KYRIE
ELEISON
RELEASE INFORMATION
TITLE: QUICK START TO UNREAL ENGINE 4: VOLUME 3
PUBLISHER..........: DIGITALTUTORS
LINK...............: http://is.gd/kXOHMz
AUTHOR.............: JOSHUA KINNEY
LEVEL..............: INTERMEDIATE
RUNTIME............: 57M 8S
LANGUAGE...........: ENGLISH
RELEASE TYPE.......: RETAIL
RELEASE FORMAT.....: ISO
STORE DATE:........: 2014.08.28
RELEASE DATE.......: 2015.01.07
ISO SIZE...........: 569.014.272 B
ISO CHECKSUM.......: 988C8D9A
DISKCOUNT..........: 12 X 50MB
SAVED MONEY........: YOU DID!
DISKNAME...........: keiso_dtqstoue4v2
TUTORIAL
Welcome to Volume 3 of the Quick Start to Unreal
Engine, a series of specially constructed tutorials
meant to be followed in sequence and interspersed with
valuable exercises to reinforce learned concepts.In this
series of tutorials we'll discuss how to create interactivity
using Blueprints. We'll start out by learning about the basic
of creating blueprints. Then we'll jump right into learning
how to set up inputs for player movement. After that, we'll
create a class blueprint that will serve as our character and
script its movement using Blueprints. Then we'll wrap up the
training by learning how to interact with objects and how to
create simple logic for our games. While following along with
these lessons and building a project together will provide yo
with valuable knowledge, the real power comes from being able
to take the techniques you've learned and apply them in a
different way to your own work. With this in mind, you'll be
presented with an assignment immediately following each
Volume. These assignments will challenge you to take the
skills that you've learned in a particular Volume and apply
them to a different asset. These tutorials are designed to be
taken in sequence so we really encourage you to start with
Volume 1, and take advantage of the periodic assignments alon
the way to get the full learning experience.
NOTES / NEWS
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RESPECTS
BBL - DDU - EEn - iNTENSiTY - JGT - RBS
SHOUTOUTS
DVT - FONT - iRONiSO - LAXiTY - PARADOX - SO
H7/BREAK