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Texture & Model Heap Size
* Added Ultra tier with "600" value to Model Heap Size
* Increased Ultra to "600" for Texture Heap Size
Multithreaded Shadow Rendering
* Changed "On" precedence to 2 instead of 1 so it defaults to On
Shadow Map Resolution
* Removed 512, 1024, 1536 values
* Added 4096 and 8192 values
Level of Detail (LOD)
* Removed 0.6, 0.75, 0.9 values
* Added 2.0, 1.75, 1.5, and 1.25 values
Screen Space Ambient Occlusion
* Renamed "HDAO" to "HDAO+"
* Renamed "Standard" to "SSAO"
Field of View (FOV)
* Converted vertical FOV values to horizontal FOV
* Changed values to standard horizontal numbers
Planar Reflections
* Added "Alternate" Planar Reflections in-game
Radiosity Settings
* Increased value of Emissive Surface Scale to "16" from "8" for more Global Illumination
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