KYRIE
ELEISON
RELEASE INFORMATION
TITLE: QUICK START TO UNREAL ENGINE 4: VOLUME 1
PUBLISHER..........: DIGITALTUTORS
LINK...............: http://is.gd/2qvWt1
AUTHOR.............: JOSHUA KINNEY
LEVEL..............: INTERMEDIATE
RUNTIME............: 01H 09M
LANGUAGE...........: ENGLISH
RELEASE TYPE.......: RETAIL
RELEASE FORMAT.....: ISO
STORE DATE:........: 2014.08.14
RELEASE DATE.......: 2015.01.07
ISO SIZE...........: 558.835.712 B
ISO CHECKSUM.......: 9F519D4B
DISKCOUNT..........: 12 X 50MB
SAVED MONEY........: YOU DID!
DISKNAME...........: keiso_dtqstoue4v1
TUTORIAL
Welcome to Volume 1 of the Quick Start to Unreal
Engine, a series of specially constructed tutorials
meant to be followed in sequence and interspersed with
valuable exercises to reinforce learned concepts.In this
series of tutorials we'll run through the basics of creating
scenes in Unreal Engine 4. We'll start off by learning how to
create and open projects. Then we'll learn how to import game
assets from a 3D package. After that we'll learn how to creat
a master material which will serve as the base for our
material instances. Finally, we'll talk about how to bring
our props into the level and begin the process of set
dressing. While following along with these lessons and
building a project together will provide you with valuable
knowledge, the real power comes from being able to take the
techniques you've learned and apply them in a different way t
your own work. With this in mind, you'll be presented with an
assignment immediately following each Volume. These
assignments will challenge you to take the skills that you've
learned in a particular Volume and apply them to a different
asset. These tutorials are designed to be taken in sequence
so we really encourage you to start with this Volume and
proceed all the way through to Volume 3, and taking advantage
of the periodic assignments along the way to get the full
learning experience.For an additional learning resource,
download your free copy of our Key Game Development Terms
Reference Guide and PDF so you can get comfortable with
important game dev terminology.
NOTES / NEWS
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RESPECTS
BBL - DDU - EEn - iNTENSiTY - JGT - RBS
SHOUTOUTS
DVT - FONT - iRONiSO - LAXiTY - PARADOX - SO
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