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Hammer and Sickle (c) Nival Interactive
12/2005 :..... RELEASE.DATE .. PROTECTION .......: Starforce 3.5
3 :.......... DISC(S) .. GAME.TYPE ........: RPG
Hammer & Sickle is the story of a secret agent of the Soviet military
intelligence, who is operating alone on enemy territory trying to unveil a
fine web of intrigues by various special services and agencies. In April,
1949 a group of Polish underground Resistance members who were fighting with
the Nazis until the end of the war, turns up at the German border. They were
believed to be dead for quite a while, and their emergence and attempts to
make contact worry the Soviets. An experienced field agent who worked with
the group during the war, is sent over to the British-American occupation
zone. At the beginning the operation seems to be just a walk in the park;
however, the hero soon realises that something is wrong.
This job is no picnic:
Moscow Headquarters doesn't have time for you - you'll have to get out of
the hot spots all on your own. Obtaining information by whatever means
possible, you'll need to analyse the situation and decide on your next
steps, taking into account possible consequences of your actions. There
will be very few limitations on your choices - you'll lose the game only
if the main hero is killed.
A Bavarian holiday:
The game world is an area of a few thousand square kilometres, in Southern
Germany. You'll be operating in a city, in townships, forests and even in
the Third Reich's secret underground complexes. You'll always need to be
careful, in each case thinking over whom you can trust, and how far. And
you will have to trust somebody: after all, you'll need a place to sleep,
weapons, papers, clothes to move around without attracting undue attention.
You'll also need to find partners to hire for your team. And to do all this
you'll need money, which must be obtained in some way: by honest work or by
force.
The cold spring of '49:
The game world will be changing in response to aggression according to the
actions you take. Think over every step you take, and carefully: a shoot-out
in the middle of the city can not only bring about the local law, but prompt
the military commandant to send out patrols. The local parer will report the
event, which will make your life in the area even more difficult. And if you
go too far, American occupation authorities may decide the USSR is resorting
to all that sabotage in preparation for an all-out attack, and then the USA
might decide to strike first - and the war will begin.
Features:
* Thrilling non-linear story: not just the outcome but the whole course of
the game depends on the player's choices, including availability of new
maps and characters.
* Detailed characters: their biographies and personalities might affect the
game events and the atmosphere in the team. Some characters might even
decide to leave the team, or go against it.
* Integrated game world: the player will be able to move around all game
zones freely. Events taking place in one zone might affect developments
in others.
* Integrated game time: like in real life, time is the most important and
irreplaceable resource. The passage of time significantly affects the
game events. Characters' mood and general state depend on the time of day,
and so do combat conditions.
* Clothes and papers: characters' clothes not only change their appearance
but affect the gameplay: a Soviet commando fighter's suit will attract
undue attention while an American uniform will help to go unchallenged in
many situations. Proper ID papers might come in very handy in certain
situations; these can be bought from a skilful forger.
* Reliability rating: "Inadequate Behaviour meter" will count all cases of
armed clashes with authorities or violence against civilians; if it
reaches a threshold value, the war becomes unavoidable.
* Non-linear dialogues: the player's choice of line or even tone of voice
might radically change the balance of forces, and affect relations
between the groups.
* Economic relations: money is one of the key tools of a secret agent:
it's weapons, equipment, hired soldiers, information - and even a chance
to buy your way out of trouble with criminals or police.
* Authentic weapons: you'll have access to about 90 various weapons of the
WW2 period and the recent experimental designs, including APS and MAT49.
1. Unrar.
2. Burn or mount with Daemon Tools.
3. Install the game.
4. Copy over the cracked files located on CD3 to your install dir\Run.
5. Play the game.
" Now hiring Talented Crackers:rld*inbox*lv "
" Merry Christmas "