel, Grudge, Hankman, Hoson, Jammer, Jaydee, Joker, LGB, Luvie, Magnetic King, Manhunter, Miramax, OFD, Pale Horse, Riptide, Rotox, Sektiod, Sensi, Smokey, Snoop-Maverick, Spaz, Spectral Illusion, Teacher, Temp, The Blue Adept, Trainman, Waynekerr, Wolverine, Xades, and Zoldan O R i G i N ] ORiGiN MEMBERS & NET DiViSiON MEMBERS: Axen DJay Luvie The Krazy Nomad Blitzkrieg Dread Mad Devil The Renegade Chemist : Bud Bundy Gee Money Mad Turnip The Tentacle Butcher Genesis Mr. Puppy 3D Thor Cypher Goatass Pletch Tklp DaJackal Gogolie Possible Tragik Daloner ][ce Powertool Wadood Dark Rebellion Koka Recoil Wideon Delta Letterman Rosco X-Con Deth1666 Light Bringer Sick Zamu Diztork Loke Tharizdun Zip TRADERS: Fertile, Moonsabre, Mr. Pumpkin, Redman, SacX, and Tirre : . ORiGiN HEADQUARTERS: WHQ TV XXX.XXX.XXX.XXX T3 TV Staff USHQ BHZ XXX.XXX.XXX.XXX T3 BHZ Staff UKHQ DLD XXX.XXX.XXX.XXX T3 DLD Staff CHQ NPT XXX.XXX.XXX.XXX T3 NPT Staff NOTE: If a site is not listed above, then that site is NOT in ORiGiN. Beware of fake ORiGiN members, anyone not listed is NOT in ORiGiN! O R i G i N ] HOW TO REACH & CONTACT US: ORiGiN IRC Chat Channel Connect to an Efnet IRC server, then join our channel. /join #ORiGiN ORiGiN Supply E-Mail newsupply*hotmail*com ORiGiN Web Page N/A (Stop Asking) Who Dares Wins - - - - [ 27-JAN-1999 ] "Always Ahead Of The ClASS"
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Die unerschrockenen Kriecher kehren zurück und ihnen dürstet nach Rache im allseits beliebten Worms™ Armageddon. Hier ist einfach der Wurm drin! Genießen Sie einen grandiosen Spielspaß alleine oder m... weiter...
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