CREATING A GAME ENVIRONMENT IN
BLENDER AND UNITY
[ENGLISH]
RELEASED EXCLUSIVLY
FOR SCENE USAGE ON
21.10.2015
[#DISC]
[DISKS]
[PUBLISHER] LYNDA
[RUNTIME ] VIDEO DURATION: 0S [LINK] http://is.gd/8bZp8K
[LEVEL ] INTERMEDIATE [TYPE] RETAIL
[ISO SIZE ] 718.573.568 B [CHKS] 9C448D2C
[ON STORE ] 2015.10.21 [$$$$] 200000000000 DOLLAR
[DISKNAME ] keiso_lcageinbandu
[HELD BY ] DARRIN LILE
Learn how to model and texture a game environment, like the
detailed city scene shown in this course, in Blender.
Author Darrin Lile provides a "how and why" overview of the
entire process, starting with modeling sections of the
environment, which can be used to construct the game level
in a modular way. Next Darrin shows how to UV map the
objects in the scene and how to use Photoshop to create the
textures. Finally, he goes over the process of exporting
the assets to the Unity game engine, where he adds
materials and textures and tests the scene.
Topics include:
* Testing the scale
* Modeling buildings and pipes
* Creating walkways
* UV mapping
* Creating textures
* Importing the scene in Unity
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