TILEABLE TEXTURE SCULPTING IN
ZBRUSH
[ENGLISH]
RELEASED EXCLUSIVLY
FOR SCENE USAGE ON
07.06.2016
[#DISC]
45 X 50 MB
[PUBLISHER] DIGITALTUTORS
[RUNTIME ] 02H 13M [LINK]
[LEVEL ] INTERMEDIATE [TYPE] RETAIL
[ISO SIZE ] 2.239.631.360 B [CHKS] 824A74C9
[ON STORE ] 2016.06.07 [$$$$] 200000000000 DOLLAR
[DISKNAME ] keiso_dtttsinz
[HELD BY ] ALEX JERJOMIN
In This course you will learn how to create complicated
tileable textures using ZBrush and Photoshop.
In this Course we will look in to tools and techniques to
create tileable textures within 3DS Max, ZBrush and
Photoshop. While doing that you will learn how to plan the
texturing process, look at techniques for seamless tileable
texture baking in xNormal, and look into material editing
in Unreal Engine 4 to blend the tileable textures together
for next-gen games.
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