<MOG>
x.X.RiDDiCK.X.x
Warhammer Vermintide 2 Collector's Edition Update 1 MULTi9
Genre...............: Action
Crack...............: REVOLT [Fake Steam Account benoetigt]
Update..............: 1.0.4.2 [24.03.2018]
Sprache.............: Englisch
Untertitel..........: Multi-9 auch Deutsch [DE/EN/FR/IT/SP/PL/BP/RU/CH(ver)]
Groesse.............: 1170 MB
Getestet auf........: Win7 (SP1) / Win8 / Win8.1 / Win10
Date................: 28.03.2018
[ iNFO ]
Das naechste Update zu Warhammer Vermintide 2 ist veroeffentlicht worden.
Changelog:
Vermintide 2 - Patch 1.0.4
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes
Welcome to Patch 1.0.4.
This patch includes various fixes and tweaks, stability improvements and
balance adjustments. The changelist is as follows:
Skittergate
One of our areas of focus have been the Skittergate level and the end fight.
This patch solves many of the bugs we have been made aware of.
Players' buffs and talents will not be removed when they move through the portal
Fixed issues with the final boss' HP bar showing negative values for clients.
Fixed issues with some of the animated props in the level, where their state
would not be synchronized to joining clients.
The final boss will no longer get stuck in corners, or spawn outside the combat
area.
Fixed a crash when the final boss would cast a spell on a player that left the
game.
The final boss fight on Skittergate is divided into two stages. The duration of
the fight should now be more equal between both parts.
The boss in the first stage of the final fight on Skittergate is now more
resistant to burst attacks, but deal less damage with his guns. The boss in the
second stage has had his health reduced by around a third.
Spawning of enemies during the final boss fight on Skittergate has been tweaked
to reduce the frequency of certain enemy types, such as Berserkers and shielded
units.
Burblespue Halescourge
Bubblespit Halleberry turned out a bit harder and more unforgiving compared to
the other Lords, mainly because of unavoidable attacks and a high health pool.
We still want this fight to be challenging and different from the other lords,
but we're tuning the Burgersnot fight to make it more fair and balanced.
Max health reduced by 10% for all difficulties.
Plague Wave - the green illusions. The angle has been increased for the triple
Plague Wave attack, allowing players more space when avoiding it.
Plague Wave can now be dodged more efficiently by lowering the impact radius
when the player is dodging.
Lowered Number of Berserkers spawned on Legend difficulty from 5 to 3.
Lowered number of Marauders spawned on Champion and Legend when spawning with
Berserkers and Chaos Warriors.
Balancing Spawns
We're tweaking how we spawn roamers. There is now a smoother distribution of
elites in general. We were a bit heavy on armored types on the higher difficulties.
We are also making tweaks to how we spawn specials, e.g. Gutter Runners,
Warpfire Throwers, and Hook Rats. Each time you play a level, the Conflict
Director divides the level into segments, which primarily spawn either Skaven
or Chaos enemies, or a mix of both.
Recruit Difficulty
Removed double chance of disabler specials for Skaven segments.
Veteran Difficulty
Removed double chance of disabler specials for Skaven segments.
Increased time between specials spawn for Chaos segments, it was a bit lower
than other segments.
Champion Difficulty
Removed the increased chance for spawning disabler specials.
Increased time between specials spawn slightly for Mixed and Skaven segments.
Legend Difficulty
Removed the increased chance for spawning disabler specials.
Increased time between specials spawn for Skaven segments.
Increased time between specials spawn for Chaos segments just a smidge, since
they have a lower total special allowance anyways.
We also fixed an issue on Legend difficulty with the amount of horde waves
using the default Recruit settings. We should now correctly spawn hordes across
no fewer than three waves with timing tweaked specifically for the Legend
experience. Enjoy.
Overall, the balance changes to Legend provide a more varied, fair, and fun
experience on the higher difficulty setting, with three times the size of hordes
for good coop fun.
The way we tweak Specials also improve the variations of enemies, but at the
same time we've increased timings to make for less spammy playthroughs.
Stay tuned to a future dev-stream with all the details on the Conflict Director!
Fixes / Tweaks
Fixed an issue when the Bile Troll would get stuck in an animation loop while
it was crouching, or when it was close to certain walls.
Tweaked some attacks of the Bile Troll to not trigger when the troll does not
have line of sight to the player.
Fixed a bug that would cause the Rat Ogre to rapidly perform his shove attack.
Fixed an issue when the Chaos Spawn would get stuck while grabbing a player
while all other players are knocked out or dead.
The Leech Sorcerer should no longer damage his target before grabbing it, i.e.
teleporting onto a player will no longer damage them.
Beam staff now determine crits for each overcharge tick (each 0.45 seconds)
instead of for the duration of the attack. This change was made in order to ensure a
predictable crit rate that could not be manipulated.
Fixed Fencing sword pistol shot to not do less damage when critting.
When attack speed buffs ended during melee attacks it caused the attack to not
count. This was more obvious with slow sweeping weapons. Attacks will now retain
any attack speed buffs they had when starting the action.
Fixed an issue when crossbows sometimes fires twice, when under effects that
remove ammo cost - such as the Bounty Hunters crit talent.
