kEISO^2013
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TITLE........: UNITY MOBILE GAME DEVELOPMENT: RIGGING AND ANIMATION
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/YQyvyC - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/11/05
RUNTIME......: 01H 23M - STORE DATE....: 2012/01/02
AUTHOR.......: DELANO ATHIAS - DISKS.........: 25 x 50MB
LEVEL........: ADVANCED - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtumgdran - ISO CHECKSUM..: 4AB10F93
<--( TUTORIAL )--------------------------------------------------------------->
In this tutorial, we will learn the rigging and animation process for our
Unity game. We'll start by taking a look into our rigging process. We'll learn
about bone and influence limits that we should adhere to. We'll learn
techniques for creating rigs with a sufficient amount of control, despite our
limitations. We'll cover repurposing and optimizing control rigs to work more
efficiently. In the end, we will have given the animator a very flexible rig
with more than enough control to successful create appealing performances in
the characters they've been tasked with. In animation, we'll learn some neat
animation tricks and techniques to bring your game assets to life in an fun
away; techniques that consist of: reversing an animated sequence, avoiding
weightlessness, and tricks for animating a crawling creature with several
legs. By the end of this course, you'll have a greater understanding of tools
and techniques you can use to create exciting game animations; animations
that can then be then handed off to programmers to start polishing the game's
functionality.
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DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT