ADVANCED MECHANICS IN CG ANIMATION
[ENGLISH]
RELEASED EXCLUSIVLY
FOR SCENE USAGE ON
04.04.2017
[#DISC]
21 X 50 MB
[PUBLISHER] LYNDA
[RUNTIME ] 2H24M14S [LINK] https://is.gd/YXDVS
[LEVEL ] ADVANCED [TYPE] RETAIL
[ISO SIZE ] 1.033.236.480 B [CHKS] C76DC8EB
[ON STORE ] 2017.04.04 [$$$$] 200000000000 DOLLAR
[DISKNAME ] keiso_lamincga
[HELD BY ] DAVID ANDRADE
Mechanics?one of the pillars of animation?combines biology,
physics, and art into one fascinating discipline. In this
course, instructor David Andrade challenges you to stretch
your animation abilities and tackle two very fun?but
challenging?scenes: a woman performing parkour to climb a
wall, and a fight scene featuring two professional martial
artists. David shows how to animate these scenes with a
quick, agile superhero character: Hilary. Along with being
easy-to-use, Hilary is built for both Maya and Blender, and
you can export her as an FBX file just in case you want to
take her for a spin in other programs. To help you
confidently handle these scenes, David explains how to
break down each action into beats and refine each movement.
[SHOUTOUTS.TO.OUR.FRIENDS.IN]
[ACTiVATED]-[AZR]-[BRD]-[COMPRISED]
[CORE]-[DEBOOK]-[DVT]-[iRONISO]
[LAXiTY]-[LMS]-[NOY]-[OUTLAWS]
[PANTHEON]-[PARADOX]
[POSTMORTEM]
[PRESSECiTRON]-[SO]-[SOUNDz]
TAX]-[TSX]-[VACE]
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