Project.Zomboid RC.2.9.Build.0008-iND
Changelog v2.9 Build 0008
Experimental joypad support.
Experimental split-screen support.
Stuff we've forgotten.
Memory usage drastically reduced.
Unlimited clothing colours.
Numerous fixes we've forgotten that are probably not mentioned here.
Containers now saved out in the map properly and will never jumble up.
Copied all save data to _crash directory on crash saves.
Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a
long time and the higher levels ramp up closer to death, instead of a flat gradient between them as
hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength
reduction for just being hungry but ramped up the very hungry to get the extra one we lost.
Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness
to determine the best of any possibilities of clicks for that screen point, what is highlighted and
what is ignored. Mouse clicking much more accurate.
Fixed the randomized item used when crafting (for example rip bandages on your skirt and finally it's on your shirt...)
Fixed a crash when chopping trees.
Fixed character screen (your character won't facing SE anymore when opening the character screen).
Well now still work after water cuts off.
Now use the real color for character creation.
Added name/surname/color to MainCreationMethods.
Fixed constructor worker male clothes (now can be empty).
Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings)
Now all weapon give either blunt or blade xp (except pen and pencil).
Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking
with zed around you and they not see you (if just one see you, you not gain xp)
Add reload XP when you reload any weapon.
Add aiming XP when you fire a ranged weapon.
Vitamins now reduce fatigue (acting like pills).
Now display the reduce fatigue in tooltip (for mug and vitamins).
You can't walk/run/sneak during sleep no more.
You can now open/close doors you built by pressing 'e' (interact button).
Context menu/Inventory tooltip won't show if game paused .
Toggle Skill panel shortkey fixed.
Now destroy the modal dialog if you click outside it (deleting saved game for example).
You can't run while sneaking.
Fixed Carpentry stuff (Thanks Onkeen !) + Now destroying (you or zed) carpentry stuff will give you back some material.
Fixed a bug on skill panel tooltip.
Clothing will be unequipped if transfered.
You can't climb through barricade window.
Flipping dead bodies graphical glitch fixed.
Alarms on buildings now saved with world.
Unequipped clothes now saved.
Added "Pause" to the key binding option (default key "Escape")
Now save the damage done to trees.
After placing a tent/campfire, it'll disapear from the mouse cursor.
Take water will now work after loading.
Placing a campfire/tent took twice time needed, it's now fixed.
Added Erasmus Crowley's new Crafting system ! A big thanks to him !
Stop displaying "Weight.." in top-left corner when pressing space.
Disabled UI key binding while the game is paused.
Curtains are no more clickable from outside.
Trees will no more slow you if cutted.