kEISO^2013
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TITLE........: UNITY MOBILE GAME DEVELOPMENT: RIGGING AND ANIMATION
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/VEykFO - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/11/05
RUNTIME......: 01H 25M - STORE DATE....: 2012/01/02
AUTHOR.......: CHRIS GLICK - DISKS.........: 14 x 50MB
LEVEL........: INTERMEDIATE - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtumgdcwnc - ISO CHECKSUM..: 9280C3C0
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In this Unity tutorial, we'll learn various ways our scripts can access and
talk to each other. We'll begin the tutorial by learning about all the
built-in methods Unity gives us to talk between scripts and between objects.
We'll learn the how to find and access scripts on any game object using either
direct connections, finding the object or the physics system. Finally we'll
examine how a script can call methods on many other scripts using the
messaging system in Unity. Each of these methods has limitations, so next
we'll introduce the 3rd party script 'Notification Center' which acts as a
central hub for easily communicating between multiple scripts. We'll learn
how to post a new notification, how to observe a notification and how to pass
data through the Notification Center. We'll wrap everything up by examining
each of these methods and discuss which we should use in various situations.
Understanding how our scripts will talk to each other lets us break our game
into many script components, while still creating the functionality we need
with the least amount of effort.
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DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT