DISINTEGRATION, TELEPORTATION AND
REINTEGRATION EFFECTS IN HOUDINI
[ENGLISH]
RELEASED EXCLUSIVLY
FOR SCENE USAGE ON
27.10.2015
[#DISC]
[DISKS]
[PUBLISHER] DIGITALTUTORS
[RUNTIME ] 03H 34M [LINK] http://is.gd/BevKwE
[LEVEL ] INTERMEDIATE [TYPE] RETAIL
[ISO SIZE ] 2.160.732.160 B [CHKS] F3A28358
[ON STORE ] 2015.10.27 [$$$$] 200000000000 DOLLAR
[DISKNAME ] keiso_dtdtandreinh
[HELD BY ] JEFF WOLVERTON
In this Houdini tutorial, we'll learn how to combine
visually complex methods to construct new effects.
The first method we'll look at is the concept of a shader
slowly disappearing the shell of a 3D object, or object
breaking into pieces. You'll learn about flowing the
particles along curves and using cross-time tricks to
disintegrate one object but have it reintegrate into a
different object when it reconstructs itself.
By the end of this Houdini training, you'll have learned
techniques for teleportation effects, disintegration
effects and effects when an object needs to transform
visually into another object despite having mismatched
topologies.
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