,,dP `Y.
Y:d8P 8,
P,88b ,`8
dY88888
Pd88P',... ,d888o.8
:88'dd888888o. d8888`88:
,:Y:d8888888888b ,d88888:88:
:::b88d888888888b. ,d888888bY8b
b:P8;888888888888. ,88888888888P
8:8.8888888888888: Y8888888888P
YP88d8888888888P' ""888888"Y
:bY8888P"""""''
:bY888, ,P
Y,8888 d. ,- ,8'
`Y8888, ,888888o ,P
Y888b ,88888888 ,P'
`Y88b dPY888888OP
)8P, ,b
:p d,'d`b, ,8
. dP' d8':
'8P" d8P' 8 - p
iNK H0RN Presents .. d' 8P' d' ' ;
,dooood88: , ,d `` `b.
.o8"'""""""Y8.b 8 `"'' .o' ` """ob.
dP' `8: K dP'' "`Yo.
dP 88 8b. ,d' ``b
:8: dP ,,'
`8: :b dP ,,
,8b :8 dP ,, d
:8P :8dP d' d 8
:8: d8P d' d88 :P
d8' ,88' ,P ,d888 d'
dP' ,P d8888b
,8: ,dP' 8. d8''88' :8
:8 d8P' d88b d"' 88 :8
d: ,d8P' ,8P""". 88 :P
8 ,88P' d' 88 :8
,8 d8P 8 Rls Date : 16/05/2020 88 :8
d: 8P ,: Type : Tech Bookware :88 :8
8',8:,d d' Supplier : iNK H0RN :8: :8
,8,8P'8' ,8 Disks : 1 DVD 8' :8
:8`' d' d' Archive : i-pshgccpizam 8 p:
`8 ,P :8 # Files : 50 x 50 MB :8: p:
`8, d8888 88b
,d::888 888 Y:
YK,oo8P :888 888. `b
`8888P :888: ,888: Y,
8888: 888b Y.
: Pluralsight.com - High-resolution Game Character Creation Pipeline in ZBrush and Maya
: DESCRIPTION
In this series of tutorials, we will learn how to create a
realistic character from scratch, covering modeling and texture
creation. Throughout these lessons, we will go over concept
selection, and blocking in of forms using ZBrush 4R6's powerful
suite of tools, we will also be jumping into Maya for base mesh
creation for some of more complex pieces. I'll discuss different
sculpting techniques giving you a good overview on different
problem areas such as leather or skin pores. We'll then discuss
how to go about texturing and retopologizing the high-resolution
models in TopoGun and Photoshop. We'll be using UV layout for
the fast and easy UV creation. Normals and and other maps will
be generated using TopoGun, XNormal, and a versatile map
creation program. Over the course of the tutorial, we will cover
general anatomy, as well as introducing a DynaMesh workflow and
topology geared towards animation. We will go over utilizing
Polypaint to hand paint our base textures, which will later be
enhanced in Photoshop and dDo. The tutorial will end with a
semi-low resolution character with normal maps and diffuse
geared towards a realtime game workflow. Tips learned here can
be applied to any realistic or stylized character. Software
required: Maya 2014, Photoshop CS6, ZBrush 4R6, TopoGun,
UVLayout, dDo, Marmoset Toolbag.
https://www.pluralsight.com/courses/high-resolution-game-char-creation-pipeline-zbrush-maya-1361
Interested in joining iNK ? We're currently looking to expand.
: Suppliers - Bookware / Training / Apps
: Suppliers - Online Subscription Accounts
: Suppliers - MCT / MCSE Access
: Other - Cracking / Scripting / Coding Skills
8 : INSTALLATION
8 a. Extract
8 b. Mount/Burn
8 c. Play & Learn
: RESPECT DUE
JGTiSO .. BRD .. ApoLLo .. XQZT .. BooKWoRM