Release Name : Linkedin.Learning.AR.Development.Techniques.02.Lighting.and.Physics-LiBRO
Publisher : Linkedin
Release Date : 2021-01-10
Size : 35 x 15MB
Url : https://www.lynda.com/Unity-3D-tutorials/AR-Development-Techniques-02-Lighting-Physics/2313158-2.html
Release Info:
This course, the second in a four-part series, teaches you about lighting and physics in
AR application development in Unity. First, instructor Parth Anand explains how to set up
a simple AR scene and how to detect unique planes in the environment. He teaches you how
to place a virtual object on a plane. Next, Parth shows you how to write code to hide
plane visualizers and how to reset an augmented reality scene. He goes over the different
lightning options available in Unity, covering the light projector, how to add
reflections, and how to gauge environmental light properties. Parth shows you how to
create light-based shadows and blob shadows. He teaches you about world space, screen
space, and how to create a 3D UI. Parth goes over on-screen gestures to scale, rotate,
and move virtual objects. He covers how to add physics collisions using colliders and
Rigidbody. In conclusion, he steps you through how to create an AR bowling app where the
user can launch a ball and hit bowling pins.<br><br>Note: The fourth installment in this
series will be released in January 2021.
- Unpack
- Open the tutorial
- Enjoy