Fixed Kruber's Huntsman Career Skill to correctly reset the FOV after
deactivating.
Fixed an issue where shotguns with critical strike effectiveness were
incorrectly getting an increase to power level when critting on top of the
extra boost damage.
Added over 2000 new missing localized subtitles for voice over, in all languages.
Balance
Some of the Bile Troll's attacks would still damage a player even if the attack
was blocked. This was a bit too punishing. We removed this effect on some of
the troll's faster attacks, like the shove.
Decreased the amount of troll projectile-vomit to 20 liters.
Stability / Performance
Fixed a rare crash on startup that happened when the game process had
restricted thread affinity,
Fixed a rare crash on startup on laptops with dedicated GPU.
Fixed a crash when Loot Rats were damaged on the end event explosions of Athel
Yenlui and Righteous Stand, or when getting hit by a Plague Claw projectile on
Fort Brachsenbrücke.
Fixed an issue where it would take a long time for the Halescourge end fight to
trigger.
Fixed a rare crash when hitting the body part of an enemy that had been pulped
by another player.
Fixed rare crash when removing the smoke cloud from Bardin's Ranger Veteran
Career Skill.
Fixed a crash when warpfire flames hit the summoning sorcerers in the end event
in Convocation of Decay.
Fixed a crash that could happen if a player leaves while an enemy tries to play
attack dialogue.
Fixed a crash when dead players drop a long way and try to spawn their equipped
pickup items (tomes, first aid kits, potions, etc.)
Fixed a crash for other players when starting a flamethrower attack
(Drakegun or Flamestorm Staff) and switching to a melee weapon immediately
afterwards.
Fixed a crash when voting for a mission while a player vote kick is active.
Fixed rare crash when switching ranged weapons as Kerillian Waystalker and
having the Vaul's Quiver talent selected.
Fixed a rare crash in the sound system.
Outlines that intersect with screen edges no longer create an outline on the
left and right sides.
FXAA is now applied to outlines.
The game now applies the Sharpness Filter render settings directly without
requiring a restart.
Vermintide 2 - Patch 1.0.4.1
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes!
This version addresses some of the issues that arose from our balance changes,
that we introduced in version 1.0.4 earlier this week.
We realized that we've made a few mistakes in balancing the spawns on Legend.
One of the issues that we wanted to target was the lack of variety in our
spawned roamers.
That is, we usually ended up with large groups of Elites
(Stormvermin, Maulers, Berzerkers, Plague Monks and Chaos Warriors) with too
little variety.
However, the changes we introduced in our previous patch, weighting the spawns
to smaller groups of roamers and capping number of Elites, left the levels
feeling a bit deserted.
Our eagerness to polish and balance your experience resulted in a rushed patch
with too little internal testing.
We are sorry. We will strive to do better in the future.
The fixes in this version should solve this Legend should now be a fair and
balanced challenge and enemy population should be sufficiently numerous.
We want to provide a solid challenge that nicely scales as you progress through
the difficulties with a high degree of mutability.
For those that want to further tweak the resistance you are facing we hope
that deeds, tomes and grims does the trick.
The hotfix also includes a fix where Champion difficulty used the same peak
clamp as Legendary difficulty resulting in a tad high peaks when everything
wants to spawn at the same time.
This has been fine-tuned to remove the most extreme of peaks for our Champion
players.
Legendary has also received a suitably high clamp to keep things fair .
Fixes / Tweaks
Fixed a crash for Sienna Unchained, when converting damage to Overcharge while
standing in any kind of damaging liquid, most commonly Bile Troll vomit.
Fixed a crash for when Kerillian's Waystalker Career Skill had just been used,
and she then jumped onto a ladder.
Fixed a crash that could occur when switching cosmetics in the inventory.
Garglechomp Hobblegob remains unchanged since 1.0.4.
Known Issues
Certain graphics options will prompt you to restart the game to apply them.
Doing so will crash.
The next time you start the game, the settings are applied.
We are aware of this issue and will fix this in the next version.
Vermintide 2 - Patch 1.0.4.2
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes!
We noticed an increase in certain crashes with 1.0.4.1 - specifically at the
end of the Prologue.
This version will fix that. We also found a crash which could occur when
applying video settings
(the settings were applied but the crash was clearly not intended).
1.0.4.2 fixes that as well.
There are no additional changes.
Have a lovely weekend!
[ iNSTALL ]
1) Entpacken.
2) Setup ausfuehren. (Tipp: AntiVirus-Programm am besten deaktivieren.)
3) Spielen!
Wichtige INFO:
Das Spiel muss als Admin gestartet werden, damit gespeichert wird!
Untertitel aendern:
Spiel wird auf Deutsch installiert, zum aendern die REVOLT.ini bearbeiten.
Wichtige INFO zum Spielstart:
Steam Account benoetigt und Steam muss laufen erstellt euch dafuer einen
Fake Steam Account. Erst Steam starten mit Fake Account dann das Spiel starten.
[ NOTES ]
Wichtige INFO zum Crack:
"Crack Only" findet ihr im Spieleordner falls der Crack geloescht wird.
[ GREETS ]
CPY/STEAMPUNKS/RELOADED/GERMAN-0x0007/CODEX/ALI213/3DM/RAZOR1911/PROPHET/FLT/BAT