????:thumbup:he Talos Principle
????:????AVG
????:Croteam
????:Devolver Digital
????:2014-12-11
????:????_???(http:// *** link remo)
??????(The Talos Principle) ???????????,?????????????????????????,???????? ?????? ? ??? ???
???,????????????????????,????????????,????????,???????,?????????????,??????????????????120?,??????? Tom Jubert ? Jonas Kyratzes ?????????????,??????????,????????????????????????????????,?????????,???????????
Build 220675 for The Talos Principle is now live on Steam. This is the same as last "publicbeta",
with a small addition of a fix for a blocker bug caused by localization on some languages.
Here are the changes since the last version:
Language fixes:
- Elevator control codes were generated wrong in Spanish, Italian and Croatian, causing inability to unlock some floors.
- Game now properly detects change in Steam language and resets user selected language.
- Language menu screen is now updated with correctly translated language names once desired language is changed.
- Terminal dialogs were sometimes in wrong language if language was changed without restarting the entire game. Fixed.
- Improved translations for Spanish, Polish, Simplified Chinese, Traditional Chinese.
General fixes:
- Terminals were unusable if HUD was disabled. Fixed.
- Grass/pebbles were sometimes not immediately recached when (re)loading a level, causing visual pops within a few seconds. Fixed.
- Tentative fix for a rare crash when creating window on start on some machines.
- Tentative fix for rare crash when opening texts in terminals.
- Fixed a rare crash that happened if you held a key pressed during loading of an ending cutscene.
- Fixed some models disappearing too early on Lowest.
Misc fixes:
- Fixed occasional performance stutter when rotating view on B2.
- Fixed a hole on Abode C.
- Fixed shadows on Prototype Roman Villa.
- Added a secret star on Prototype Roman Villa.
- Fixed various small visual/functional issues on several Easter eggs (details not provided for spoiler prevention).
- Fixed visibility issue in 3rd person on C1.?
- Fixed cliff-terrain hole on B3.
- Added a wire for visual hinting that was missing on "Big Stairs, Little Stairs" (C3).
- Fixed missing collision on some decorative support models on the "boss puzzle".
- Fixed wrong placement of grass on A4.
- Fixed visual issues on A1, including wrong shadows on Lowest settings, visibility in 3rd person and others.
- Fixed some light/shadow issues on Lowest settings on the Nexus.
- Fixed a rare crash in Redeem Rewards menu.
- Fixes for frame rate sometimes stuttering a bit during background loading.
- Fixed HUD on some Easter eggs not showing correctly if MaxMPix is not unlimited.
- Fixed problem with dynamic shadows not rendered when changing to/from prebaked lights mode in menu
when there's a level in the background.
- Editor: Fixed several cases where vertex move tool was working wrong.
- Prototype DLC: Prototype puzzles now use the old prototype versions of Jammers, Connectors and Mines.
- Prototype DLC: Fixed a broken fan setup on one puzzle.